BLUEPRINT SIMULATIONS - BLUEPRINT - KCLT CHARLOTTE-DOUGLAS INTERNATIONAL FS2004

BLUEPRINT - KCLT CHARLOTTE-DOUGLAS INTERNATIONAL FS2004

BLUEPRINT SIMULATIONS
EUR 15.75
$
£
¥
AVAILABLE SINCE
10/23/2015 9718
TAGS

The scenery is offered in two versions sold separately, one for FS2004 and another for FSX and Prepar3D v3.

BluePrint Simulations’ KCLT, Charlotte – Douglas International scenery depicts this important airport as in exists in the fall of 2015. It includes fully three-dimensional models featuring high-resolution textures throughout. It also incorporates all recent changes to the terminal complex and the airfield, making it the most detailed and accurate scenery available for this airport.

Thanks to its ideal location and driven by Charlotte’s status as the second most important financial center in the country, CLT is one of the most important airports in the southeastern US, second only to ATL. Over the years, several major airlines have used CLT as a hub, including Eastern, Piedmont/USAir and US Airways. Charlotte - Douglas will now serve as a major hub and the primary in the southeast within the route network of the new American, the world’s largest airline.

CLT’s terminal consists of the main departures and arrivals facility and five concourses that radiate from it, the classic design for airport terminals in the US at the time. American Airlines is the primary user of concourses B, C and D. Lufthansa and Insel Air, which along with Air Canada are the only international airlines serving CLT, also use concourse D as it is equipped to handle international arrivals. It is worth noting that American Airlines offers non-stop flights to several major European cities including Dublin, London, Paris, Frankfurt and Rome. Concourse E serves as an operations hub for American’s regional partners and it is one of the largest of its kind in the US. All other airlines operating at CLT including Delta and United and their regional partners plus JetBlue, Frontier, Southwest and Air Canada use concourse A.

Currently in the midst of a major overhaul and expansion, CLT has undergone a number of significant changes in the last few years. The most noticeable change affecting the terminal complex are the three massive parking structures that now accommodate short- and long-term parking and a consolidated car-rental facility. According to the airport’s master plan, the area vacated by the old car-rental facilities and located directly north of concourse A will accommodate a brand-new international terminal due to begin construction in 2016. Other recent changes to the terminal include a new departures hall and security checkpoint located just west of concourse E, an eight-gate expansion of concourse E and additional food service and administrative space located between concourses A and B.

The most relevant, recent improvements to the airfield include the third parallel runway (18R/36L) and the new taxiway along the east side of runway 18L/36R (Taxiway D). The westward expansion of the airfield to accommodate the new runway also required a new fire station located along taxiway S. The airport’s master plan also includes a fourth parallel runway located 1200 feet west of runway 18C/36C and scheduled to begin construction in the very near future.

  • Custom-made, optimized and fully three-dimensional Gmax models of the entire facility including:
    • The terminal and five concourses
    • Accurately located aircraft parking positions around every concourse and individually customized static jetways at every gate
    • Static service vehicles (optional) and parking alignment aids at every gate
    • The ATC tower
    • All parking structures adjacent to the terminal
    • A significant fraction of the general aviation, aircraft maintenance, cargo and military facilities within the field’s boundary
    • Approach lighting fixtures and navigation aid antennae for every runway
  • Custom-made, high-resolution (32 px/meter) textures for all Gmax generated models including transparency effects
  • Complimentary custom-made, high-resolution photo real ground textures depicting seasonal changes and carefully blended with the surrounding terrain
  • Accurate runway and taxiway layout, including detailed markings and signs
  • Realistic taxiway and ramp markings and ramp illumination effects
  • Advanced, custom-made AI mapping file (AFCAD) including realistic gate and parking spot layout as well as airline gate assignments. A basic AI mapping file without gate assignments is also available as an option
  • BluePrint Simulations sceneries are not compatible with FSX default animated service vehicles
read more
FILESIZE
20MB
REQUIREMENTS

Software Compatibility:

FS2004 (FS9) and all versions of Windows XP, Vista, 7, 8 or 10

Hardware Requirements:

Intel Core Quad CPU or better (Q9300 @ 2.50 GHz fully tested)
4 GB RAM (fully tested)
nVidia 9000 series video processor with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 9800 GT fully tested)

Note: No measurable frame-rate degradation was observed in full-screen mode when using the hardware specified above as “fully tested”

* BluePrint Simulations sceneries are designed and tested using nVidia GPU’s exclusively. For Current generation video card specifications visit nVidia.com. For ATI video card specifications visit ati.com

Attempting to use Blueprint Simulations KCLT, Charlotte - Douglas Intl Airport scenery with hardware that does not meet the specifications listed above is not recommended. We will offer limited technical support for frame-rate performance related issues if the minimum hardware specifications listed above are not met.

Customer Reviews
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Jianan
Good job!作为中国的首都,除了一-
个免费的ZBAD,ZBAA一直-
都没有一个好的精品机场,WF出-
品必属精品,希望后续还有更好的-
中国精品机场
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
MFSG - AOMORI RJSA FSX P3D3-5 MSFS FS2004
Okuzaki
The position of PAPI on the runway 06 side is the position before the extension of the old runway.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
鈴木
it Looks great. The terminal has characteristic detail and i see what's going on inside which is excellent scenery. I will buy it as soon as possible. I just have sent an email for the developer about the eglight taxiway issue and they will give an update soon
SOUTH OAK CO - TRAFFIC IN SIGHT - NORTHEAST USA MSFS
Steve
What a terrific addon, can't wait for the other regions!
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
JD
Great scenery, excellent FPS, beautifully modeled terminals. Could use extra ground clutter around the terminals and particularly the FedEx hub. The blue taxiway lights are WAAAAAY overdone, they are almost blinding on final approach in VR. Overall, I'm happy with the purchase.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
sergei
I won't buy the product until they fix some of these issues. It would be nice to see the tall light post and lighting by the FedEx cargo ramp, and I would like the gas station and subway store modeled since it's on the airport premises.
M. A. REALTURB - REALTURB CAT AREAS GLOBAL FOR MSFS
Nicola
Very good one! Works fine with FSRealistic Pro and it's a great combo!
RKAPPS - FSREALISTIC PRO MSFS
Nicola
Got it on xp11 now also the pro version on MFS2020... Thi-
s is a great add on! A Must have! Very well done rkApps! Thank you
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
your country/region of residence
Newsletter - Stay always up to date!

The New SIMMARKET App

Explore an endless world !

Download App