L'aérodrome idyllique de Speck est situé entre Fehraltorf et le Pfäffikersee depuis plus de 70 ans
dans l'Oberland zurichois. Il est exploité par le Flugsportgruppe Zürcher Oberland (FGZO).
Points forts:
Idéalement créé pour MSFS
Représentation réaliste et détaillée du petit aérodrome
Adapté à la mise à jour mondiale 6
Marquages sur le tarmac et les pistes
Effets d'éclairage réalistes
Personnages animés et manche à air
Véhicules et avions statiques
Fermes, cabanes et terrains de sport à proximité de l'aéroport
Vitesse de traitement optimisée grâce à l'utilisation de LOD
Deutsches Handbuch - Manuel en français - Manuel en anglais
Requis
Condition préalable: Microsoft Flight Simulator MSFS
Système d’exploitation: Windows 10 / 11
Processeur: Quad-Core avec 3,5 GHz
Mémoire vive: 8 GB DDR4-RAM (2666 MHz
Carte graphique: 4 GB VRAM (DirectX 11)
Volume de téléchargement: 70 MO
Taille d’installation: 170 MO
I'm afraid this is another disappointing P3D conversion done by Flylogic.
There are some good things to be seen however: The airport is nicely modelled with adequate detail and even includes various objects/houses placed around the airfield. Also the landing T in the signal square is dynamic and responds to wind, which is great to have and many other developers don't bother to do, so well done on that!
Now what is unacceptable is the fact that in many places the building textures are VERY low resolution and not at all worthy of an MSFS scenery, but a clear sign that existing textures from P3D have been reused. While this might be acceptable for a texture hidden away, low resolution textures are clearly visible from many parts of the parking/taxiing area. The fuel station is particularly painful to look at as that is the most common place where you taxi and park right in front.
Flylogic should have gone back to the airfield to take new pictures for proper MSFS high-res textures, instead they went the cheap way and simply reused their old material.
Also of note is the fact that there's no custom ground imagery being used, so the runway texture is, while not terrible, still rather blurry.
And the windsocks are default MSFS as well, so one is way too large and therefore residing partially inside the playing ground structure. A custom windsock model matching the real size and colour would have been preferable here.
The scenery could have easily been a nice charming place, if only they had used proper high-res building textures and a bit more detailed modelling in certain areas, something that MSFS would easily allow.