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    Indianapolis International Airport (IATA: IND, ICAO: KIND, FAA LID: IND) is an international airport located seven miles (11 km) southwest of downtown Indianapolis in Marion County, Indiana, United States. It is owned and operated by the Indianapolis Airport Authority. The Federal Aviation Administration (FAA) National Plan of Integrated Airport Systems for 2017–2021 categorized it as a medium hub primary commercial service facility. The airport occupies 7,700 acres (3,116 ha) in Wayne and Decatur townships in Marion County and Guilford Township in Hendricks County. IND is home to the second largest FedEx Express hub in the world; only the FedEx SuperHub in Memphis, Tennessee surpasses its cargo traffic. Additionally, because of FedEx's activity, IND ranked as the sixth busiest U.S. airport in terms of air cargo throughput in 2020.


    • PBR Textures
    • Dynamic Lighting
    • Real Ground Markings
    • Custom, painstakingly hand-crafted pavement, showcasing all imperfections including dirt
    • Custom jetway
    • Custom animation object, passenger animation , bus airport animation ...


    Microsoft Flight Simulator (Version 2020)
    OS: Windows 10 (Nov 2019 Update - 1909)
    DirectX: DirectX 11
    CPU: Intel i5-4460 or Ryzen 3 1200
    GPU: NVIDIA GTX 770 or Radeon RX 570
    VRAM: 2 GB
    RAM: 8 GB
    HDD: 4 GB
    Bandwidth: 5 Mbps


    Total Reviews


    Average Rating


    5 Stars
    4 Stars
    3 Stars
    2 Stars
    1 Star
    So following on from my previous review, it turns out there’s actually nothing wrong with the jetways, I’d forgot to disable the GSX jetway so now I’ve done that my previous issue is fixed, great airport :) 
    This airport would be perfect if it weren’t for the jetways being incorrectly placed, I have the same issue at their KAUS scenery. They seem to stick too far into the terminal and that’s after uninstalling and reinstalling. Great scenery besides that :)


    Terminal looks pretty good, but GA area has very few parking space and doesn't look as good as the airline area


    The lower part of the terminal buildings are low resolution. Besides that scenery looks great, jetway looks great, the glass windows look good as well as the animation.


    As a resident of Indiana and been to this airport hundreds of times, use to ride my Harley around the perimeter road to watch planes, I will say the DDTeam did an awesome job on the terminal and a very good job on the surrounding area. It's not perfect but very close. Indy in MSFS definitely needed some love as it was one of the worse modeled major airports in the sim and is the world headquarters to FedEx so we needed this. I rate this product 9/10 and would def recommend the purchase of it. Looking forward to maybe an update and Looking forward to future offerings from the DDTeam. Thank you DDTeam for showing KIND some love! Good job!


    Nice work on terminal and buildings, the design team could better align runways with ground polygon as you can see approach lights and runway lights a bit off and they did correct the taxi light issue quickly. DomincicDesign to earn a 5 star in my opinion needs to improve the detail of the ground textures (use of custom textures/colors away from MSFS default) to the level of other vendors at this price point.
    it Looks great. The terminal has characteristic detail and i see what's going on inside which is excellent scenery. I will buy it as soon as possible. I just have sent an email for the developer about the eglight taxiway issue and they will give an update soon


    Great scenery, excellent FPS, beautifully modeled terminals. Could use extra ground clutter around the terminals and particularly the FedEx hub. The blue taxiway lights are WAAAAAY overdone, they are almost blinding on final approach in VR. Overall, I'm happy with the purchase.


    I won't buy the product until they fix some of these issues. It would be nice to see the tall light post and lighting by the FedEx cargo ramp, and I would like the gas station and subway store modeled since it's on the airport premises.


    The Good: --------- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ---------- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Over all a decent start to KIND but there are some pretty bad mistakes/ommissions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!


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