INDIAFOXTECHO - F-35 LIGHTNING II PACKAGE P3D

F-35 LIGHTNING II PACKAGE P3D

INDIAFOXTECHO
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As the F-35 program progresses, a lot of infomation has been made available on the real aicraft - so it was possible to design a better, more realistic simulation of the F-35...and this package is an attempt to significantly improve the existing freeware version, bringing it to the next level of accuracy. Unfortunately, the development costs have been really high - therefore this package cannot be released for free.

Features:

  • Improved pilot inteface and avionics, and based on the most recent videos of actual simulators used for pilot training
  • New, high detail visual models based on professionally made meshes
  • High detail texture sets, based on real aicrafts, for U.S.A.F., U.S.Marine Corps, U.S.Navy, Royal Air Force, Royal Australian Air Force, Royal Netherlands Air Force, Italian Air Force and Norwegian Air Force
  • Improved modeling and texturing of the Virtual Cockpit
  • Improved MFD functionality, including Air To Surface radar (ASR), Distributed Aperture System (DAS) imagery, Targeting and Forward Looking Infra-Red (TFLIR Imaging)
  • Improved HMD graphics and functionalities
  • Improved flight model based on latest pireps and pilot interviews
  • BONUS: Custom F-35 pilot figures for Avatar Mode are included as bonus feature for Prepar3Dv3

NOTE: THIS PRODUCT IS NOT DESIGNED FOR FSX, BUT A PATCH IS INCLUDED TO PROVIDE LIMITED FSX COMPATIBILITY

 VERSION 3.50 – FULL INSTALL

July 30th 2018


- New, more realistic flight models by Roy Holmes. These should match all the data publicly known so far, and provide a more realistic behavior.
- Implemented load-dependent drag for more realistic performance
- Implemented Ambient Occlusion mapping to all the external models
- Added South Korean, Japanese and Turkish repaints to F-35A
- Added Italian Navy and miscellaneous USMC repaints to F-35B
- Added VFA-125 and VX-9 repaints to F-35C

- Fixed "NO STEP" markings reversed on the slats of F-35A model, and on the tailerons on all models
- Rebuilt and improved 3D vitual cockpit geometry
- Improved textures of virtual cockpit
- Added specular mapping to virtual cockpit
- Improved brightness and readability of Head Mounted Display
- Added "roll" degree of freedom to Head Mounted Display
- Brightess of MFD can be controlled manually
- Implemented digital indicator for remaining parking brake applications
- Backup Tacan now works
- Improved night lighting of virtual cockpit
- Implemented functionality of Emergency Jettison Knob
- Solved bug preventing digital imagery to appear on subportals in some instances
- Implemented Team Selection (Tacpack) through Mode 4 in CNI page
- Implemented Tacan input in CNI page
- Redone Generator/Started knob (now it should work as IRL).
- New full installers for P3Dv2 and v3, and P3v4 (full install). An installer for FSX is now provided, too.
- Gear impact thresholds were incorrect - particularly on the F-35C. Fixed on all models.
- Added selectable WHOT/BLOT modes for TFLIR Imagery
- Added different airspeed data sources for MFD/HMD/BFI - Data source is selectable from the pilot in the DTM page.
- Fixed ENG Page: EGT needle rotation is out of scale.
- Fixed ENG Page: Throttle setting hadno value.
- Fixed ENG Page: N1 RPM needle rotation out of scale - Fixed. Redone ENG page code.
- Fixed ENG Page: Oil needle always in red area, suggestion to add it.
- Added waypoint control, deletion and addition to DTM page
- Added PP target coordinates input option to DTM page
- Added CAGE/UNCAGE option to HUD page
- Added Radioaltimeter option to HUD page
- Fixed ENG Page: Thrust scale reading was offset, also did not report the actual percentage of thrust, but rather N1.

- Jettison knob and button now work as IRL

- Added custom sounds to switches and knobs

- Fixed TSD scal mismatch above 40 Nm
- Fixed AP page visualization issues

- Fixed bug that made target data to show on the HMD in free-look mode reports targeting information even when the landing gear is down (contrary to virtual HUD)

- Fixed minor bug in A/P window showing incorrectly entries when typing in altitude.
- Added the UNDESIGNATE command - Control+shift+U acts as undesignate (cancels A/A and A/S targets)
- Fixed bug preventing Designate command from working in place of the trigger in A/A mode.
- Fixed bug allowing to select AIM-9X or AIM-120 missiles even if none is loaded.
- Fixed bug showing speed variation index as fixed symbol when HMD is in free look mode.
- Improved readability of EFI page while in subportal mode.
- Improved color contrast of EFI ladder.
- Fixed bug that made radio height visible even if above 5000ft
- Fixed misplaced TFLIR position on the F-35B - Fixed
- Changed SRCH mode visualization in AZ vs range (B-scope)
- Added possibility to partially add/remove fuel in the configurator, as well as repair the Aircraft.
- Changed stall warning sound
- Fixed Configurator graphic - Fixed Changed default load to LGB to all models.
- Product manual rewritten, will be posted online

- Added MAP mode to TSD screens (does not work with maximized or full screen mode)

- Added sound cue to “gear up” warning

- Upon AT engagement the speed is set to current IAS speed

- Added possibility to selectively display airports, VORs, NDB and airspaces in TSD screens
- Added possibility to individually select wapons in SMS mode 

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DATEIGRÖßE
208MB
ANFORDERUNGEN

This is not a "lightweight" project - the complexity of the avionics and high detail of the visual models require a relatively powerful machine. We advise to use the package on a machine that meets of exceeds the following requirements:

CPU: 4 cores, 3.0GHz or better
GPU: Nvidia 660 or better, with 2Gb dedicated video memory
RAM: 6Gb minimum
Hard Disk space: 1Gb required
Simulation platform: Lockheed Martin Prepar3D v2.5 or above. VRS Tacpack required for specific functions

ENTWICKLER
IndiaFoxtEcho, IndiaFoxtEcho Visual Simulations, Dino
Kundenrezensionen
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
AC SCENERY - CITY3D MONTREAL P3D4-5
Richard
Very disappointed. Color adjustment leaves trees and building shadows blue. Too many red roofs for houses, which is not usual for Montreal. Only conifer trees, when it is mostly broadleaf for Montreal. Many flat roofs are shimmering, which is annoying. Density of trees is also too sparse. I should not have bought it.
RKAPPS - FSREALISTIC PRO MSFS
Sandro
Tried the free 7-day trial and couldn't fly without the camera shake effects again after that. Great customization options and great developer support as well.
MSK PRODUCTIONS - SHARJAH INTERNATIONAL - OMSJ P3D4-5
Herman
Very nice rendition of Sharjah Int'l Airport Highly recommended!
INIBUILDS - XOMETRY VICTORVILLE KVCV MSFS
Shoaib
very good, detail is amazing and lots of life at the airport
M'M SIMULATIONS - EFIV IVALO AIRPORT MSFS
Hans-Joerg
Update: I visited again, and spent more time at the airport, exploring it in drone view. While my previous remarks are still valid, the creators spent quite a bit of effort to create a very credible and immersive terminal, complete with animated passengers, AT controllers and other assorted personalities. It was quite something to witness an argument between two guys in the control tower. These are repeating sequences, but still a lot of fun to watch after a challenging flight… The runway holding position signs with inverted runway numbers still put me off, though.
M. A. REALTURB - REALTURB CAT AREAS GLOBAL FOR MSFS
Marc
Hallo, an alle die das Lesen . Nach ausgiebigen testen vom RealTurb , muss ich leider sagen, dass es ziemlich GEIL ist, wenn man Detailverliebt ist , ist das Programm einfach nur Mega , natürlich habe ich den Test gemacht paarmal mit RealTurb und ohne , und ja man erkennt das im Detail ganz klar . Von mir eine klare Kaufempfehlung , wer auf Details achtet wird damit Glücklich .
FLIGHT REPLICAS - L-4 GRASSHOPPER MSFS
Thomas
Simple aircraft, good textures, good cockpit BUT Bad sound, probably the stock sound of the Super Cub by Asobo, the camera position isn't even fixed after an update (pilot view is looking slightly to the right). The price for that aircraft is much too high. So sad, I had big hopes in that aircraft. Hope they bring out a good sound and fixing the camera issue.
SPINOZA - LAUSANNE LSGL MSFS
Alain
A really nice work, with many lovely details, like hangars doors open which allow to see aircrafts inside. Those who know La Blécherette, will recognize the very old typical hangar, with its metallic armature. The restaurant in wing form, is also modelized, including the transparent glasses. There is also some other landmarks around the airport, like the new football stadium. The agricultural farm, in the border of the runway, which was transformed in some very horrible buildings by MSFS, are now fully modelized in details, including a tractor and the farmer! You can choose between 3 helipad, near the REGA building, if you are helicopter pilot. Final-
ly, you have a lot of nice night illumination.
aufenthaltsland/region
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