BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
EUR 12.75 TTC
EUR 10.99 HT 
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  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
  • BLUEPRINT - BOSTON LOGAN INTL KBOS FS2004
DISPONIBLE DEPUIS: .
06/10/20093787

BluePrint’s rendition of KBOS is by far the most accurate and detailed ever produced for the Microsoft flight simulator. As usual, special attention was paid to the terminal complex. Our scenery includes all four terminals, the control tower, the parking structures and all major general aviation facilities. A few landmarks in the airport’s immediate vicinity were also included for the sake of increasing realism during air and taxi operations. As usual, high-resolution textures were used in all major buildings including transparency and reflection effects in the FSX version.

A high-resolution terrain elevation mesh is included as an option in the FS2004 version. This feature was not needed in the FSX version as the highest resolution mesh was already used in the Boston area by default. Customized high-resolution terrain texturing displaying seasonal changes was used in both versions of the scenery. The texture-replacement area in the FS2004 version is nearly four times larger than that covered in the FSX version in order to ensure optimum bending with the complex coastline depicted in the surrounding default terrain.

Special attention was paid to the accuracy of the field’s layout including all six runways as well as taxiways and ramps. A few new and improved models are used for some of the most important auxiliary equipment located around the field including approach lighting (both horizontal and vertical guidance), VOR beacon, and runway hold-short warning lights.

As in previous sceneries, three levels of detail have been implemented in order to provide options suitable to older computer systems. A detailed description of this feature is provided below.

Unfortunately, the tricky coastal geography surrounding BOS and the proximity of the runways to the water posed a new challenge to our ability to match terrain elevation and terrain texturing despite using the latest and most accurate data available to the public via NASA and the USGS. While disappointed by the obvious terrain discrepancies clearly visible at various points along the coast line, we decided to avoid fake modifications to the satellite image used as ground texture. It is worth noting that the discrepancies are due primarily to the resolution of the terrain mesh that can be handled by the simulator at this time rather than the terrain texturing itself. Nonetheless, we are extremely proud to offer a scenery add-on that will undoubtedly capture the imagination of the great majority of computer pilots.

The official airport web site containing general information and terminal configuration can be found at:

http://www.massport.com 

Scenery Features:

  • Custom-made, optimized Gmax models of the entire facility including four terminals, the air traffic control tower, the centralizer parking structure, and all significant aircraft maintenance, cargo and general aviation facilities
  • Custom-made, high-resolution textures for all Gmax generated models including transparency and reflection (in the FSX version) effects
  • Custom-made, high-resolution photo real ground textures carefully blended with its surroundings and displaying seasonal changes and water effects
  • Optional high-resolution terrain elevation mesh for the FS2004 version
  • Accurate runway and taxiway layout, including detailed markings and signs
  • Realistic taxiway and ramp markings and ramp illumination effects.

Three levels of scenery complexity and detail:

NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including the four terminals, the air traffic control tower and general aviation, cargo and maintenance facilities.

VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional).

EXTREMELY DENSE complexity adds 33% more static ramp vehicles (50% in the FSX version) and detailed trucks and cargo containers in the general cargo ramps. It also adds all elevated airport access roads. EXTREMELY DENSE complexity setting is recommended for computer systems equipped with advanced CPUs (Intel Core2 Quad) and video rendering resources (nVidia GeForce 8000 series or better). For suggested hardware configuration see below.

Advanced, custom-made AI mapping file including realistic gate and parking spot layout and airline gate assignments. A basic AI mapping file without gate assignments is also available as an option.

Software Compatibility:

FS9 (FS2004) and Windows XP or Windows Vista

Hardware Requirements:

BluePrint Sceneries are advanced Microsoft Flight Simulator add-ons designed to work properly in today’s average computer. For optimum performance while taking advantage of most scenery features (VERY DENSE scenery complexity setting or above) in both FS2004 and FSX we suggest the following hardware configuration:

Intel Core 2 or Core Duo CPU or better (6400 @ 2 x 2.13 GHz fully tested)

4 GB RAM (fully tested)

nVidia 7000 series video processor with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT fully tested). An Intel Core2 Quad and nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (Intel Core2 Quad Q9300 @ 2.50 GHz and nVidia GeForce 8800 GT fully tested).

Please note that default vehicle models have been used in both versions of the scenery. Nonetheless, due to the large number of them needed to achieve the desired effect, addition of vehicles has by far the most significant effect on frame rates and overall performance of all scenery components. The same, although to a lesser extent, applies to additional trees included in the FSX version. Removing a significant number of them by using a VERY DENSE or lower scenery complexity setting or removing them completely by leaving them out during scenery installation is the most effective way to improve frame rates and overall performance of this scenery specially in the FSX version.

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Commentaires client
THRUSTMASTER - TCA SIDESTICK AIRBUS EDITION
Ian
Very good stick for a reasonable price. The only negative I can give is that it sometimes slides around my desk when I’m using it. The rubber feet could be better. But again, I cannot fault it’s operation. My landings have actually got better since using it.
FLYSIMWARE - FALCON 50 FSX P3D
Per Emil
Love this aircraft! Th-
is is a high fidelity simulation of the Dassault Falcon 50 of which I am really in love with. Flies great, handles great, truly a joy to fly. This is by far the best business jet for P3D. Really reccommend it!
DIGITAL DESIGN - LYON-SAINT EXUPERY P3D
Peter
Just a beautiful airport. Digital Design's best to date imo. The modelling, detail, textures, and use of PBR are very good. Now one of my favourite airports to fly to in Europe.
JUSTSIM - BRUSSELS AIRPORT V2.1 P3D5
Bernd
Very nice work. Whilst Andrei is already on a very high level, he is getting even better from update to update. The overall impression of this scenery is very realistic. Especially the ground texturing of the taxiways and the aprons are outstanding and have a crisp and natural look. Also the reflections of the markings on the concrete look very natural. Andrei is using PBR where it makes sence and give this additional portion of realism. The night ilumination is also very realistic. I´am really looking forward to the V5 updates of LFMN and his other artworks, because the visual quality he delivers combined with the grade of high details and the performance is his trademark and worth every single penny.
DRZEWIECKI DESIGN - POLISH AIRPORTS VOL1 X (V5) FSX P3D
tedias
I love the fact that for so many years this package is being kept up-to-date. There are not many countries with all airports having commercial high-quality sceneries and Poland is definitely on of them. Overland did a similar thing with Japanese airports back in FS2004 times and Aerosoft has German Airports (not sure if those packages are available for P3Dv5 though). Kudos to DD for keeping this series alive. I will be glad to support it in the future and I really enjoy the newest changes at the airports. Trains rulez! :)
DRZEWIECKI DESIGN - NY AIRPORTS V2 X : KJFK, KLGA, KTEB FSX P3D
tedias
Using this so often... One of my favorite airport packages to date. Works very well under P3Dv5, I love the new lighting. I hope this package will live long and be updated!
JUSTSIM - BRUSSELS AIRPORT V2.1 P3D5
David
Beautifull scenery but a lot of VRAM used in my graphic card. Hope a fix will resolve this concern. Tha-
nks Justsim team.
AEROSOFT - IBIZA XP X-PLANE 11
cedric
Très belle scène. Les deux iles sont très bien réalisées. Avec un autogen bien calibré c'est un plaisir de voler dessus, celle-ci est magnifique. Assez peu d'impact en Fps (je vole sur le Jar a320 avec un ryzen 1300x). Je recommande cette scène !
BDOAVIATION - LAMEZIA TERME LICA FSX P3D
Caltabiano
I corrected with ADE the problem that Jose mentioned and that is: traffic A.I. superimposed on the Canadair, it's a beautiful scenario, for me it was a good expense: I liked it.
SIERRASIM SIMULATION - SKMZ LA NUBIA AIRPORT – MANIZALES V1.2 FSX
Caltabiano
I corrected with ADE the problem that Jorge mentioned and that is: traffic A.I. superimposed on the Canadair, it's a beautiful scenario, for me it was a good expense: I liked it.
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