INDIAFOXTECHO - F-35 LIGHTNING II PACKAGE P3D
INDIAFOXTECHO - F-35 LIGHTNING II PACKAGE P3D
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  • INDIAFOXTECHO - F-35 LIGHTNING II PACKAGE P3D
  • INDIAFOXTECHO - F-35 LIGHTNING II PACKAGE P3D
  • INDIAFOXTECHO - F-35 LIGHTNING II PACKAGE P3D
  • INDIAFOXTECHO - F-35 LIGHTNING II PACKAGE P3D
  • INDIAFOXTECHO - F-35 LIGHTNING II PACKAGE P3D
  • INDIAFOXTECHO - F-35 LIGHTNING II PACKAGE P3D
  • INDIAFOXTECHO - F-35 LIGHTNING II PACKAGE P3D
  • INDIAFOXTECHO - F-35 LIGHTNING II PACKAGE P3D
HINZUGEFÜGT AM: .
01.12.20159787

As the F-35 program progresses, a lot of infomation has been made available on the real aicraft - so it was possible to design a better, more realistic simulation of the F-35...and this package is an attempt to significantly improve the existing freeware version, bringing it to the next level of accuracy. Unfortunately, the development costs have been really high - therefore this package cannot be released for free.

Features:

  • Improved pilot inteface and avionics, and based on the most recent videos of actual simulators used for pilot training
  • New, high detail visual models based on professionally made meshes
  • High detail texture sets, based on real aicrafts, for U.S.A.F., U.S.Marine Corps, U.S.Navy, Royal Air Force, Royal Australian Air Force, Royal Netherlands Air Force, Italian Air Force and Norwegian Air Force
  • Improved modeling and texturing of the Virtual Cockpit
  • Improved MFD functionality, including Air To Surface radar (ASR), Distributed Aperture System (DAS) imagery, Targeting and Forward Looking Infra-Red (TFLIR Imaging)
  • Improved HMD graphics and functionalities
  • Improved flight model based on latest pireps and pilot interviews
  • BONUS: Custom F-35 pilot figures for Avatar Mode are included as bonus feature for Prepar3Dv3

NOTE: THIS PRODUCT IS NOT DESIGNED FOR FSX, BUT A PATCH IS INCLUDED TO PROVIDE LIMITED FSX COMPATIBILITY

 VERSION 3.50 – FULL INSTALL

July 30th 2018


- New, more realistic flight models by Roy Holmes. These should match all the data publicly known so far, and provide a more realistic behavior.
- Implemented load-dependent drag for more realistic performance
- Implemented Ambient Occlusion mapping to all the external models
- Added South Korean, Japanese and Turkish repaints to F-35A
- Added Italian Navy and miscellaneous USMC repaints to F-35B
- Added VFA-125 and VX-9 repaints to F-35C

- Fixed "NO STEP" markings reversed on the slats of F-35A model, and on the tailerons on all models
- Rebuilt and improved 3D vitual cockpit geometry
- Improved textures of virtual cockpit
- Added specular mapping to virtual cockpit
- Improved brightness and readability of Head Mounted Display
- Added "roll" degree of freedom to Head Mounted Display
- Brightess of MFD can be controlled manually
- Implemented digital indicator for remaining parking brake applications
- Backup Tacan now works
- Improved night lighting of virtual cockpit
- Implemented functionality of Emergency Jettison Knob
- Solved bug preventing digital imagery to appear on subportals in some instances
- Implemented Team Selection (Tacpack) through Mode 4 in CNI page
- Implemented Tacan input in CNI page
- Redone Generator/Started knob (now it should work as IRL).
- New full installers for P3Dv2 and v3, and P3v4 (full install). An installer for FSX is now provided, too.
- Gear impact thresholds were incorrect - particularly on the F-35C. Fixed on all models.
- Added selectable WHOT/BLOT modes for TFLIR Imagery
- Added different airspeed data sources for MFD/HMD/BFI - Data source is selectable from the pilot in the DTM page.
- Fixed ENG Page: EGT needle rotation is out of scale.
- Fixed ENG Page: Throttle setting hadno value.
- Fixed ENG Page: N1 RPM needle rotation out of scale - Fixed. Redone ENG page code.
- Fixed ENG Page: Oil needle always in red area, suggestion to add it.
- Added waypoint control, deletion and addition to DTM page
- Added PP target coordinates input option to DTM page
- Added CAGE/UNCAGE option to HUD page
- Added Radioaltimeter option to HUD page
- Fixed ENG Page: Thrust scale reading was offset, also did not report the actual percentage of thrust, but rather N1.

- Jettison knob and button now work as IRL

- Added custom sounds to switches and knobs

- Fixed TSD scal mismatch above 40 Nm
- Fixed AP page visualization issues

- Fixed bug that made target data to show on the HMD in free-look mode reports targeting information even when the landing gear is down (contrary to virtual HUD)

- Fixed minor bug in A/P window showing incorrectly entries when typing in altitude.
- Added the UNDESIGNATE command - Control+shift+U acts as undesignate (cancels A/A and A/S targets)
- Fixed bug preventing Designate command from working in place of the trigger in A/A mode.
- Fixed bug allowing to select AIM-9X or AIM-120 missiles even if none is loaded.
- Fixed bug showing speed variation index as fixed symbol when HMD is in free look mode.
- Improved readability of EFI page while in subportal mode.
- Improved color contrast of EFI ladder.
- Fixed bug that made radio height visible even if above 5000ft
- Fixed misplaced TFLIR position on the F-35B - Fixed
- Changed SRCH mode visualization in AZ vs range (B-scope)
- Added possibility to partially add/remove fuel in the configurator, as well as repair the Aircraft.
- Changed stall warning sound
- Fixed Configurator graphic - Fixed Changed default load to LGB to all models.
- Product manual rewritten, will be posted online

- Added MAP mode to TSD screens (does not work with maximized or full screen mode)

- Added sound cue to “gear up” warning

- Upon AT engagement the speed is set to current IAS speed

- Added possibility to selectively display airports, VORs, NDB and airspaces in TSD screens
- Added possibility to individually select wapons in SMS mode 

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208MB
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Dieses Produkt hat keinen Registrierungsschlüssel. Einfach das Setup ausführen
ANFORDERUNGEN

This is not a "lightweight" project - the complexity of the avionics and high detail of the visual models require a relatively powerful machine. We advise to use the package on a machine that meets of exceeds the following requirements:

CPU: 4 cores, 3.0GHz or better
GPU: Nvidia 660 or better, with 2Gb dedicated video memory
RAM: 6Gb minimum
Hard Disk space: 1Gb required
Simulation platform: Lockheed Martin Prepar3D v2.5 or above. VRS Tacpack required for specific functions

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