İstanbul Airport ( ICAO: LTFM, IATA: IST) is the new main international airport serving Istanbul city. It has been operating since 2018 and it ranks 1st among airports in Turkey. The Istanbul Airport, built on an area of 76,5 million square meters aims to be a global hub between the continents of Asia, Africa and Europe. The airport is located to the northwest of Istanbul, by the Black Sea shore, about 40 km from the city center.
The airport is still undergoing development phases and the target is to reach a capacity of 200 million passengers, once all the phases of the airport are operational. Currently the development Phase 1 is completed. As of Phase 1, Istanbul Airport with its terminal building of 1.4 million m2, multistorey carpark with 18,000 cars’ capacity, and 5 runways in active operation has a passenger capacity of 90 Million.
The airport currently has 5 parallel runways, 3 of which are CAT II/III. The configuration allows 3 parallel landings and take offs possible.
İstanbul Airport scenery features:
Highly detailed virtual replica of the airport buildings and its surroundings
Photorealistic high resolution textures on airport buildings and vehicles
Custom high resolution ground textures, detailed markings and seasonal variations
SODE animated jetways
SODE VDGS support
3D Taxiway signs
Custom airport vehicles and numerous custom static objects
Volumetric grass
Custom surroundings with seasonal variations and hand placed autogen
Various effects, i.e. animated runway guard lights, smoke effects, wet/puddle effects during rain, SODE windsock, animated radars, dynamic reflections on windows, bump maps, specular shine
Ambient occlusion (texture baking) and custom night textures on all buildings
Various Dynamic Lighting effects
Compatible with GSX/GSX Level 2 (settings ini file supplied)
Très bonne initiative pour ce nouvel aéroport.
Toutefois et ce n'est pas rien, p3d v5 ne propose pas l'aéroport par défaut puisqu'il n'existait pas...
Donc PAS de Traffic AI, ni même d'avions statiques au sol.
Tout cela gâche tout, donc le développeur sait ce qu'il lui reste à faire...
Honestly, i have no words for this scenery. The best scenery anyone could've asked for.
The terminal textures are soo well designed & the detailing is just fabulous. The taxiway and runway textures are also up to the mark. Yes, the product is not cheap, but its still worth the price considering how much work must've gone into building this scenery. I was lucky that i got this on a sale price. I highly recommend this product!
After updating the 2113_2201 cycle, the Japson chart is generated and the airport is started to be visible. However, although it is a ghost airport without traffic jams, I am happy to enter MCDU. What remains is the hope that the developer will deploy static aircraft as soon as possible.
With a big dream, he installed and built the P3Dv5 Istanbul Airport, but asked the company that the latest version of the navigation app or airport was not at the airport, so it was broken.But I'm subscribing to the navigator, and the airport is still closed. The quality and model are all well made, but the problem is that they don't appear on the chart.
I think I can save it only when I do the next patch.
Just one word - WOW! This is an amazing rendition of the new Istanbul airport. The texturing, attention to detail and reflections are just great. The amount of work to create such an airport covering a massive area must be immense. Well worth the price paid.
An amazing job to the team of SceneryTR for making a highly detailed airport, but what i notice (and hope that is going to get fixed) is that the Orthophoto is outdated and that there is going to come a feature that it is going to match with ORBX Global, and what i noticed is that the performance is not at its strongest point when. What i also hope to see is a update to performance orthophoto and some more detail inside the airport.
This is a really difficult one to write because this new Istanbul airport has been superbly created and is beautifully detailed. It looks great particularly when flying overhead at say FL120 when activated in the P3D scenery library (where previously, the terrain was empty and devoid of any airport).
However, and this is my big caveat. Sunay, the Developer has been helpful, but acknowledges that this airport, LTFM, lacks an AI traffic file within the program/product.
I use Flight 1's Ultimate Traffic Live and it does not recognise LTFM because it is so new. I believe there may be a way to manually create ground based AI traffic by using freeware AI generators. But I have yet to try this, so in the meantime, LTFM looks to me to be an unrealistic, empty ghost airport.