DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
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  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
  • DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS

Cordova is a city in Alaska, United States. It lies near the mouth of the Copper River, at the head of Orca Inlet on the east side of Prince William Sound. Merle K. (Mudhole) Smith Airport is a state-owned public-use airport located 11 nautical miles (13 mi, 20 km) southeast of the central business district of Cordova, a city in the Valdez-Cordova Census Area of the U.S. state of Alaska which has no road access to the outside world.
The airport is named after Merle K. Smith, also known as "Mudhole", a pilot who in 1939 became president of Cordova Airlines, which used the airport as a hub between 1934 and 1968.
Alaska Airlines operates Boeing 737 jets to the airport, the largest airplanes flying to Cordova.

Scenery features:

  • Features a highly accurate recreation of Merle K. (Mudhole) Smith Airport
  • Highly detailed models and textures of airport terminal, hangars, buildings and other objects
  • High Detailed ground textures
  • PBR on all objects
  • Custom lights
  • Accurate taxiway, runway and apron
  • High level of airport detail
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CUSTOMER REVIEWS
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Markus
*Verified Product User*
2021-08-10 00:44:43
A typical DC Scenery Design release featuring fantastic modelling on buildings and their textures. You find an odd low-res logo here and there, but overall the buildings and other structural models are of excellent quality.
However this scenery falls short on ground textures and other bits that should have been discovered during testing:

- There are trees that are too tall on short final 09. Flying on the correct approach path you'd collide with trees.
- The sequential approach lights for runway 09 are visible from the opposite side as well, this is HIGHLY distracting and of course not realistic, as these should be omnidirectional lights.
- The tower structure holding the airport beacon has an LOD issue and is invisible when standing at the RWY threshold. So the beacon light appears to be hovering in mid-air and is generally too large in size for the effect.
- Apron and taxiway ground textures and markings are quite generic and rather sterile looking. There should be much more variation in shades of grey. And especially the red aircraft stand marking is WAY too bright and oversaturated and looks very artificial.
- Certain 3D models have been placed onto their flat and blurry counterpart ground textures, such as the yellow windsock markings. Those could have been easily photoshopped out of the grass to make things look more natural.

So great effort on buildings and 3D models but too little effort on ground textures and other things that could have been improved a lot without too much additional work. This makes the scenery look quite artificial unfortunately.
And especially errors such as too tall trees on short final and unrealistic sequential approach lights should be corrected. So far this is the first DC release I regret buying.
DELIVERY METHOD
DIRECT DOWNLOAD
FILESIZE
485MB
REGISTRATION KEY
This product does not have a registration key, you can simply execute the downloaded file to install
REQUIREMENTS

Microsoft Flight Simulator 2020

LANGUAGE
English
DEVELOPER
DC Scenery Design
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Customer Reviews
DC SCENERY DESIGN - PACV - MERLE K. (MUDHOLE) SMITH - CORDOVA, ALASKA - MSFS
Markus
A typical DC Scenery Design release featuring fantastic modelling on buildings and their textures. You find an odd low-res logo here and there, but overall the buildings and other structural models are of excellent quality. Howev-
er this scenery falls short on ground textures and other bits that should have been discovered during testing: - There are trees that are too tall on short final 09. Flying on the correct approach path you'd collide with trees. - The sequential approach lights for runway 09 are visible from the opposite side as well, this is HIGHLY distracting and of course not realistic, as these should be omnidirectional lights. - The tower structure holding the airport beacon has an LOD issue and is invisible when standing at the RWY threshold. So the beacon light appears to be hovering in mid-air and is generally too large in size for the effect. - Apron and taxiway ground textures and markings are quite generic and rather sterile looking. There should be much more variation in shades of grey. And especially the red aircraft stand marking is WAY too bright and oversaturated and looks very artificial. - Certain 3D models have been placed onto their flat and blurry counterpart ground textures, such as the yellow windsock markings. Those could have been easily photoshopped out of the grass to make things look more natural. So great effort on buildings and 3D models but too little effort on ground textures and other things that could have been improved a lot without too much additional work. This makes the scenery look quite artificial unfortunately. -
And especially errors such as too tall trees on short final and unrealistic sequential approach lights should be corrected. So far this is the first DC release I regret buying.
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