TROPICALSIM-2 - TROPICALSIM - 葡萄牙-亚速尔群岛-圣玛丽亚机场 LPAZ FS9 FSX P3D

TROPICALSIM - 葡萄牙-亚速尔群岛-圣玛丽亚机场 LPAZ FS9 FSX P3D

TROPICALSIM-2
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The Archipelago of the Azores is composed of nine volcanic islands situated in the middle of the North Atlantic Ocean. The Portuguese archipelago is located about 1,500 km (930 mi) west from Lisbon and about 3,900 km (2,400 mi) east from the east coast of North America. The archipelago, and economic exclusion zone, forms the Autonomous Region of the Azores, one of the two autonomous regions of Portugal. Its main industries are: agriculture, dairy farming (for cheese and butter products primarily), minor livestock ranching, fishing and tourism, which is becoming the major service activity in the region.

There are nine major Azorean islands and an islet cluster, in three main groups. These are Flores and Corvo, to the west; Graciosa, Terceira, São Jorge, Pico and Faial in the centre; and São Miguel, Santa Maria and the Formigas Reef to the east. These extend for more than 600 km (370 mi) and lie in a northwest-southeast direction. The vast extent of the islands defines an immense exclusive economic zone of 1,100,000 km2 (420,000 sq mi). The westernmost point of this area is 3,380 km (2,100 mi) from the North American continent. All of the islands have volcanic origins, although some, such as Santa Maria, have had no historical activity since the islands were settled. Mount Pico, on the island of Pico, is the highest point in Portugal, at 2,351 m (7,713 ft) in altitude. The Azores are actually the peaks of several of the tallest mountains on the planet, as measured from their base at the bottom of the ocean, breaking the surface of the Atlantic.

These 9 islands have naturally evolved into three recognizable groups located within the Azores Platform; they are:

The Eastern Group (Grupo Oriental) of São Miguel, Santa Maria and Formigas Islets
The Central Group (Grupo Central) of Terceira, Graciosa, São Jorge, Pico and Faial
The Western Group (Grupo Ocidental) of Flores and Corvo. 

Santa Maria Airport (IATA: SMA, ICAO: LPAZ) is an airport on Santa Maria Island, in the autonomous region of the Azores, Portugal, serving the municipality of Vila do Porto, within the archipelago and to the continent. It has three runways, with the largest runway (at 3,048 m long) being the longest in the archipelago.

It was built in the context of the Second World War, by US troops in order to maintain supply lines to Europe, and inaugurated on July 26, 1945. A year later, on June 2, 1946, American forces transferred title/control to the Portuguese State. The forerunner of SATA Air Açores (Sociedade Açoriana de Transportes Aéreos) initiated services concurrently to São Miguel and Terceira from Santa Maria Airport on August 5, 1947, using a plane christened "Açor".

Transportes Aéreos Portugueses (TAP) began lay-over flights to this airport on December 7, 1962, and eventually inaugurating trans-atlantic service between Santa Maria-New York (April 26, 1969) and Santa Maria-Montreal (May 8, 1971).

For a while, Air France's supersonic Concordes were routed to Santa Maria on refueling layovers between Paris and Caracas.

浏览详情
产品支持联系方式
论坛/常见问题
文件大小
FS2004: 29MB, FSX: 40MB
使用需求

FS2004, FSX SP2, Prepar3D

客户评价
FS2CREW - RAAS 跑道感知和咨询系统 专业版 MSFS
Shan
还原的不真实,音效都不一样。这-
音效我还不如没有!真后悔。。。-
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PREALSOFT - 突尼斯-迦太基机场 DTTA FSX FSXSE
Franck
Well, could be even better, but this is a nice DTTA rendition... with special mention for those who are still runningFSX. Very worth the money. Well done Prealsoft. Do recommend adding that Maghreb area airport to your Africa/Mediterr-
ean area sceneries.
PREALSOFT - 突尼斯-迦太基机场 DTTA P3D4
Patrick
Outstanding scenery. After a long time of waiting, it finaly came out. Nice detailed airport. I know the airport well from Real Life and it's an amazing addon. Also nice night textures. 5 of 5 stars from my side.
WF SCENERY STUDIO - 中国-北京首都国际机场 ZBAA MSFS
Sam
WF SCENERY STUDIO - 中国-北京首都国际机场 ZBAA MSFS 做的非常的精美,物超所值!!
WF SCENERY STUDIO - 中国-北京首都国际机场 ZBAA MSFS
Anthony
Another fantastic WF Scenery for MSFS 10/10 I look forward to more Asian sceneries from this developer. Thank you.
WF SCENERY STUDIO - 中国-北京首都国际机场 ZBAA MSFS
Jiekeng
Host of the 2020 Beijing Winter Olympics, very beautiful airport, impressive, friendly frame rate, full of details, 10/10 points.
STICK AND RUDDER STUDIOS - FS-ATC-CHATTER 空中交通管制背景音 FSX P3D1-5 MSFS
Angus
Beautiful so nice to have ATC on the fly. Very easy to setup well worth the purchase.
BARELLI MSFS ADDON - 意大利-弗利机场 LIPK MSFS
Alessandro
beautiful scenery made with care and details. Also available the city of Forlì released separately and at no additional cost.
M'M SIMULATIONS - 瑞典-斯德哥尔摩-斯卡夫司塔机场 ESKN MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
DOMINICDESIGNTEAM - 美国-印第安纳波利斯国际机场 KIND MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
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