People who are new to FlightSim often ask; "Can you shoot guns, drop bombs, etc.?" Unfortunately, FlightSim has no way to add these things.
AirFxEz was made to easily add these features and more to FlightSim 2002/2004.
First, AirFxEz exploits the FlightSim effects system to create realistic looking objects. Then, AirFxEz utilizes the rarely used smoke system ([I] key); to activate the effects.
FEATURES:
1. Quickly and easily add effects to your Fs2002 / Fs2004 smoke system.
2. New templates for quick configuration.
3. Templates have attached images for easier selection.
4. Aircraft.cfg restoration functions.
.Included Effects Templates w/images:
50Cal
50Cal_x2 fireball range 500ft
50Cal_x2 fireball range 700ft
50Cal_x2 fireball range 1000ft
50Cal_x2
Bomb200ft Timer with flak
Bomb200ft Timer
Bomb2000ft Timer with flak
Bomb2000ft Timer
Bombing Run with Flak
Bombing Run
C182 Engine Fire
Shooting Gallery
Smoke Blue
Smoke Green
Smoke Red White Blue
Smoke Red
Smoke White
Smoke Yellow
SmokeWriter 5 Minute
SmokeWriter 10 Minute
SmokeWriter 30 Minute
Strafe
Water Dump
737 Engine 1 Fire
737 Engine 2 Fire
747 Engine 1 Fire
747 Engine 2 Fire
747 Engine 3 Fire
747 Engine 4 Fire
747 Engine 4 Fire
777 Engine 1 Fire
777 Engine 2 Fire
Beech Baron Engine 1 Fire
Beech Baron Engine 2 Fire
Beech KingAir Engine 1 Fire
Beech KingAir Engine 2 Fire
Thanks to Bart Bartholomay for his great idea to have screen grabbed images for the templates.
FREE FXPAX INCLUDED
01. Colored contrail sets with long-lasting smoke for skywriting.[Available as of 04/26/2004]
02. Colored water dump sets.
03. High and low wing effect offsets sets for all smokes and fires.
04. High and low wing jet engine afterburner and heat distortion effects.
05. Distance-based targeting reticules for strafing.
06. Multiple sized bombs and explosion effects for different sized aircraft.
07. Guns and bomb systems with effect placement based on distance/altitude from target.
08. Plasma weapons, Explosion sets, Cluster bomb sets, Squirt gun, Laser.
09. Monster sized Bowling ball.
10. Sounds for the effects