BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
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  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FSX
AVAILABLE SINCE: .
09/30/20094009

Once again we are very proud to offer the most detailed and accurate renditions ever created for the Microsoft Flight Simulator of two of South America’s major airports. Special attention was paid not only to the existing passenger facilities including most recent changes and improvements but also the major changes still underway today. No effort was spared in our attempt to accurately portray the two airports in a way that helps the simulator pilot experience not only the exotic nature of the facilities but also the atmosphere of modernization and transformation that makes them exciting and unique.

SPIM Lima Jorge Charvez

Lima’s airport is challenging in its own right. Thanks to its location on the Pacific Ocean coast, fog and low clouds are the norm making it an ideal place to practice instrument approaches and procedures. Once again, high resolution satellite imagery was used to provide the most accurate backdrop possible. The field was rebuilt including the 11000ft runway and recently refurbished taxiways. The newly completed terminal was rendered as accurately as possible to reflect its unique features with unprecedented level of detail. Special attention was paid to the glass structure, and in the FSX version we offer some of our best reflection effects to date. The brand new freight complex was also included, as were most of the numerous general aviation and military installations in the field.

Scenery Features

  • Custom-made optimized Gmax models of the passenger terminal including the air traffic control tower, the new freight handling facility and most relevant maintenance, military and general aviation within the field boundaries
  • Custom-made, high-resolution textures for all Gmax generated models including improved transparency and and refection effects in the FSX version
  • Custom-made high-resolution ground textures fitted to the runway at its correct location
  • Accurate taxiway and ramp layout including detailed markings and signs
  • Realistic ramp illumination effects, approach equipment and animated radar facility
  • Advanced, custom-made AI mapping file including realistic gate and parking spot layout and airline gate assignments. (A basic AI mapping file without gate assignments is also available.)
  • Two levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including all terminals, the air traffic control towers and general aviation, cargo and maintenance facilities.
    • VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional).

SKBO Bogota El Dorado

Bogota’s El Dorado is without a doubt the most challenging major airport in the world regarding altitude and aircraft performance. Located at 8300ft and completely surrounded by mountains, SKBO will challenge any pilot’s ability to push the aircraft to the very edge of its performance, especially during departure in long-haul operations. In order to accurately portray this airport both in FS2004 and FSX we had to start by completely re-building the terrain surrounding the city of Bogota using the latest satellite elevation data available to the public and compatible with the simulators. As usual, we used high-resolution satellite imagery painstakingly blended with the surrounding terrain to provide a realistic backdrop. We then re-built the field including its two 12,500 ft runways. Finally, we spared no effort in capturing every detail of the two passenger terminals and the new freight complex which, as usual, we rendered in its finished configuration based on existing structures and artist renditions of the project.

Scenery Features

  • Custom-made, optimized Gmax models of the two terminals, the brand new cargo complex and most other relevant maintenance, military and general aviation facilities within the airport boundaries
  • Custom-made high-resolution textures for all Gmax generated models including transparency and reflection effects in the FSX version
  • High-resolution terrain elevation mesh for the Bogota area
  • Custom-made, high-resolution ground textures adjusted to fit accurately the runways on their real-life locations
  • Accurate taxiway and ramp layout including detailed markings and signs
  • Advanced, custom-made AI mapping file including realistic gate and parking spot layout and airline gate assignments. (A basic AI mapping file without gate assignments is also available.)
  • Realistic ramp illumination effects, approach equipment and animated radar facilities.
  • Two levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including all terminals, the air traffic control towers and general aviation, cargo and maintenance facilities.
    • VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional).

Requirements

  • Windows XP or Vista

BluePrint Sceneries are advanced Microsoft Flight Simulator add-ons designed to work properly in today’s average computer. For optimum performance while taking advantage of most scenery features (VERY DENSE scenery complexity setting or above) in FSX we suggest the following hardware configuration:

  • Intel Core 2 or Core Duo CPU or better (6400 @ 2 x 2.13 GHz fully tested)
  • 4 GB RAM (fully tested)
  • nVidia 7000 series video processor with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT fully tested). An Intel Core2 Quad and nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (Intel Core2 Quad Q9300 @ 2.50 GHz and nVidia GeForce 8800 GT fully tested).

Please note that default service vehicle models have been used in both versions of the scenery. Nonetheless, due to the large number of them needed to achieve the desired effect, addition of vehicles has by far the most significant effect on frame rates and overall performance of all scenery components. The same, although to a lesser extent, applies to additional (non autogen) trees. A NORMAL scenery complexity setting is required for any BluePrint scenery to be displayed in the simulator. At this level only 50% of the available vehicles will be displayed. (Please note that other nonessential features will not be displayed at this level as described in the scenery features section above). Alternatively the vehicles and/or trees may be removed completely by leaving them out during scenery installation. This is by far the most effective way to improve frame rates and overall performance of this scenery especially in the FSX version.

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DELIVERY METHOD
DIRECT DOWNLOAD
FILESIZE
64MB
REGISTRATION KEY
Registration key after purchase, see order details page in customer account
REQUIREMENTS
FSX
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BRSIMDESIGNS - DEBONAIR 35 - MSFS
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This bird has great potential but has some glaring issues that need patching: 1. Oversized model when sitting next to comparable aircraft 2. Uses the default G36 sounds (this trend needs to stop) 3. Night lighting needs to be improved. Cockpit too dark, no taxi lights, and landing lights don't extend far enough when viewed from the cockpit 4. Knobs in the cockpit reversed like the parking brake This will be a great add-on if patched. We'll see how this new developer does going forward.
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BRSIMDESIGNS - DEBONAIR 35 - MSFS
nathan
Nice little plane , well detailed and fun to fly .
BRSIMDESIGNS - DEBONAIR 35 - MSFS
Oliver
Very nice aircraft, easy to fly and FPS friendly. I fell in love with this aircraft as soon as I installed it. It's a buy, buy, buy and a must for the GA collection. Thank you BRSIMDESIGNS!
GOT FRIENDS - GEE BEE R3 SPECIAL MSFS
martyn
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e are some nice little Easter eggs in the plane rewards you for looking around and clicking, not going to spoil the surprise. Th-
e textures are very nice have a good selection of liveries to choose from, works nicely in vr. the plane has had a good flow of updates and the dev seems very committed to keeping this plane upto date and bug fix. For the money well worth it have spent a lot of hours rolling around the sky in it.
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Andrea
Nice work but definitely not completed. All the southern part of the aerodrome has never been designed (even if promised), nor updates where issues in the last 9 months at all. Even their support is disappointing, I tried to ask about the promised developments via email, never received an answer.
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Viet
Couldn't expect more about quality and price. Texture and reality are perfect. Worth a penny!!!
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Volker
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