0

MCDONNEL DOUGLAS AV8B II HARRIER FOR P3D V4.X

€ 10.00
MCDONNEL DOUGLAS AV8B II HARRIER FOR P3D V4.X

MCDONNEL DOUGLAS AV8B II HARRIER FOR P3D V4.X

SIM SKUNK WORKS

Details

  • Published by

    SIM SKUNK WORKS

  • Sold by

    SIM SKUNK WORKS

  • Size
    166.59MB
  • Language
    ENGLISH
  • Available since
    2019-07-07
  • PID
    12592
  • Description

    VERSION 4.X RELEASE NOTES:

    1. Compatible with both TacPack and vACMI (required to have weapon working)
    2. Air to Air weapons: AIM9-L and gun (vACMI only)
    3. Air To Ground weapons: MK82 SE, MK83, GBU 12 (vACMI only)
    4. Projected Moving Map Display, it uses real maps
    5. Internal model and externl model has been revisited making it much more eye-candy with new texture set.
    6. Sound set completely redone sampled from real.
    7. Several other minor enhancements.
    8. It can be used with vACMI into JoinFS multiplayer net
    9. NOTE: vACMI is required, which is free

    VISUAL MODEL CHARACTERISTICS

    Highly detailed external model, fully animated

    Highly detailed 3D internal model, fully animated

    Equipped with 3D lights system, both internal and external.

    High quality external/internal textures, bump, specular mapping and backing.

    Italian, Spanish an USA liveries provided

    Light weight, frame rate friend model

    Cames in two configurations: 'SOLO' and 'UBUNTU' optimized for multiplayer sessions.

     

    FLYING CHARACTERISTICS

    SSW Harrier is a not conventional model, it can be considered both a wing-borne and a jet-borne aircraft model since it can take-off and land using wing-lift or using engine nozzle vectored thrust.

    To implement such not conventional characteristics was a challenge but we believe to have obtained a  behaviour very close to real as witnessedby real pilots and real former Harrier pilots.

    Transition flight from jet-borne to wing borne and viceversa is surprisingly smooth, all typical vertical or short types of takeoff and landings can be performed with a very high degree of realism

    SSW Drag coefficient concept implementation:

    As known FSX has several limitations, one of these is that is not expected a model can change his shape during the flight (except for flaps surfaces et similar), then there is no possibility to dynamically change the drag coefficent. The static drag coefficient is stored either on .air or aircraft.cfg file thas is read once when the model itself is loaded into memory and cannot be changed easily, or at least in a documented way. SSW has developed a C/C++ .dll module that overrides above limitations, from now on our models will have a single .air and a single aircraft.cfg, changing configuration in flight (ie: dropping weapons, tanks) will affect not only the weight, which is already possible, but also the drag coefficient. Since the module behaviour can be easily customized it is also applicable at any type of model.Another step to achieve the max realism possible.

     

    WING-BORNE CHARACTERISTICS

    Flight characteristics have been accurately reproduced, almost all flight conditions: conventional takeoff, climb, cruise, combat, descent and landing are very close to flight tests and performances tables.

    The model has, like in the real plane, the SAAHS (Stability Augmentations And Holding System) that greatly enhances manouverability and departure resistance.

    Flaps are handled by a computer controlled schedule, no flap lever is provided, like in the real airplane user can choose from 3 flap operation modes: CRUISE, AUTO an STO.

    The RR 408 engine combat trust and JPT control have been reproduced.

     

    JET-BORNE CHARACTERISTICS

    All aspects of Harrier vectored thrust flight has been reproduced with an high grade of realism:

    Water injection control, wet/dry RR 408 engine

    Ground effect

    Wind effect

    LIDS (Lift Improuvment Device System)

    Sideslip acceleration with RPS (Rudder pedal shaker) a system to warn the pilot of a sideslip condition

    Computed and displayed hover weight based on air temp, altitude and gross weight, therefore computed fuel quantity permissible on board

    Computed and dispaleyd STO parameters, nozzle STO stop angle, STO nozzle rotation speed, ground roll, etc.

    To enhance the real feeling some random perturbations are injected on the three axes during the hover.

    All of above systems assure an high degree of realism and a great smoothness in the transiction from jet-borne to wing-borne flight and vice versa.

    Requirements

    Windows 10
    Prepar3D version 4.x
    Intel I5 or higher, 2.6 Ghz, 8 GB RAM, VGA Nvidia supporting DX 11 with at least 2 GB RAM, 2.5 GB of disk space.

    Reviews

    Total Reviews

    1

    Average Rating

    3

    5 Stars
    0
    4 Stars
    0
    3 Stars
    1
    2 Stars
    0
    1 Star
    0

    Boris

    2019-11-27
    The aircraft is great. Love the graphics work and and the VTOL module works perfect in P3D V4.5 but it looks like the the Tacpack functions do not work. Did several bombing campaigns using FSX@war but when the bombs impact their targets it does not destroy them. I also noticed that when the AIM-9 AA missile hits an aircraft it causes damage but it does not shoot it down like other Tacpack aircraft do! I reported several glitches to the SSW team and they responded back but they gave me the incorrect fix advice. Other than that I am completely satisfied with the product. The aircraft flies great and navigation is good. TACAN also does not work even if you follow the instruction in the PDF manual.

    Tags

    Customers who bought this product also purchased

    Install our desktop application

    Installs directly in the App

    Download Now

    € 10.00

    Share with your friends

    Copy the link or share directly on a social network