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08/30/2010 4690
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 Commercial Level Simulations brings you a fantastic simulation of the MD81/82 JetLiner. Featuring the best visuals and realistic flight dynamics. The product comes with a long developed panel, which is simplistic in its nature yet offers mid-level functionality. Perfect for LITE users as well as advanced simmers!

The MD-80 series is a mid-size, medium-range airliner that was introduced in 1980. The design was the second generation of the DC-9 with two rear fuselage-mounted turbofan engines, small, highly efficient wings, and a T-tail. The aircraft has distinctive 5-abreast seating in coach class. The aircraft series was designed for frequent, short-haul flights for 130 to 172 passengers depending on plane version and seating arrangement.

The development of MD-80 series began in the 1970s as a growth version of the DC-9 Series 50. Availability of new Pratt & Whitney JT8D higher bypass engines drove early studies including designs known as Series 55, Series 50 (Re-fanned Super Stretch), and Series 60. The design effort focused on the Series 55 in August 1977. With the projected entry into service in 1980, the design was marketed as the "DC-9 Series 80". Swissair launched the Series 80 in October 1977 with an order for 15 plus an option for five. The initial Series 80 first flew October 19, 1979.It entered service in 1980. Originally it was certified as a version of the DC-9, but was changed to MD-80 in July 1983, as a marketing move. The MD-80's production ended in 1999. 

 

Disclaimer
This manual is not provided from, or endorsed by the Boeing Corporation, the McDonnell Douglas Corporation, or any airline in any way. Any exact similarities between this manual and Commercial Level Simulations aircraft to actually aircraft, procedures, or airline carriers are strictly coincidental. All copyrights remain the property of their respective owners. The procedures contained within are the Commercial Level Simulations interpretation of generic flight operations. These procedures are not always accurate in all situations. All diagrams have been either been recreated to mimic actual procedures or scenarios, or remain the copyrights of the respective owners. The purpose of the manual is not to claim ownership of the procedures or diagrams herein, rather, to show flight operations of the aircraft based on publically available information. This manual is not intended for real world flight. Commercial Level Simulations aircraft are intended as a payware add-on for Microsoft Flight Simulator 2004 and Microsoft Flight Simulator X

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Customer Reviews
FSCGAA - ULAANBAATAR INTL AIRPORT ZMCK P3D4-5
Mag. Johann
FSCGAA did a great job in creating the new Ulaan Baatar airport (ZMCK) for P3D V4/V5. The textures are high quality, and the performance (FPS) is great too. I can recommend this scenery to everyone, who wants to fly to the capital of Mongolia, with a beautiful asian countryside!
TERRAINY STUDIOS - RV-8 - MSFS
Philipp
Handles good but the performance is not as good as in the real one. Cruise speed and climb rate seem pretty low.
ARIMA - EDLW DORTMUND INTL MSFS
Pavel
Any work deserves respect, but I would give an average rating, maybe even lower. I'm sure the author could have done better if he'd put in more effort. The biggest drawback is the incorrect operation of the ILS on both runways. This is a glaring shortcoming and it is desirable to correct it.
SCENERYTR - ISTANBUL AIRPORT LTFM MSFS
Ivan
Excellent work! Guys, if possible, please make a custom differents in thresholds for more realism
SIMPORT TEAM - SORSTOKKEN STORD AIRPORT ENSO MSFS
Markus
The airport features nice modelling for buildings in a good amount of detail and using crisp textures. What I do not like is the fact that the paved ground textures (apron and runway) are not at all life-like, too clean and perfect. Adding to that are the ground markings which are also too clean and sterile looking with a cartoonish looking contrast. So the quality of the ground textures does not match the good quality for the buildings. A-
nother drawback is the lack of aviation-relate-
d attention to detail: - Windsocks are missing - Localiser antenna is missing (visible as blurry part of the aerial imagery) - A generic model has been placed where the VOR station is located, however it is not the model of a VOR station - Wrong type of approach lighting - PAPI lights do not match the position of the lights visible on the aerial imagery So overall this is a good effort on the part of the buildings, but lacking in ground textures, markings and aviation related details.
TERRAINY STUDIOS - RV-8 - MSFS
Adam
Great plane! I love the look of the cockpit and it handles very good!
TROPICALSIM - ALBUQUERQUE INTL KABQ MSFS
Brian
The overall quality of this airport is excellent. This was a much-needed addition to the United States available scenery. The only real complaint as others have mentioned is the lack of interior modeling. While this is not a deal breaker by any means, for a terminal of that size at the offered price point there should have been some basic interior design work done. This for me, would have taken the airport to the 5-star rating.
DOUBLE T - KING ABDULAZIZ INTERNATIONAL AIRPORT MSFS
Brian
The guys giving this airport a 5-star rating need to put on glasses. This airport has the potential to be great but the blue edge taxi lights are all over the place (And far too many! Hand place these DEVS! Stop being lazy and relying on the SDK edge light tool!), disconnected taxi lines, default taxi signage (in questionable locations), ZERO defined taxi network information (ATC software can't give taxi instructions since no taxiways are defined and EFB software won't show which taxiway you are on for the same reason), poorly defined gate information, and default jetways. The modeling is nice on the buildings DT cared about. A lot of other buildings have much to be desired in their detail and texture quality. Ove-
rall this airport product is sloppy in its execution. With some care, this could become a three-star airport or even a four-star if more polish was put into it. It is clear to me this airport is a quickly rushed conversion from the X-Plane 11 version, dumped on the market, and left to rot. It's sad because Double T picks airports to model that no one else would touch which is great and I can see the potential in their abilities but the lazy execution of their airports plagues their ability to get to the next level time and time again. At the very least Double T, fix the blue edge lights being all over the place! They stick out onto taxiways and are littering the parking ramp of all terminals. If you can hand place your taxi edge lights that would be enough for me to bump my review to a three-star rating.
AEROSOFT - TAILSTRIKE DESIGNS - AIRPORT BERGAMO MSFS
Daniel
A very good rendition of Bergamo Airport. Nice details and also included the future terminal extension. A real joy for the eye! Unfortunately minus 2 stars as I get stutters on all various settings I tried which is reducing the joy flying into/out of here... Give it a performance update and it is 5 stars
AG SIM - LSZX SCHANIS AIRFIELD SWITZERLAND MSFS
Markus
This is by far the best Swiss airfield AG Sim has done so far. Nicely embedded into its surroundings with good modelling details and crisp textures, looking quite life-like overall. The ground markings are correct and the paved surface textures do not look sterile as they did in previous releases. The scenery doesn't feature many default assets either so this really is a lovely recreation of this gliding airfield. One thing that could be improved: The flood lighting during night time is overdone quite a bit The main building complex with the restaurant seems to get a large-area flood light from an unknown position, making it look way brighter than reality. Fortunately there's no night operations at Schänis so this is not taking away from the enjoyment too much, but should still be corrected. I-
n any case, gliding at this location is as lovely as it is in reality, well done.
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