JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
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  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
  • JUSTFLIGHT - DUNKIRK SPITFIRE FSX P3D
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AVAILABLE SINCE: .
03/26/201811656
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The Supermarine Spitfire is simply one of the most recognisable aircraft in the world and this new Aeroplane Heaven package for FSX and P3D provides models of the very early Mk1 with the two-bladed Watts propeller, a Mk1 version at the time of Dunkirk in 1940 and the Mk1A in the Battle of Britain era.

The early Mk1 originally had a two-blade, fixed-pitch, wooden propeller but this was replaced in 1939 with a three-blade metal, variable-pitch airscrew. Early Mk1s were fitted with an awkward hand-pump-operated landing gear system which proved difficult for novice Spitfire pilots because it necessitated changing hands over from throttle to pump lever (leaving the left hand to operate the control stick). As the pilot pumped away, his left hand would tend to rock the stick back and forth in unison, This resulting in what was called ‘Spitfire wobble’. Another side-effect was ‘Spitfire knuckle’ - suffered by pilots rapping their knuckles on the cockpit sides as they pumped the handle! In the Mk1A this awkward system was replaced by an all-hydraulic unit which had a simple lever with gates to operate the landing gear. Both types can be found in this simulation.

Throughout 1940, apart from the landing gear controls, the basic design and layout of the Spitfire remained unchanged. A larger ‘bubble’ canopy was also added to the Mk1A for increased head clearance. This is how you can tell a Mk1A from an earlier Mk1.

The inspiration for this simulation comes from the stories of two early Spitfires which fell whilst defending ground forces at Dunkirk. The first is P9374 ‘J’, an early Mk1 flown by Fg Off Peter Cazenove on his first combat mission, and the second machine is N3200 ‘QV‘. This Mk1 was flown by Sqn Ldr Geoffrey Stephenson on an operation over Calais to protect the BEF as they were evacuated on 27th May 1940. N3200, like its sister, remained buried in the wet sands for more than 40 years until it was re-discovered in 1986 and both these aeroplanes were eventually restored to flying condition. P9374 took to the skies again in 2011, and N3200 in 2014. They are among the earliest examples of Mk1 Spitfires currently flying and are a beautiful testament to the skills of the restoration company responsible for their rebirth.

In this simulation you will also find examples of Mk1As which fought in the Battle of Britain and were piloted by some of that battle's Aces.

MODELS
  • Includes three models – very early Mk1 with two-bladed Watts propeller and flat-top canopy, Mk1 as at the time of Dunkirk, 1940, and Mk1A in the Battle of Britain era, 1940
  • Inspired by recent restorations of two actual Dunkirk veterans and Battle of Britain survivors
  • Built over the best plans available and from factory engineering drawings, detail research photographs of actual Dunkirk Spitfire restorations and information/paint codes etc. supplied by world-famous Spitfire restorers
  • Highly detailed down to individual rivets and fabric effects
  • Three rear-view mirror options: no mirror fitted / MG car-style mirror / square mirror (rear-view mirror functional in P3D v4 only)
  • Correct, authentic harness wires and fitment in rear cockpit section, together with detailed voltage regulator and oxygen bottle, CO2 canister, oxygen bottles and so on all visible through rear cockpit glazing
  • Detailed visible internal structure correct to plans supplied by Spitfire restorers
  • Correct canopy styles for both aircraft
  • Many unique animations including 'safety' stage door opening (locks canopy in open position when landing
  • Fully animated, highly realistic pilot with period detail.
  • Animated goggles and oxygen mask - automatic at set altitude
  • All control surfaces, hatches and canopy animated
  • Fully detailed TR9 radio installed behind opening radio/first aid hatch
  • Fully detailed interior visible with all controls and fittings.
  • Battery/Start cart included and authentic start effect for prop
  • Authentic asymmetrical landing gear retraction on both models with ‘notched’ gear retraction and extension on hand-pump model
  • Forced wheels-up landing splintered wooden propeller feature on the very early Mk1 model
COCKPIT
  • Mk1 hand-pumped landing gear correctly simulated (30 pumps to lower, 15 to raise)
  • Authentically detailed hydraulic landing gear control on Mk1A
  • Correct operation of landing lights with authentic 'dipping' control
  • Unique 'shake' on airframe at engine start and idle
  • Authentic, detailed instrument panels with historically correct instruments and controls
  • Unique needle tremble on engine start and low speed idle
  • Realistic engine start procedure with prop stutter
  • 'Cold and Dark'start function using switch - removes pilot and places a parachute and harness on the wing
  • All controls operate realistically
  • Collimated gyro gunsight with switches
  • Wear and tear, dust and scratches throughout cockpit
  • Realistic copper and brass metal effects for pipes and conduits
  • 'Hidden' period radios for Navigation and Communication, accessed via correct radio control in cockpit
  • Authentic animations on door control and opening locks, sliders, springs and handle
TEXTURES

Highly detailed High Definition texture set with weather and wear effects.

Pro quality paintkit (866MB) available to download here.

FLIGHT DYNAMICS

Authentic flight dynamics built using factory data and contemporary pilot records

LIVERIES

The following nine liveries are supplied:

Mk1 (very early with two-bladed Watts propeller, flat-top canopy, rudder balance guard ring and pump-operated landing gear)
  • K9787 19 Squadron, 1938. The first production Spitfire. 19 was the first Squadron to receive the new Spitfire. Fitted with a two-blade fixed-pitch wooden propeller.
Mk1 (early pump-operated landing gear, low profile canopy)
  • P9374 'J' 92 Squadron. Flown by PO Peter Cazenove, 24th May 1940. Shot down and beached, discovered in 1980, finally restored to flying condition and first flown again in August 2011.
  • N3200 'QV' 19 Squadron, May 1940. Flown by Squadron Leader Geoffrey Stephenson. The aircraft was shot down and beached, discovered in 1986 and finally restored to flying condition and flown again in 2014.
  • P9389 'KL-A' 54 Squadron. Flown by Squadron Leader J. Leathan, Catterick, May 1940.
  • K9906 'FZ-L' 65 Squadron. Flown by Flt Lt. Stanford Tuck, Hornchurch, August 1939.
Mk1A (later hydraulically operated landing gear, higher profile canopy)
  • X4382 'LO-G' 602 Squadron. Flown by PO O. Hanbury, Westhampnett, August 1940.
  • P9433 'DW-E' 610 Squadron. Flown by PO Constantine Pegge,  Biggin Hill, August 1940.
  • X4036 'AZ-D' 234 Squadron. Flown by PO R. Doe, Middle Wallop, August 1940.
  • X4277 'XT-M' 603 Squadron. Flown by Flt Lt Richard Hillary, Montrose, August 1940.
MANUAL

An illustrated colour cockpit guide with flying notes is included - you can take a look at it here.
read more
DELIVERY METHOD
DIRECT DOWNLOAD
FILESIZE
632MB
REGISTRATION KEY
Registration key after purchase, see order details page in customer account
DEMO DOWNLOAD

This is the fully featured pack with the only limitations being an altitude limit of 2,000ft AGL and a flight duration of 15 minutes, after which parts of the model will vanish. This Demo is for FSX, FSX: Steam Edition and all versions of P3D up to and including v4.2.

Download Demo DunkirkSpitfire_Demo.exe

NOTES
An active internet connection is required for activation.
REQUIREMENTS
Flight Simulator X (Acceleration, Gold or Steam Edition required) & P3D v1/v2/v3/v4
2.0GHz or any Dual Core
2GB RAM
1GB graphics card
Windows 10 / 8 / 7 / Vista / XP (32-bit or 64-bit)
1.4GB hard drive space
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Customer Reviews
SIMELITE SOLUTIONS - TIME ZONE FIXER FSX P3D
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Briefly put: recommended. Easy installation with bgl files activated like scenery addon, corrects time issues at all my airports and thus corrects sunrise and sunset issues I had with Iceland airports. Regu-
lar updates are needed to keep track of day shifts and are also provided as download from the developer site. Well worth to add it to your sim world.
PAULO RICARDO - FORTALEZA 2014 P3D4
Steven Wong
This review is coming right after I just reviewed the excellent Joinville scenery. Fortaleza is another great scenery from this developer, which offers a great location at the northern part of Brazil. This makes this location quite accessible for flights to major cities in the US and Europe. The surrounding scenery is amazing, with what seems like hundreds of buildings, which give a great sense of an urban city, yet performance seems to be quite good as my frames only take minor hits in fps. The only minor thing is that the runway markings seem a bit blurry up close, but once you rise above a few feet, it becomes much better looking. Also, the runway and apron ground textures could also be somewhat sharper. If I may, i'd love it if the developer could improve this, as this would then make the airport 5+ stars, and amongst the best of the best. Once again, another outstanding effort from this developer!
PAULO RICARDO - JOINVILLE 2017 SBJV FSX P3D
Steven Wong
I think most people would overlook this airport, wondering where the heck Joinville is?!? I am happy to say that this is one of the BEST airport sceneries I have ever purchased! The scenery is very detailed, in both the airport and surrounding areas. A nice touch is that the nearby radio towers are designed to pulse their strobe lights, which is something I haven't seen before in any scenery (well done!) The Joinville area is great for GA flying, and feels very much like flying in a small to mid-size city in the US. What's nice though is that the airport supports 737 jets (with SODE jetways), which allows me to go to all parts of South America non-stop. Th-
is airport has the quality of a top end OrbX airport, and you could easily mistake it as one. Based on this experience, I immediately purchased the Salvador and Fortaleza airports, which are also outstanding. I would easily purchase the Mega Rio and Mega Sao Paolo airports, but only once the developer has updated those for P3Dv4. Looki-
ng forward to more from this developer!
PAINTSIM - UHD TEXTURE PACK FOR CAPTAIN SIM BOEING 757-200 III P3D V4
Alex Makoviecki
The textures result in very low FPS in the simulator. Is there any way to improve this? The FPS is around 1/2 of what I receive from the regular paint kit, even with lowered resolution of textures in the sim. Otherwise very nice!
AEROSOFT - DOUGLAS DC-8 P3D4
Robert Thomason
Really an excellent simulation of a classic. System depth is extensive you get a lot for the price. Following the amplified checklists can take around 30-40 minutes before your ready to taxi but shortcuts can be taken. The INS system is also included and quite detailed. A joy to hand fly but you need to stay on top of things because there is no automated systems like Auto-throttles and V-Nav modes; you got to fly it. Comes with a complete set of performance charts to help you determine correct stabilizer trim , EPR values and fuel requirements. This is far superior to any other DC-8 available IMO and is a must have for any fan of historic steam driven jetliner. Btw the yokes are removable by clicking the air-brake lever on the MIP. My wish list would include a dedicated cargo version/livery. A load/flight planner with a little bit higher fidelity and the ability to incorporate Milviz Wx Radar. The radar included only displays terrain, or at least that's my understanding. Nice Job!
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Johannes Butz
First off - I am a hobbyist. I work with music and therefor know my speakers and reference headphones very well. My complete audio chain is as short as possible to deliver the most accurate (flat) sound from whatever system I use. Typical-
ly I am not a fan of modding an original product like the NGX. The stock sounds are already pretty good, I would say better than most 3rd party sounds. Prior to replacing any sounds, I subconsciously neglected to fly the NGX and always picked other aircraft. When trying to pin-point what made me do that, I found the stock sounds - especially in cruise - fatiguing to my ears. The first replacement sounds I got were by TSS. While these sounds are high quality and I have nothing negative to say about them - they didn't "feel right" for the flight deck, but for improvement they were much easier on my ears. With the 737NG CFM Immersion sounds Immersive Audio did a fantastic job in creating a sound environment, that I can imagine being present on the real aircraft. The first thing I was concerned about, was the return of those frequencies I mentioned earlier. I am very happy to report that those are not present at all. The quality of audio is excellent and certainly fits the NGX simulation very well. At first I was a little mislead by the volume of the sounds through the promo video, but after a couple of flights it all seems very natural. That is what makes this package so good - it all feels very well tied in with the original product, the NGX goes hand in hand with the sounds. One critical point I found was that the sounds behind the engines are super silent, which makes it almost feel a bit "unreal" when looking at the plane from a chase perspective or panning around it. Also the transition between the front and aft of the wing seems a bit too harsh for me. Over all this is a solid add-on, that does what it's supposed to do, nothing more or less. With the price in consideration there's no other option than to fully recommend this product.
IMMERSIVE AUDIO - 737NG CFM IMMERSION SOUNDPACK HD FSX P3D
Megan Connor
The Picasso of sounds has done it again and they keep outdoing them selves! ITS A MUST HAVE, ESSENTIAL to every NGX pilot
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bruce hardy
I run this in P3DV4.2 on a 4K i7700K GTX1080 setup. It's buttery smooth. I was not always a fan of DD. I had an old Miami that never worked in FS9 but this is totally in the other direction. I flew in from KALB and first noticed the very detailed 5M mesh somewhere up the Hudson.......no-
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This scenery will greatly improve the Boston surrounding area. There accurately placed buildings, bridges and vegetation. The only improvement would be to have night lighting however, I don't fly much at night so no issues there. This is compatible with FlyTampa's KBOS. Follow instructions on FlyTampa's site and ensure the AF2_KBOS is labeled off.
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Amazing product for NGX! Huge thanks to developers, who made this awesome SOUNDPACK! F-
ly high! Cheers-
, Vojtech
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