Beaches; waters; bay; muds; rebuild for the Saint Michel bay; terraforming work also implemented; the mont itself is left as default tin scenery; this is because if we change anything on the mont itself and the object get an update or upgrade of some kind incompatibility is than a possibility due the changes implemented. What this package really do is to catch the atmosphere of the bay itself during the different light condition trough the day. Waters have been remodelled around the bay; but also a very important feature of this kind of areas is predominant when sea bed is exposed: Mud. The scenery feature full mud effects reflecting lights and taking advantage MSFS 2024 terrain by being not only being just painted but also soft; if you land on that for example your tyres will sink in the mud; of course along with day and night lights reflection now added to the bay reflecting on the vast areas of mud.