New ultra-sharp mosaic textures for city, village, forest, rock, desert and field with AME - System
AME = Anti mosaic effect by targeted modification of MipMaps with the 3-phase technology
Night and winter textures also with AME and photorealistic MipMaps
Through the anti mosaic effect (short AME) the textures appear no longer mosaic shaped, despite maximum texture sharpness.
This is achieved by changing the structure of the lower MipMaps with transparent sharp textures.
The "World & Mosaic " scenery contains an all included package of new global textures with a new mosaic technique.
The normal resolution is 4.7 m per pixel. With the application of pixel-perfect mosaic series, the resolution is doubled.
For example, all roads / paths / buildings calculated and set exactly to the width of 4.7 m.
The result is a dense photo texture with a very high sharpness.
The sharpness is supported by accurate placement of autogenous buildings and trees with the help of the program SDK Annotator from Microsoft.
Perfect fit the maximum possible 300 buildings and 600 trees per texture are set.
The arrangement is very dense and varied.
All types of buildings , such as tall buildings , townhouses , factories , gas stations, churches, etc. are arranged exactly.
For remote display, all textures are provided with specially designed mipmaps.
They slide neatly over the horizon .
MipMaps is an anti- aliasing technique for textures .
It contributes significantly to the improvement of image quality and speed.
Especially on slower PC systems is to feel the better speed ( frame rate).
New World textures in mosaic form:
Towns, villages and field textures
Roads and paths in mosaic
Houses and land with precise demarcation
Fields with sophisticated sharpness grid
More than 2000 mosaic textures for all seasons
Over 200 different parks
Over 70 different parking
Over 500 different shopping centers
About 5 different road tunnel
Over 5000 different residential blocks
Over 1000 different industrial areas
And much more
New world textures with sophisticated sharpness grid:
Forests and meadows with lightening mipmaps: horizon resolution
Steppes and deserts with reddish becoming mipmaps: desert climate
Mountains and glacier with lower contrast mipmaps: cold climate
Over 1700 sharpness raster textures for all seasons
And much more
New light textures for the night flight :
Towns, villages with a great night atmosphere
Roads with new lantern lighting
Beam of motor vehicles.
About 2,000 light textures for all seasons
And much more
New autogenous Annotator files (.agn) for autogenous setting of buildings and plants:
Up to 300 buildings and 600 plants per Texture: Extremely high detail effect
Precise setting of the buildings on the demarcating land
Perfect setting the plants on forest land: needle - and deciduous forest.
Precise setting of palm trees and cacti: steppes and oases
Highways & road textures with visible vehicles
Varied buildings , such as houses, skyscrapers , factories , gas stations, schools, swimming pools and churches
Different for all seasons and for all regions of the earth
There is a unique photo-realistic representation
And much more
Bonus:
BOEING 747 with Industrial House repaint
Update Offer
If you previously purchased AFS-DESIGN - WORLD & MOSAIC V3 FS2004 at simMarket, you are entitled to the special upgrade price of EUR 8.38 only. NOTE: The special upgrade price will be awarded automatically, therefore you must be logged into your same account used to purchase the previous version! If in doubt contact simMarket support first! NO REFUNDS GIVEN!
Good product for fs2004.
Really liked how it fixes the boring default autogen of fs2004 and makes it a bit more like in fsx.
if still using fs2004 and want better autogen i would advise to purchase.
The only thing that I limit myself to saying is that it deserves four stars. An excellent complement that gives an extraordinary realism to the appearance of the clouds. Previously I bought another complement from the same designer and the error persists in the water textures, that is, in some hours and certain seasons there is a type of over texturization of other colors that give an unwanted appearance to the simulator and although the designer says it is normal. It is not true because before the installation of this and the other complement that includes the same improvements for water, this did not happen.