AFS-DESIGN - SUKHOI SU-27 V2 FSX

SUKHOI SU-27 V2 FSX

AFS-DESIGN
EUR 16.79
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上架日期
07/14/2017 11057
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New Su-27 - v2:

  • High resolution textures
  • New repaint
  • New gauges
  • New sound

The Sukhoi Su-27 is a one-seat Mach-2 class jet fighter originally manufactured by the Soviet Union, and designed by the Sukhoi Design Bureau.

The Su-27’s basic design is aerodynamically similar to the MiG-29, but it is substantially larger. It is a very large aircraft, and to minimize its weight its structure has a high percentage of titanium (about 30%, more than any of its contemporaries). No composite materials were used. The swept wing blends into the fuselage at the leading edge extensions and is essentially a delta, although the tips are cropped for wingtip missile rails or ECM pods. The Su-27 is not a true delta, however, because it retains conventional tailplanes, with two vertical tailfins outboard of the engines, supplemented by two fold-down ventral fins for additional lateral stability.

The Su-27’s Lyulka AL-31F turbofan engines are widely spaced, both for safety reasons and to ensure uninterrupted airflow through the intakes. The space between the engines also provides additional lift, reducing wing loading. Movable guide vanes in the intakes allow Mach 2+ speeds, and help to maintain engine airflow at high alpha. A mesh screen over each intake prevents debris from being drawn into the engines during take-off.

The Su-27 had the Soviet Union’s first operational fly-by-wire control system. Combined with relatively low wing loading and powerful basic flight controls, it makes for an exceptionally agile aircraft, controllable even at very low speeds and high angles of attack. In airshows the aircraft has demonstrated its maneuverability with a Cobra (Pugachev’s Cobra) or dynamic deceleration - briefly sustained level flight at a 120° angle of attack.

In addition to its considerable agility, the Su-27 uses its substantial internal volume for a large internal fuel capacity. In an overload configuration for maximum range, it can carry 9,400 kg (20,700 lb) of internal fuel, although its maneuverability with that load is limited, and normal load is 5,270 kg (11,620 lb).

The Su-27 is armed with a single 30 mm Gryazev-Shipunov GSh-30-1 cannon in the starboard wingroot, and has up to 10 hardpoints for missiles and other weapons. Its standard missile armament for air-to-air combat is a mixture of Vympel R-73 (AA-11 Archer), Vympel R-27 (AA-10 'Alamo') weapons, the latter including extended range and IR guided models. More advanced Flanker variants (such as Su-30, -35, -37) may also carry Vympel R-77 (AA-12 Adder) missiles.

The Su-27 has a high-contrast tuneable HUD and a helmet-mounted sight capability, which, paired with the R-73 missile and the plane's superb agility make it one of the world's best dogfighter aircraft.

The radar proved to be a major developmental problem for the Su-27. The original Soviet requirement was very ambitious, demanding a multi-target engagement capability and 200 km range against "bombers" (16 m² RCS to match a Tu-16). This would greatly exceed the detection range of the F-15’s APG-63 (about 180 km vs a 100 m² RCS target) and be broadly comparable to the 1-ton Zaslon phased array radar used on the MiG-31.

The Su-27 has an OLS-27 infrared search and track (IRST) system in the nose just forward of the cockpit with a 80-100km range[2], which also incorporates a laser rangefinder. This system can be slaved to the radar, or used independently for "stealthy" attacks with infrared missiles (such as the R-73 and R-27T/ET). It also controls the cannon, providing greater accuracy than a radar sighting mode.

The AFS-design Su-27 product features the following:

  • Include single seat and two seater, as well as formationsflight with 4 Sukhois
  • Detailed outside and interior model inclusive animated virtual cockpit
  • Highly soluble textures with surfaces reflecting
  • Extensive light effects (e.g. Navigation and landing lights)
  • Numerous animations (e.g. canoby, move in gear with spring system)
  • Animation of all tax flaps (e.g. airbrakes and spoilers)
  • Realistic flight dynamics (inclusive different trim steps for optimal trim)
  • Formation flight model with four Su-27
  • Complete functioning autopilot
  • Avionics for radio navigation
  • Engine animation inclusive thrust reversing and afterburner
  • Completely functioning virtual cockpit from view of the pilot
  • The AFS-design Su-27 product liveries the following:
    CHINA, India, Russia with special texture, Poland, Kazakhstan, Erithrea and Ethiopia with 45 different textures.
  • Include repaint texture for repainters
浏览详情
产品支持联系方式
文件大小
39MB
使用需求
FS2004
客户评价
PREALSOFT - 突尼斯-迦太基机场 DTTA FSX FSXSE
Franck
Well, could be even better, but this is a nice DTTA rendition... with special mention for those who are still runningFSX. Very worth the money. Well done Prealsoft. Do recommend adding that Maghreb area airport to your Africa/Mediterr-
ean area sceneries.
PREALSOFT - 突尼斯-迦太基机场 DTTA P3D4
Patrick
Outstanding scenery. After a long time of waiting, it finaly came out. Nice detailed airport. I know the airport well from Real Life and it's an amazing addon. Also nice night textures. 5 of 5 stars from my side.
WF SCENERY STUDIO - 中国-北京首都国际机场 ZBAA MSFS
Sam
WF SCENERY STUDIO - 中国-北京首都国际机场 ZBAA MSFS 做的非常的精美,物超所值!!
WF SCENERY STUDIO - 中国-北京首都国际机场 ZBAA MSFS
Anthony
Another fantastic WF Scenery for MSFS 10/10 I look forward to more Asian sceneries from this developer. Thank you.
WF SCENERY STUDIO - 中国-北京首都国际机场 ZBAA MSFS
Jiekeng
Host of the 2020 Beijing Winter Olympics, very beautiful airport, impressive, friendly frame rate, full of details, 10/10 points.
STICK AND RUDDER STUDIOS - FS-ATC-CHATTER 空中交通管制背景音 FSX P3D1-5 MSFS
Angus
Beautiful so nice to have ATC on the fly. Very easy to setup well worth the purchase.
BARELLI MSFS ADDON - 意大利-弗利机场 LIPK MSFS
Alessandro
beautiful scenery made with care and details. Also available the city of Forlì released separately and at no additional cost.
M'M SIMULATIONS - 瑞典-斯德哥尔摩-斯卡夫司塔机场 ESKN MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
DOMINICDESIGNTEAM - 美国-印第安纳波利斯国际机场 KIND MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
AC SCENERY - CITY3D 蒙特利尔 P3D4-5
Richard
Very disappointed. Color adjustment leaves trees and building shadows blue. Too many red roofs for houses, which is not usual for Montreal. Only conifer trees, when it is mostly broadleaf for Montreal. Many flat roofs are shimmering, which is annoying. Density of trees is also too sparse. I should not have bought it.
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