AL MUNTASSIR - ULTRA WEATHER XP X-PLANE 11.50+

ULTRA WEATHER XP X-PLANE 11.50+

AL MUNTASSIR
EUR 30.00
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AVAILABLE SINCE
06/18/2020 13444
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This version is only fo new Customers Old users of Ultra Weather XP need to Upgrade via developers store once they registred they the Full price will be decreased to the Upgrade price from here https://store.xpmgraphics.xyz
 
Ultra Weather XP v2.6.2.4 
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Change Log For Ultra Weather XP v2.6.2.4
Fixes List:
  • The Clouds Fading System Changed.
  • The problem of a sudden popping and disappearing up clouds while moving between clouds layers (Fixed)
  • Strange line of clouds with Open GL (Fixed)
  • The problem of hard clouds in the low visibility condition (Fixed)
  • Weird performance with "Simulate Volumetric Clouds" in 2.6.2.3 (Fixed)
 
Improvement List :
  • Clouds Smoothed even more.
  • Cirrus Clouds size adjusted.
  • Increase the brightness of clouds during sunset a bit.
  • Adding an automatic limitation for cloud sizing near the ground to avoid cloud clipping, unless the user selected large clouds size manually.
 
 

Ultra Weather XP v2.6.2.3

Fixes List:
  • The Simulate Volumetric Function has been rewritten completely.
  • Issue of no clear clouds appearance even if it's overcast (FIXED)
  • Issue of Clouds moving away when flying in clouds (Fixed) Flying in Clouds Effect Improved.
  • Issue of Clouds does not blend with the sky in low visibility correctly causing the clouds to be faded too much above camera view (Fixed) the clouds will be faded smoothly and correctly and completely not only above the camera view.
  • Issue of clouds clipped by terrain from above the clouds view (Fixed) by the new fading formula the clouds will be smoother if its close to the terrain.
  • Issue of the weird line of clouds that showing through the objects and terrain or over aircraft body (Fixed)
  • Issue of Selectors of Clouds Sizing and Clouds Fading that not affect clearly (Fixed) now it's changing immediately.
  • City light reflects on the sky if the Dynamic Night Sky is turned off (Fixed)
  • Bright foggy terrain in low visibility causing bad visuals with clouds (Fixed)
 
Improvement List:
  • The density of clouds has been reduced a bit to gain more FPS.
  • The sharp horizon line has been blurred.
  • The sharp clouds at a faraway distance not blended with the sky have been blurred a bit.
  • The Clouds shape have been smoothed a bit
  • The Sun in Overcast conditions has been blurred.

What's New in v2.6.2

  • The Plugin Dynamic functions have been completely rewritten.
  • The Dynamic functions have 3 selectors now to controls the results of these functions.
  • New enhanced sky colors including illuminated fog by direct sunlight with adding a new checkmark selector to select between illuminated and unilluminated fog.
  • New Dynamic Atmosphere System that controls the scale of the horizon during the time, weather situation, and camera viewpoint.
  • New Dynamic Sky Coloring System that controls the density of sky color during the time, weather situation, and camera viewpoint, with adding three selectors to allow the user to select the density he likes.
  • New Dynamic Night Sky that reflects cites lights to illuminate the sky during night time, camera viewpoint, and weather situation.
  • New Dynamic Sun Glow System that controls the sun glow intensity during the time, camera viewpoint, and weather situation, with adding three selectors to allow the user to select the strength he likes.
  • New Dynamic Sun Lighting system that controls the strength of sun lighting objects and water, during the time, weather situation and camera viewpoint, with adding three selectors to allow the user to select the strength he likes.
  • New Dynamic Visibility System that controls the density of fog during the time, camera viewpoint, and weather situation, with adding three selectors to allow the user to select the density he likes.
  • New Dynamic Visibility Raleigh that controls the coloring of sun direct lights that control the blue haze during the time, camera viewpoint, and weather situation.
  • New Dynamic Raleigh Scattering system that controls the blueness of the haze that affected by sun direct light during the time, camera viewpoint, and weather situation, with adding three selectors to allow the user to select the density he likes.
  • New Dynamic Mie Scattering System that controls the density of greyish haze realistically during the time, camera viewpoint, and weather situation, with adding three selectors to allow the user to select the density he likes.
  • Clouds Textures coloring enhanced.
  • New Dynamic Clouds Coloring System that controls the coloring and brightness of clouds and sun direct light over clouds during the time, camera viewpoint, and weather situation, with adding three selectors to allow the user to select the color density he likes and three selectors to allow the user to select the brightness intensity he likes.
  • New Dynamic Night clouds reflect cites lights illuminate to the clouds during night time, camera viewpoint, and weather situation.
  • Improved Simulate Volumetric Clouds that changed the clouds size, opacity, and fading to give the feeling of volumetric clouds, continuously during the time, camera viewpoint and weather situation with adding three selectors to allow the user to select the clouds sizing he likes and three selectors to allow the user to select the fading intensity he likes.
  • New checkmark called "Smoothen Far Clouds" to use it with "Increased Clouds Distance" that will blend the clouds with the sky while using Increase Clouds Distance to give better clouds looking in the distance.
  • Improved "High Altitude Clouds" that limit any high altitude clouds above FL240 to be only Cirrus clouds only. without affecting the reported weather like in 2.6.1
  • New HD Shadows that will fix the jagged shadows.
  • Improved Dynamic Shadow that controls the density of the shadow during the time, camera viewpoint, and weather situation.
  • New Slider to control the total distance in meters that shadows can be drawn in farther from the camera view.
  • New Dynamic Water System that controls the sizing and the shape of the waves during the time, weather situation, camera viewpoint, and wind speed with adding three selectors to allow the user to select the size he likes. 
  • New Dynamic Light Haze system that controls the sizing, strength, and hazing of the lights during nighttime, and the weather situation. with adding three selectors to allow the user to select the strength he likes.
  • New Dynamic Ambient Sounds that will run sounds of cities and birds during the day time, and during the night time, it will run the sounds of crickets and winds. If your aircraft position over the city, you will hear the sound of cities and birds or crickets depending on the number of city objects. Meanwhile, the sound of wind depends on the speed of the wind and the city objects. If the city is large and there are too many objects, then the city sound will increase and the wind will decrease. The opposite thing will happen if the city is too small or the objects are too low. Also, the sound of cities will decrease and the wind will increase if the camera viewpoint is moving up to a very high altitude just like in real life.

 

Status of known bugs from v2.6.1 

  • Fix the remaining issue with reported weather that not presented correctly as reported in METAR. (Fixed)
  • Enhance the "Dynamic Clouds Coloring" (Done)
  • Enhance the "Dynamic Sky Coloring" (Done)
  • Fix "Clouds Terrain Blend" (Removed from UI, "Simulate Volumetric Clouds" will handle it by another method) 
  • Enhance the Cirrus Clouds textures. (Done)
  • Enhance the "Dynamic Water Waves" (Done)
  • Enhance the "Dynamic Light Haze" (Done)
  • Enhance the "Dynamic Mie Scattering" (Done)
  • Enhance the "Dynamic Raleigh Scattering" (Done)
  • Enhance the "Simulate Volumetric Clouds" (Done)
  • Fix the hard edge of clouds in low visibility while using "Increase Cloud Distance" (Done)
  • Fix the remaining clouds popping in and out. (This can't be fixed) UNLESS YOU DISABLED (Increase Cloud Distance)
  • Enhance Flying through clouds effect. (Sort of, as it works depending on Clouds Fading Option the lowest selection the better effect)
  • Adjust the whole cloud sizes to gain more FPS. (Done)
  • Enhance the shadows. (Done)
  • can't write @ while activating. (it should write it now)
  • can't use external lights textures even if "Use UWXP Lights" is unchecked (Fixed)
  • Blurry lights textures (Replaced by Enhanced textures)
read more
FILESIZE
391MB
REQUIREMENTS

what is the plugin requirements:

X-Plane 11.50

Windows, Mac or Linux

Compatible with FSGROW, ASXP, NOAA, IVAO, VATSIM

Support Vulcan. Metal, Open GL, VR

 

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This version Free For all Users of UWXP 2.6.x 

Users of 2.5.1, 2.4, or older need to upgrade via our store exclusively ,, add the plugin to cart then register with your email and order number you've used when activated the old version, then select payment method as "Upgrade" the price then will be reduced from 35$ to only 9.95$  https://store.xpmgraphics.xyz/index.php?route=product/product&product_id=50 

 

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Installation: 

To install Ultra Weather XP v2.6.2 correctly please follow the instructions below:

If you have Ultra Weather XP v2.6.1 or v2.6.0, you don't need to remove anything especially if you haven't mix Ultra Weather XP files with any other external files, so if you have any v2.6.x version just selects the folder "UltraWeatherXP" and drag it to ..:X-Plane 11Resourcesplugins then drop it here and Replace it with the old files, once you've done that you don't need to activate the plugin as it's still activated unless you've deleted the old files.

If you have an older version like 2.4 or 2.5.1 then you need to remove your old UltraWeatherXP folder out of x-plane find it here ..:X-Plane 11Resourcesplugins then select the new version "UltraWeatherXP" from inside the package and drag it to ..:X-Plane 11Resourcesplugins then drop it here, then run x-plane and go to Ultra Weather XP plugin and do the Activation procedure.

If you are a new user then just select the folder "UltraWeatherXP" and drag it to ..:X-Plane 11Resourcesplugins then drop it here then run x-plane and go to Ultra Weather XP plugin and do the Activation procedure.

 

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Activation:

For users of 2.6.x if you've installed Ultra Weather XP as mentioned above you don't need to activate it just run x-plane and enjoy.

For users of 2.4 and 2.5.1 or the new users run x-plane and go to Ultra Weather XP plugin then request for the key from within the plugin.

 

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If you have any troubles, please make sure that there are no other plugins or scripts that control the weather of X-Plane visually which will make conflicts with UWXP then try to read the User Guide and read the explanation of the Function that you facing a problem with.

 

if the problem still presents then contact our team support at uwxp.cs@gmail.com  We usually respond within 24 hours.

LANGUAGE
"English"
DEVELOPER
Almuntassir
Customer Reviews
ROLAND LABORIE - DHC-515 MSFS
Brad
Very well modelled and detailed aircraft. my only issue is the start up sound (on my end at least) plays the same sound clip twice and its very noticeable. the rest of the plane is absolutely lovely!
DRZEWIECKI DESIGN - MOSCOW CITY X FSX P3D
David
This developer doesn’t pull any punches! I always enjoy there work and own 6 so far. I think this is one of their biggest scenery areas? Whatever the case it’s huge! Several airports in the vicinity of Moscow and an amazing amount of unique autogen for a great many locations of interest. It’s a helicopter pilots dream. They even have Putin at the Red Square heliport where I find it to be an entertaining place to visit him with a heavily armed Apache Longbow. Also included is a challenging mission to land a Cessna at Red Square. Really nice night textures and lighting. Pretty good winter textures as well. So much to explore and discover. Based on use with i7 3.3ghz 16GB Ram Intel UHD630 integrated GPU, settings at high to very high no loss of frames. Very smooth!
DRZEWIECKI DESIGN - EPKK KRAKÓW X V3 FSX P3D FSW
David
Another amazing and large scenery By Drzewieki! There is nothing to complain about here. You get a large area to explore and enjoy. So much amazing detail especially in the historic old town. Very easy on the frame rates. The flight museum is a fun place to see. There is a runway nearby the museum that is a nice challenge thanks to power lines right at one end. Not quite as large an area as Seattle or Warsaw but still a sizable plot. Definitely makes for some very nice short flights between krakow and Warsaw. Based on use with i7 3.3ghz 16GB Ram Intel UHD630 integrated GPU. High to very high graphics settings.
COLOMBIAN VIRTUAL DESIGN - SKBS-BAHIA SOLANO MSFS
David
This scenario is very real, I like the details it has outside the airport, as well as the price it helps a lot. THANKS!! -
COLOMBIAN VIRTUAL DESIGN FOR ALL
AEROSOFT - AEROSOFT OFFSHORE LANDMARKS: NORTH SEA MSFS
David
wow wow wow, just stunning loads of different animations like tugboats pulling ferries, anima-
ted oil rig workers it's all there true to life. i bought this from aerosoft site you wont be disappointed.
JUSTSIM - ENGM - OSLO AIRPORT GARDERMOEN - MSFS
Leo
Absolutely a disgrace and an insult to aviation lovers and Norwegian. The building heights are wrong, the textures reminds you of FSX, and their support has ignored my attempts at reaching out after struggling for hours to install the product (which in the end didn't work at all), meaning my opinion of this sub-par product comes from images others have shared of it. Basically I paid for it without getting a working product, dispite trying for a long time to solve it. Avoid like the plague. In fact, there's a totally FREE version on flightsim.to that looks ten times better than this one, and that alone speaks to the total contempt JustSim has for their clients and the work that they do.
GOLDEN KEY STUDIO - MIG-21BIS COMMUNITY EDITION MSFS
Hans-Joerg
Very difficult to learn, very difficult to fly (particularly, to land). But what an incredible cockpit! I fly in VR, and there is no other cockpit I know that feels so immersive. H-
ighly recommended for anybody who wants a real chellange! I would have liked a more detailed manual, though.
JUSTSIM - ENGM - OSLO AIRPORT GARDERMOEN - MSFS
Kristian
Big disappointment. Night textures of the terminal building makes FSX look great. Tower is just wrong. Jetbridges are too high, too short and misalligned. This deserves a MASSIVE update to make it acceptable. 2 stars because it is nice to see some buildings modelled around the terminal, but it does not really matter when you mess up the actual airport.
WF SCENERY STUDIO - SHANGHAI PUDONG INTERNATIONAL AIRPORT ZSPD P3D4.5-5
Ray
This is exceptional work by WF Scenery Studio. Frame rates are extremely good even with lots of AIG aircraft around the airport. The quality of the terminals and other buildings is very good. Having bought many airports from different developers this is right up there with the best. I look forward to more from them for P3D. Not all of us have moved to MSFS.
AEROSOFT - AIRPORT ZAGREB MSFS
Tomasz
This airport is a world championship, something b e a u t i f u l, no FPS drops, no stutters, beauty. THIS IS NUMBER 1. THANK YOU!
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