vFlyteAir - CIRRUS SR20 V2 X-PLANE 11
vFlyteAir - CIRRUS SR20 V2 X-PLANE 11
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  • vFlyteAir - CIRRUS SR20 V2 X-PLANE 11
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DISPONIBLE DEPUIS: .
10/20/20169695

The Cirrus SR20 for X-Plane 11

Version 2.6 (VR-ready, VR requires XP 11 Virtual Reality version (11.20vr) - only for X-Plane 11)
This version includes making the Cirrus SR20 Virtual Reality ready, and has been tested with X-Plane 11.20b3 beta release.

Other big changes include a new menu system, save-state preferences and settings, improvements to the autopilot,
new NORMAL textures for PBR effects in X-Plane, inclusion of the ShadeTree Micro Aviation AutoUpdate plugin, and a few small bug fixes.

New Features

  • VR Ready - all cockpit manipulators have been optimized for virtual reality in accordance with the Laminar Research Guidance for Authors, and tested with X-Plane 11.20vr6
  • Now includes the ShadeTree Micro Aviation AutoUpdate(c) plugin - your copy will be automatically updated (when needed) every time you load the Cirrus
  • New "Startup Cold, Dark and Healthy" option available from the Options pop-up menu. If you select this option, the switches, settings, etc. will be reset to a "cold and dark" state, and any failures will be reset
  • New menu control system - you can now reposition and resize your menus, and their positions and sizes are saved when you exit. Position the small control icon anywhere on the screen.
  • Persistent "save states" - (55) different preferences, options, switch settings, and weights are saved when you unload the Cirrus, and are restored when you fly the next time
  • Autopilot now disengages when Minimums are reached - according the Cirrus POH, the autopilot will not engage or will disengage either below 200' AGL or when your Decision Height
  • Minimum is reached
  • Autopilot LVL function now turns on the autopilot servos and sets roll and pitch to zero (in accordance with the POH)
  • New NORMAL textures for interior objects - to take advantage of X-Plane PBR rendering system
  • The altitude number on the altimeter is now shown in steps of 10' (e.g. 1100, 1110, 1120, etc.) instead of one-foot increments (1101, 1102, etc.)
  • New LEDs appear near the HSI on the PFD to show Course and Heading changes when CRS or HDG knobs are being adjusted
  • Landing lights are now much brighter

Bug Fixes

  • Fixed a problem where the ADF and NAV audio volumes were flip/flopping
  • Now using the correct dataref for the analog gauge slip indicator
  • Now using the correct dataref for the turn rate indicators
  • Fixed a problem where the engine idle could go much too low and the engine would die
  • Fixed misaligned glideslope indicator on PFD
  • Improved the situation where the %Power needle on the MFD would jump wildly when mixture is reduced to near engine-quit state
  • Small improvements to FMOD sounds
  • Fixed some UV-map problems with some meshes on the interior
  • Autopilot now uses standard X-Plane commands instead of custom commands
  • Added missing HDR lights for interior dome lights

Now updated to version 2.5, the SR20 is even better! Compatible with X-Plane 11, the new version has custom airfoils, propeller and flight modeling by Alan Shafto of AeroSimGaming. New FMOD sounds and PBR textures provide the best in X-Plane 11 realism! The electrical system is modeled per the Cirrus SR20 POH electrical schematic. Four new liveries are included in version 2.5!

The SR20 model features a glass panel instrumentation modeled after the Perspective (tm) system found in the real Cirrus SR20 . The Perspective system is an adaptation of the Garmin G1000 display. This simulation has many working features, and was created by Mario Donick. Version 2.5 adds limited support for choosing procedures (SIDs, STARs and Approaches). The moving map display is now more readable with larger icons and text labels. The PFD display is improved with more accurate and realistic graphics.

As usual for vFlyteAir, the super-sharp graphics and modeling are created by Igor Kirilove. You won't believe the details!

Custom sounds, lighting and plugin-driven features make this one of the most realistic and accurate models for X-Plane available today.

New version 2.5 release with lots of new features!

  • New engine & propeller custom modeling by Alan Shafto / AeroSimGaming
  • Improvements to overall flight dynamics and performance by Alan Shafto / AeroSimGaming
  • Improvements to the Cirrus Perspective G1000 glass panel system including easier flight plan editing, better readability on the moving map with larger icons and text, limited support for selecting SIDs, STARs and approaches (requires GNS430 nav data - see manual for instructions)
  • Improved PFD display with more accurate attitude indicator and more realistic airspeed, altitude and VVI tapes
  • Electrical system more accurately modeled - the PFD and MFD are now on separate electrical busses per the Cirrus POH
  • New on-screen, interactive menus for PreFlight options and a "smart" Weight & Balance menu for adding fuel and passengers
  • FMOD sounds
  • PBR textures
  • Four new custom liveries 
lire plus
ASSISTANCE
POSSIBILITES DE LIVRAISON
TÉLÉCHARGEMENT DIRECT
FICHIER
880MB
NOTES
Free download of X-Plane beta 1 version included
NECESSITE

X-Plane 11,
VR requires XP 11 Virtual Reality version (11.20vr)
Microsoft Visual C++ Redistributable add-in for Windows,
Gaming-class computer with capable graphics adapter

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Commentaires client
JUSTSIM - BRUSSELS AIRPORT V2.1 P3D5
Bernd
Very nice work. Whilst Andrei is already on a very high level, he is getting even better from update to update. The overall impression of this scenery is very realistic. Especially the ground texturing of the taxiways and the aprons are outstanding and have a crisp and natural look. Also the reflections of the markings on the concrete look very natural. Andrei is using PBR where it makes sence and give this additional portion of realism. The night ilumination is also very realistic. I´am really looking forward to the V5 updates of LFMN and his other artworks, because the visual quality he delivers combined with the grade of high details and the performance is his trademark and worth every single penny.
DRZEWIECKI DESIGN - POLISH AIRPORTS VOL1 X (V5) FSX P3D
tedias
I love the fact that for so many years this package is being kept up-to-date. There are not many countries with all airports having commercial high-quality sceneries and Poland is definitely on of them. Overland did a similar thing with Japanese airports back in FS2004 times and Aerosoft has German Airports (not sure if those packages are available for P3Dv5 though). Kudos to DD for keeping this series alive. I will be glad to support it in the future and I really enjoy the newest changes at the airports. Trains rulez! :)
DRZEWIECKI DESIGN - NY AIRPORTS V2 X : KJFK, KLGA, KTEB FSX P3D
tedias
Using this so often... One of my favorite airport packages to date. Works very well under P3Dv5, I love the new lighting. I hope this package will live long and be updated!
JUSTSIM - BRUSSELS AIRPORT V2.1 P3D5
David
Beautifull scenery but a lot of VRAM used in my graphic card. Hope a fix will resolve this concern. Tha-
nks Justsim team.
AEROSOFT - IBIZA XP X-PLANE 11
cedric
Très belle scène. Les deux iles sont très bien réalisées. Avec un autogen bien calibré c'est un plaisir de voler dessus, celle-ci est magnifique. Assez peu d'impact en Fps (je vole sur le Jar a320 avec un ryzen 1300x). Je recommande cette scène !
BDOAVIATION - LAMEZIA TERME LICA FSX P3D
Caltabiano
I corrected with ADE the problem that Jose mentioned and that is: traffic A.I. superimposed on the Canadair, it's a beautiful scenario, for me it was a good expense: I liked it.
SIERRASIM SIMULATION - SKMZ LA NUBIA AIRPORT – MANIZALES V1.2 FSX
Caltabiano
I corrected with ADE the problem that Jorge mentioned and that is: traffic A.I. superimposed on the Canadair, it's a beautiful scenario, for me it was a good expense: I liked it.
TECHNOBRAIN - FS ADD-ON COLLECTION NAHA AIRPORT FSX P3D
Thibault
Product of acceptable quality, however this scenery lacks the new 18R/36L. Techn-
oBrain should push more frequent updates on its product in general. Nice rendering and texture of ROAH airport overall.
FRANCEVFR - FRENCH RIVIERA VFR 3D AUTOMATION VOL. 2 FSX
luce
Bien mais les immeubles, un peu baclés, manquent de réalisme. Sur la carte de présentation, LFTN Grand Combe est faussement situé au sud d'Aspres sur Puech alors que cet aérodrome se situe dans le Gard hors du secteur couvert par Paca VFR 2.
XENOMORPH22SCENERY - URMM-MINERALNYE VODY X-PLANE 11
Igor
One of the best detailed scene ORBX level for X-Pane. Bought it earlier direct from this developer. 5 stars for sure.
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