We are pleased to introduce our new product line "NG Series". Cote d'Azur Airport, the first in this series. Realistic highly detailed models of the airport and its surroundings combined with excellent optimization (including VR mode) for your comfortable flights. Enjoy. Download profile for GSX Pro: HERE
NCE Cote d'Azur Airport (French: Aeroport Nice Cote d'Azur) (IATA: NCE, ICAO: LFMN) is an international airport located 3.2 NM (5.9 km; 3.7 mi) southwest[2] of Nice, in the Alpes-Maritimes department of France. It is the third busiest airport in France and serves as a focus city for Air France and an operating base for easyJet. In 2013, it handled 11,554,195 passengers. The airport is positioned 7 km (4 mi) west of the city centre, and is the principal port of arrival for passengers to the Cote d'Azur.
Due to its proximity to the Principality of Monaco, it also serves as the city-state's airport, with helicopter service linking the principality and airport. Some airlines market Monaco as a destination via Nice Airport
Features:
High resolution ground textures
High resolution building textures
Highly detailed 3D models
Many animated custom ground vehicles
Fully AI traffic compatible (not all parking lots at the airport are modeled to avoid ai aircraft collisions)
Optimized for excellent performance
Animated Jetways
Custom GSX Pro profile (parking’s specifications, vehicles, working VDGS, passengers ways)
A nice scenery despite some annoying things. Jetways usually attach below door level. Some of jetways are too short to be used at certain parking - even if you use the provided GSX profile. Taxiway A1 has a pit exactly on the taxiing route - seems to be terrain issue. Performance is good but if you install MSFS Cities update with Nice - it might be challenging for your PC.
Merci pour le travail que vous avez effectué pour cette mise à jour, le premier était déjà très bien donc, on ne peut-être que satisfait de celui-ci ;)
I'll make this short and to the point: This new "NG Series" release is indeed surprisingly good and there is a lot to like! You can see some old material here and there, like odd perspective interior textures during the night, but these are well compensated by the new material, and in some places modelling detail is truly brilliant!
I did see some LOD issues where when moving closer to some terminal buildings you suddenly see large chunks of bright building parts popping in, something that could well be optimised a bit.
And then there's this bit of sloppy texturing I can still not understand why it still exists, but drags my rating way way down. So here we are, this new NG Series, and Juststim STILL uses this extremely ugly and unrealistic runway texture they have been using on every single runway they ever did since the FSX days; These lumps of black looking like someone spilled crude oil onto the runway, when in fact it is supposed to be tyre marks around the touchdown zone.
No matter how the real runway looks, Justsim always uses this hideous decades-old texture for tyre marks. Why? Why can't they just do tyre marks like they appear on a real airport, like all their competitors do? What's making matters worse here is that the black texture has a white outline to it, making the scene look even more out of place and unrealistic.
I just don't understand this. Why ruin an otherwise good scenery with this piece of sloppy work, even on this supposedly next-level effort product series? I'm done with this.
Give us real runway textures and I'll be VERY happy to revise my review rating. But for now, this is not something I can support nor recommend.
An excellent update and the upgrade price was definitely appreciated. However, it's disappointing in as much as the original Terminal 1 has no internal modelling. It seems as if it's been released too soon. The external modelling and internals of T2 are fantastic.