
Indianapolis International Airport (IATA: IND, ICAO: KIND, FAA LID: IND) is an international airport located seven miles (11 km) southwest of downtown Indianapolis in Marion County, Indiana, United States. It is owned and operated by the Indianapolis Airport Authority. The Federal Aviation Administration (FAA) National Plan of Integrated Airport Systems for 2017–2021 categorized it as a medium hub primary commercial service facility. The airport occupies 7,700 acres (3,116 ha) in Wayne and Decatur townships in Marion County and Guilford Township in Hendricks County. IND is home to the second largest FedEx Express hub in the world; only the FedEx SuperHub in Memphis, Tennessee surpasses its cargo traffic. Additionally, because of FedEx's activity, IND ranked as the sixth busiest U.S. airport in terms of air cargo throughput in 2020.
SCENERY FEATURES:
- PBR Textures
- Dynamic Lighting
- Real Ground Markings
- Custom, painstakingly hand-crafted pavement, showcasing all imperfections including dirt
- Custom jetway
- Custom animation object, passenger animation , bus airport animation ...
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o - Gorgeous Terminal with fully modelled airside interior with animated peeps.
o - Detail models in general with HD texturing with PBR materials.
o - Most buildings 3D modelled.
o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings.
o - Nicely lit terminal area and cargo area at night. Interior lighting good.
The Bad:
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o - Disonnected Jetways. They are off by a foot or two on many gates.
o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations!
o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life.
o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds.
o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit.
o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look.
o - Weird terrain mesh in places but at least its not near the terminal area.
o - Some poor ground marking mistakes
Over all a decent start to KIND but there are some pretty bad mistakes/ommissions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
Microsoft Flight Simulator (Version 2020)
OS: Windows 10 (Nov 2019 Update - 1909)
DirectX: DirectX 11
CPU: Intel i5-4460 or Ryzen 3 1200
GPU: NVIDIA GTX 770 or Radeon RX 570
VRAM: 2 GB
RAM: 8 GB
HDD: 4 GB
Bandwidth: 5 Mbps