For more than 70 years the idyllic Speck airfield has been located between Fehraltorf and the Pfäffikersee in
the Zürcher Oberland and is operated by the Flugsportgruppe Zürcher Oberland (FGZO).
Highlights:
- Realistic and detailed representation of the small airfield
- Optimally created for MSFS
- Adapted to World Update 6
- Markings on the apron and runways
- Lifelike lighting effects
- Animated people and windsock
- Static vehicles and planes
- Farms, huts and sports fields near the airport
- Optimized processing speed through the use of LODs
- Deutsches Handbuch - Manuel en français - English manual
Requirements
- Microsoft Flight Simulator MSFS
- Microsoft Windows 10 - 11 (64bit)
- Processor: Quad-Core mit 3,5 GHz
- RAM: 8 GB DDR4-RAM (2666 MHz)
- Video Card: 4 GB VRAM (DirectX 11)
- Download-Size: 70 MB
- Harddisk Size: 170 MB
I'm afraid this is another disappointing P3D conversion done by Flylogic.
There are some good things to be seen however: The airport is nicely modelled with adequate detail and even includes various objects/houses placed around the airfield. Also the landing T in the signal square is dynamic and responds to wind, which is great to have and many other developers don't bother to do, so well done on that!
Now what is unacceptable is the fact that in many places the building textures are VERY low resolution and not at all worthy of an MSFS scenery, but a clear sign that existing textures from P3D have been reused. While this might be acceptable for a texture hidden away, low resolution textures are clearly visible from many parts of the parking/taxiing area. The fuel station is particularly painful to look at as that is the most common place where you taxi and park right in front.
Flylogic should have gone back to the airfield to take new pictures for proper MSFS high-res textures, instead they went the cheap way and simply reused their old material.
Also of note is the fact that there's no custom ground imagery being used, so the runway texture is, while not terrible, still rather blurry.
And the windsocks are default MSFS as well, so one is way too large and therefore residing partially inside the playing ground structure. A custom windsock model matching the real size and colour would have been preferable here.
The scenery could have easily been a nice charming place, if only they had used proper high-res building textures and a bit more detailed modelling in certain areas, something that MSFS would easily allow.