José Joaquín de Olmedo International Airport (Spanish: Aeropuerto Internacional José Joaquín de Olmedo; IATA: GYE, ICAO: SEGU) is the airport serving Guayaquil, the capital of the Guayas Province and the second most populous city in Ecuador. It is the second busiest airport in Ecuador.
In July 2014 the airport domestic area was enlarged; now the airport is capable of handling up to 7.5 million passengers per year. An exit tax is levied on all international tickets, however it is no longer required to pay at the window when exiting the country.
Features:
Photo-realistic ground textures based on aerial images
Emblematic buildings of the Guayaquil City
PBR texture
Real Autogen Update
Airport Objects
Optimized for good performance
SODE Jetways and objects
Compatibility with: Orbx, GSX, Vector, Open LC South America, FreemeshX
Decent scenery, about what I expected from Sierrasim. My only big complaint is that the SODE config seems to be poorly done. The jetways will never connect to the PMDG 777 (the only aircraft I've tested into the airport thus far) no matter where I'm positioned in relation to the jetways.
There is hardly a single airport I have not yet visited during the past few months and it was last week when I was thinking about conducting a series of cargo flights from Europe to South America. My plan was to fly from Amsterdam to Miami and then down to either Santiago or Buenos Aires. In the middle of the first leg, in order to kill some time over the Atlantic, I was watching a few video documentaries, including one on the wildlife of the Galápagos Islands. The researchers took off from Guayaquil and this gave me the inspiration. I said to myself, how great it would be if someone made the airport available. A few days later - guess what - it appeared in Simmarket!
My latest Sierrasim purchase - their top quality Stewart International Airport - grew on me instantly and I was sure I would fall in love with this one too. I was right! For the sake of testing, I took the KLM 747 freighter which I left in Miami earlier.
First of all, how cool is that Sierrasim took the time adding not only the airport but also the surroundings! I love when developers offer more than just an airport, it is always a plus, something I consider a nice gesture. All the major landmarks of Ecuador's second city are included, those familiar with the area will really feel home when approaching either runway, be it 03 or 21. As for me, I prefer 21 for the sake of sightseeing but both have something cool to offer. Approaching 03 you overfly the city while arriving onto 21 you cross the Daule and the Babahayo rivers. Add a bit of a sunrise or sunset to the equation, spice it up with a gathering thunderstorm, and you get the perfect philtre for catharsis: the whole approach becomes a euphoric experience of sheer amusement. Guayaquil must be a wonderful city in real life too, given its spectacular geographical location. The photo scenery is yet another lovely addition that is much appreciated, very nicely done with true-to-life colours, blending smoothly and seamlessly into the surrounding scenery.
The product left me speechless, period. I could easily identify the buildings when compared against the video I was referring to earlier, the modelling is superb and so are the textures. All the buildings come with PBR of course as is the norm these days. I love the inclusion of 3D grass and I always emphasize how important it is. Not all developers understand it and many prefer not to bother adding them, therefore, I am grateful for those who do. I also love the oil patches on the apron which makes it very life-like. The textures throughout the airport are excellent, both ground and building wise, day and night. The same can be said about dynamic lighting too. The scenery certainly takes advantage of SODE, make sure you have it installed.
There has been a lot of effort put into this one and it truly shows. Just check out those city buildings, those seemingly "secondary" objects, how fine and precisely placed they are. I do care about attention to detail and I can easily spot the lack of it but I can happily report that this is not the case here, Sierrasim went great lengths to deliver a truly remarkable piece of scenery and you will immediately notice it. They once again upped their game, quite a bit. Not that their previous releases - La Nubia (SKMZ) and Stewart International (KSWF) - were anything short of incredible but Guayaquil is undoubtedly the new flagship and I can't help but raise my glass to the developer. Another South American masterpiece to please us and slowly but steadily this once empty corner of the flight simulation world comes alive with more and more superb destinations to visit.
When it comes to stars and rating, it's another fiver from me guys, go and get it!
This review is based on the P3DV4 version of the product.
Bienvenido a Guayaquil!
I'm using this in P3D V4.5 HF3. Whilst the airport itself is ok, the surrounding photoreal is very poor, especially the roads. It is very low resolution and detracts from the scenery overall. Airport building textures are also low quality. The blending with Orbx OpenLC South America is not great either in my opinion.
This scenery is a step down from Sierrasim's other excellent sceneries. For this price point I expected an increase in quality but was disappointed. I hope they provide future updates addressing these points.
Outstanding add-on under all the points of view; and a great quality/price ratio. I already purchased other airports from this developer, and of course this won't be the last one.