Now announcing the most detailed Verticalsim scenery to date!
Located in upstate NY, this airport is a fun mix of everything aviation! From GA, cargo, commercial, & even military! It’s approach is very beautiful, and it’s cross runway configuration is challenging one! Explore the vast amount of detail put into every aspect of this airport!
FEATURES
Full 1:1 interior on landside, airsides, rotunda overlook, & control tower
3D animated people (terminal & control tower)
2022 accurate layout
Custom taxi signage
Several animations: ASR & cargo radar, Wig-
Wags/Runway Guard Lights, AC fans, ATC controllers
Usage of parallax materials on non-essential buildings for performance
Taxi/ATC routing/network for AI & Airline codes for gates
Every building created on airport grounds in HD
Static MQ-9 Reaper w/174th Attack Wing Livery
Notes
This product features our simInstaller technology and is available after purchase via our APP only.
KSYR seems to have heralded a turning point for Verticalsim; a benchmark the dev would equal or exceed with every subsequent release.
One (old) review I saw mentioned very erratically-behaving road traffic in the landside areas near the terminal, however this seems to have been resolved — presumably by an Asobo update as KSYR hasn't been updated since release. I've certainly not seen any cars or trucks behaving wildly.
The scenery and general modelling is exactly what we've become accustomed to with Verticalsim's airports — texturing is very good, across the board (except for a few of the landside ground textures — easily forgiven), and we're treated to one of the dev's better terminal interiors. There's not too much modelled outside the perimeter fence but this is an older Verticalsim scenery, and it could well be that there isn't a great deal in real life.
Particularly impressive is the terminal's neon night-lighting (both airside and landside), which dazzles fantastically once the sun's set. It really is some of the best yet seen in the sim.
In conclusion, despite not being the dev's most impressive work overall, it is more in line with their most recent masterpieces than it is with their very mediocre early work. Finally, to address the point made by a previous reviewer about poor ground textures in places, I've not found any that are particularly offensive. While they're undoubtedly not the best, I've seen far worse.
When it comes to modelling and texturing of buildings, this airport is done very nicely. Good amount of detail, good performance, nicely integrated in its surroundings.
There's one issue though that kind of ruins the experience for me, and that is ground markings. Some of them are done well and crisp, however, there are also a lot of lines laid down as low resolution textures with bright jagged lines at their edge. It's particularly bad with the red stripe markings beneath the jetways. Those are of a very bad resolution but are unfortunately those that you see the closest and the longest while being parked at the gate.
I don't know why some markings are done well while others are bad, but it's certainly something that should be improved considerably for the latter.
Another small issue that could have been avoided very easily with a bit of care and quality control: The majority of jetways do not connect properly to the terminal buildings. Many are barely touching the wall, and I have even found one that has no connection to the terminal at all. Easily avoidable and it's a pity that this made it into the final release.
There's a lot of good effort here, I would just wish that we'd have crisp ground markings everywhere and some more quality control. Something that is just necessary on a price level this high.