INDIAFOXTECHO - F-35 LIGHTNING II PACKAGE P3D
F-35 LIGHTNING II PACKAGE P3D
INDIAFOXTECHO
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As the F-35 program progresses, a lot of infomation has been made available on the real aicraft - so it was possible to design a better, more realistic simulation of the F-35...and this package is an attempt to significantly improve the existing freeware version, bringing it to the next level of accuracy. Unfortunately, the development costs have been really high - therefore this package cannot be released for free.

Features:

  • Improved pilot inteface and avionics, and based on the most recent videos of actual simulators used for pilot training
  • New, high detail visual models based on professionally made meshes
  • High detail texture sets, based on real aicrafts, for U.S.A.F., U.S.Marine Corps, U.S.Navy, Royal Air Force, Royal Australian Air Force, Royal Netherlands Air Force, Italian Air Force and Norwegian Air Force
  • Improved modeling and texturing of the Virtual Cockpit
  • Improved MFD functionality, including Air To Surface radar (ASR), Distributed Aperture System (DAS) imagery, Targeting and Forward Looking Infra-Red (TFLIR Imaging)
  • Improved HMD graphics and functionalities
  • Improved flight model based on latest pireps and pilot interviews
  • BONUS: Custom F-35 pilot figures for Avatar Mode are included as bonus feature for Prepar3Dv3

The product is fully integrated with Tacpack, and following functions will NOT be available it Tacpack is not installed:
Off-boresight Virtual HUD

  • DAS Imagery (including the "X-ray" vision)
  • TFLIR Imagery
  • Loadout configurator (NOTE: without Tacpack it is possible to change the loadout manually)
  • Weapons functionality
  • ECM functionality
  • Chaff/Flares release

NOTE: THIS PRODUCT IS NOT DESIGNED FOR FSX, BUT A PATCH IS INCLUDED TO PROVIDE LIMITED FSX COMPATIBILITY

 VERSION 3.50 – FULL INSTALL

July 30th 2018


- New, more realistic flight models by Roy Holmes. These should match all the data publicly known so far, and provide a more realistic behavior.
- Implemented load-dependent drag for more realistic performance
- Implemented Ambient Occlusion mapping to all the external models
- Added South Korean, Japanese and Turkish repaints to F-35A
- Added Italian Navy and miscellaneous USMC repaints to F-35B
- Added VFA-125 and VX-9 repaints to F-35C

- Fixed "NO STEP" markings reversed on the slats of F-35A model, and on the tailerons on all models
- Rebuilt and improved 3D vitual cockpit geometry
- Improved textures of virtual cockpit
- Added specular mapping to virtual cockpit
- Improved brightness and readability of Head Mounted Display
- Added "roll" degree of freedom to Head Mounted Display
- Brightess of MFD can be controlled manually
- Implemented digital indicator for remaining parking brake applications
- Backup Tacan now works
- Improved night lighting of virtual cockpit
- Implemented functionality of Emergency Jettison Knob
- Solved bug preventing digital imagery to appear on subportals in some instances
- Implemented Team Selection (Tacpack) through Mode 4 in CNI page
- Implemented Tacan input in CNI page
- Redone Generator/Started knob (now it should work as IRL).
- New full installers for P3Dv2 and v3, and P3v4 (full install). An installer for FSX is now provided, too.
- Gear impact thresholds were incorrect - particularly on the F-35C. Fixed on all models.
- Added selectable WHOT/BLOT modes for TFLIR Imagery
- Added different airspeed data sources for MFD/HMD/BFI - Data source is selectable from the pilot in the DTM page.
- Fixed ENG Page: EGT needle rotation is out of scale.
- Fixed ENG Page: Throttle setting hadno value.
- Fixed ENG Page: N1 RPM needle rotation out of scale - Fixed. Redone ENG page code.
- Fixed ENG Page: Oil needle always in red area, suggestion to add it.
- Added waypoint control, deletion and addition to DTM page
- Added PP target coordinates input option to DTM page
- Added CAGE/UNCAGE option to HUD page
- Added Radioaltimeter option to HUD page
- Fixed ENG Page: Thrust scale reading was offset, also did not report the actual percentage of thrust, but rather N1.

- Jettison knob and button now work as IRL

- Added custom sounds to switches and knobs

- Fixed TSD scal mismatch above 40 Nm
- Fixed AP page visualization issues

- Fixed bug that made target data to show on the HMD in free-look mode reports targeting information even when the landing gear is down (contrary to virtual HUD)

- Fixed minor bug in A/P window showing incorrectly entries when typing in altitude.
- Added the UNDESIGNATE command - Control+shift+U acts as undesignate (cancels A/A and A/S targets)
- Fixed bug preventing Designate command from working in place of the trigger in A/A mode.
- Fixed bug allowing to select AIM-9X or AIM-120 missiles even if none is loaded.
- Fixed bug showing speed variation index as fixed symbol when HMD is in free look mode.
- Improved readability of EFI page while in subportal mode.
- Improved color contrast of EFI ladder.
- Fixed bug that made radio height visible even if above 5000ft
- Fixed misplaced TFLIR position on the F-35B - Fixed
- Changed SRCH mode visualization in AZ vs range (B-scope)
- Added possibility to partially add/remove fuel in the configurator, as well as repair the Aircraft.
- Changed stall warning sound
- Fixed Configurator graphic - Fixed Changed default load to LGB to all models.
- Product manual rewritten, will be posted online

- Added MAP mode to TSD screens (does not work with maximized or full screen mode)

- Added sound cue to “gear up” warning

- Upon AT engagement the speed is set to current IAS speed

- Added possibility to selectively display airports, VORs, NDB and airspaces in TSD screens
- Added possibility to individually select wapons in SMS mode 

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FILESIZE
208MB
REQUIREMENTS

This is not a "lightweight" project - the complexity of the avionics and high detail of the visual models require a relatively powerful machine. We advise to use the package on a machine that meets of exceeds the following requirements:

CPU: 4 cores, 3.0GHz or better
GPU: Nvidia 660 or better, with 2Gb dedicated video memory
RAM: 6Gb minimum
Hard Disk space: 1Gb required
Simulation platform: Lockheed Martin Prepar3D v2.5 or above. VRS Tacpack required for specific functions

DEVELOPER
IndiaFoxtEcho, IndiaFoxtEcho Visual Simulations, Dino
Customer Reviews
ROLAND LABORIE - VOUGHT CRUSADER F8-E MSFS
Kent
External model is beautiful...my major beef is that this airplane is ridiculously overpowered. So here is my list of things to make this airplane get a 5 out of 5 stars: - Get engine/flight model parameters correct...not even close currently - Add visual AB effect - Make the default be NO external stores - Add a paint kit - Add a an RF-8A or G variant ...a-
nd BOOM! It's a 5/5.
FLYTAMPA - LEGACY - COPENHAGEN FSX P3D3
Ian
Overall another excellent scenery from FlyTampa - great quality textures. A couple of technical issues noted. Unlike their LOWW scenery, the EKCH configuration gives only two options for runway operation. This should probably be based on wind direction on a given day, especially with those of us that use some type of real weather software. Also, I find it quite hard to believe that runway 22R would be used for arrivals with the final approach being made over the apron/gate/term-
inal areas. A more realistic set up would be using 22L for arrivals and 22R for departures.
BRSIMDESIGNS - ERCOUPE 415C MSFS
T
Went 3 stars because I love the Ercoupe so much I'm still flying this a lot, even though it's got very annoying problems. 1. The external model is absolutely beautiful, canopy may be a little oversized but not bad. Internally it's nice, but the viewing angle of the dash is strange, as if it's pointed toward the co-pilot. 2. rudder pedals, not sure if this is a limitation of the game or if it's even possible to tie in rudder controls with the yoke to match the missing pedals. By the way, in response to another reviewer here, it depends which one you have whether it has pedals or not. The one I've flown does not and all steering is by the yoke. I think ground steering is still the yoke even when one does have pedals, but can't swear by that. 3. Window fixes as mentioned in reviews would be nice, opening animation, partial opening, etc. Likewise custom call signs would be nice. 4. Feels very overpowered, but that can depend on what engine one has in it I suppose. 5. Cowl and even tail shaking with engine vibration is overboard. and 6. This is the big one I'm really here for... as mentioned by others, please fix the floating! This does feel like a glider, even at 40 knots. The Ercoupe I've flown sinks quickly, and does not bounce like mad once you're on the ground. And doesn't want to squirm all around once you're on the runway. Sure, there's no flaps, but the Ercoupe has a ton of drag with the design, wheels out, and double tail. Although it does feel stable, even a bit too much on stalls. You do feel some stall motions irl, although it really is remarkably stable even in that situation. Not trying to be nit picky, I love that BR Sim made this available and am very thankful! Even with my gripes I'm a little obsessed with this mod. If I could have anything fixed it would be that floating/glidin-
g issue for landing.
WINGSIM - MWCR, OWEN ROBERTS INTL AIRPORT P3D4
Ruston
A solid product - certainly a significant step above default scenery or typical freeware. Th-
ere are some issues to note: 1) The photoscenery is low definition. It doesn't look genuinely good until about 5000 ft AGL. Though it makes for a nice initial stage to approach in a passenger jet, maintaining immersion into the lower stages of the approach would require much more in the way of hand-placed 3D buildings and vegetation. Some is included, but not enough to dispel the "flying over a blurry carpet" sense that photoscenery produces at low altitude. 2) The photoscenery has some clouds and "sunken" cruise ships in it. Those familiar with photoscenery know that this is not uncommon with Caribbean locations. 3-
) The lawn surrounding the main terminal flickers noticeably when taxiing or overflying it. 4) Hand-placed trees ended up in the water in several places south of runway 26. In spite of these issues, there are also some nice touches, such as the animated flags and dolphins. The 3D objects are well-crafted for the most part. They took the trouble of creating a night-lighting effect on the photoscenery for evening flying, and the tarmac water and night-lighting effects look quite nice as well. Though I'd probably have felt a bit disappointed had I spent the 17 Euro full price on this purchase, the sale price is very reasonable. I'll be watching to see how this developer progresses, as there is definitely promise here.
RARA-AVIS SIMS - ZIPPY SPORT MSFS
David
This plane is completely unflyable, as it is not compatible with the new (increased torque) prop physics in MSFS SU9. Regardless of the payload, fuel and CofG settings, the plane will tumble forward onto it's prop (and cannot be recovered) as soon as any throttle is applied. The developer needs to completely reconfigure the CofG config, to account for the new prop physics. I have reached out to the developer, and if the plane is fixed and becomes actually usable, I will update this review.
COCKSPUR - AEROPRAKT A22-LS MSFS
Michael
I have a real one of these aircraft so was eagerly awaiting for an MSFS 2020 sim version. Well, here it is. I love it! The one supplied is a 'glass' cockpit and therefore different to my factory(2014)la-
yout but the rest is there. It flys like the real thing. Has the great visability that the real one has and just like the real one, its a dream to fly. I praise this highly. Rega-
rds. Mike
INDIAFOXTECHO - MB-339 - MSFS
Thilo
For the price you pay you get a very nice aircraft with some nice liveries. Flig-
ht dynamics feel really nice to fly but who does really know how it should fly! Only a real MB-339 pilot could tell us. But fore sure a nice ac to fly around in MSFS.
JUSTFLIGHT - HAWK T1/A ADVANCED TRAINER MSFS
Thilo
Top aircraft with very nice paints and cool configuration tool inside cockpit. Flys very nicely even I am not a Hawk pilot who can really assess it.
SIM SKUNK WORKS - LOCKHEED FRF-104 G STARFIGHTER MSFS
Thilo
Clickspots are very difficult and do often not react. But model itself is nice.
MEX HIGH FLIGHT - GMMX MARRAKECH MENARA INTL AIRPORT MSFS
Guy
Great airport which I owned previously when using P3D. This MSFS version looks and runs very well, and it's an interesting new location to fly to/from. Very pleased to see this scenery ported over and I hope the this developer, or others, brings new locations to this part of the world.
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