AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
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  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
  • AEROSOFT - AIRPORT COLOGNE/BONN X-PLANE 11
AVAILABLE SINCE: .
05/16/201912466
PUBLISHER
SOLD BY
TAGS
EDDK CGN XP11 

As long-standing governmental airport and Luftwaffe facility, the Airport Cologne/Bonn is one of Germany’s major airports – it’s not without reason bearing the name of the first German chancellor Konrad Adenauer. The scenery was developed by Jo Erlend Sund in great detail for XPlane 11.

The airport comes with a large photo scenery surrounding of approx. 1000 km² and was recreated with high-quality 3D models and photorealistic textures. Its seasonal adaptations and custom winter textures make it shine all year long. Around the parking positions you’ll find lots of ground equipment and clutter objects, exemplifying the developer’s attention to detail put into this scenery. The numerous animations, of e.g. the service vehicles, passengers, or wind socks, bring the airport further to life.

Using the built-in configuration tool allows you to adapt a lot of options to your specific needs, so the performance does not have to play second fiddle behind the incredible level of detail.

Features:

  • Features a highly accurate recreation of Cologne Bonn Airport (EDDK, CGN)
  • High-fidelity 3D models of airport terminals, buildings, and other airport facilities
  • Interior terminal models included
  • Highly detailed PBR textures
  • Multiple texture resolution sets included
  • Highly detailed ground service equipment and clutter objects at aircraft stands
  • Up to date runway, taxiway, and stand layouts
  • Ambient service vehicle traffic on ramp
  • Custom road traffic around terminal entrance and cargo area
  • Animated ambient passengers inside airport terminals
  • Animated ambient ground crews on ramp and aircraft stands
  • Custom animated windsock and anemometer models
  • Compatible with AI traffic packages
  • Large ortho coverage of the airport and surrounding area (approx. 1000 km²)
  • Custom runway and approach light effects
  • Realistic night time effects with HDR lighting
  • Static aircraft included as an option
  • Ambient passenger animations for included static aircrafts
  • Volumetric grass included with multiple densities available
  • Configuration tool included
  • Seasonal textures and model variations included as an optional download
  • Animated jetways and passenger stairs (SAM plug-in required)
  • VGDS and Marshallers included (SAM plug-in required)
read more
DELIVERY METHOD
DIRECT DOWNLOAD
FILESIZE
2.7GB
REQUIREMENTS

XPlane 11
Operating System: Microsoft Windows 7 / 8 / 10 (64bit), Linux (64bit), or macOS 10.10+
CPU: Dual Core CPU with 3,0 GHz (Quad Core CPU with 3.5 GHz recommended)
Memory: 8 GB RAM (16 GB recommended)
Graphics card: 2 GB VRAM, DirectX 11 (6 GB VRAM recommended)
Free disk space: 5.5 GB, SSD highly recommended

LANGUAGE
Deutsch,English
DEVELOPER
Jo Erlund Sund
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accurately developed airport great performance no stutters perfect frames per minute:) please do MKJS and MKJP - Jamaica
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The scenery definitely has its strong points: - Crisp ground markings with good colour and great accuracy - Dynamic landing-T at the signal square area - Some areas/buildings important to fly VFR have been modelled - Nice work on the snow coverage These are important features and the developer can be commended for doing these. Howev-
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rall it is clear that this scenery is a rather simple port of the old P3D/FSX sceneries. There is no interior modelling, no open hangar with a lively interior, no PBR texturing, and an overall lack of detail on the flying side of things. While I admire them from modelling some of the airport's surroundings and doing a dynamic landing-T, it is still a very low fidelity scenery nowhere near the standard a modern MSFS scenery can have. You need only to compare to masterpieces from Burning Blue Designs, AUScene or NZA Simulations to realise this Birrfeld scenery would need a complete makeover to be able to compete at the same level of quality. Here's hope that we can soon have Birrfeld V2!
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