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VFLYTEAIR - CIRRUS SR20 V2 X-PLANE 11

€ 25.55
VFLYTEAIR - CIRRUS SR20 V2 X-PLANE 11

VFLYTEAIR - CIRRUS SR20 V2 X-PLANE 11

VFLYTEAIR SIMULATIONS INC

Details

  • Edité par

    VFLYTEAIR SIMULATIONS INC

  • Vendu par

    VFLYTEAIR SIMULATIONS INC

  • Taille
    816.90MB
  • Langue
    English
  • Disponible depuis
    2016-10-20
  • PID
    9695
  • Description

    The Cirrus SR20 for X-Plane 11

    Version 2.6 (VR-ready, VR requires XP 11 Virtual Reality version (11.20vr) - only for X-Plane 11)
    This version includes making the Cirrus SR20 Virtual Reality ready, and has been tested with X-Plane 11.20b3 beta release.

    Other big changes include a new menu system, save-state preferences and settings, improvements to the autopilot,
    new NORMAL textures for PBR effects in X-Plane, inclusion of the ShadeTree Micro Aviation AutoUpdate plugin, and a few small bug fixes.

    New Features

    • VR Ready - all cockpit manipulators have been optimized for virtual reality in accordance with the Laminar Research Guidance for Authors, and tested with X-Plane 11.20vr6
    • Now includes the ShadeTree Micro Aviation AutoUpdate(c) plugin - your copy will be automatically updated (when needed) every time you load the Cirrus
    • New "Startup Cold, Dark and Healthy" option available from the Options pop-up menu. If you select this option, the switches, settings, etc. will be reset to a "cold and dark" state, and any failures will be reset
    • New menu control system - you can now reposition and resize your menus, and their positions and sizes are saved when you exit. Position the small control icon anywhere on the screen.
    • Persistent "save states" - (55) different preferences, options, switch settings, and weights are saved when you unload the Cirrus, and are restored when you fly the next time
    • Autopilot now disengages when Minimums are reached - according the Cirrus POH, the autopilot will not engage or will disengage either below 200' AGL or when your Decision Height
    • Minimum is reached
    • Autopilot LVL function now turns on the autopilot servos and sets roll and pitch to zero (in accordance with the POH)
    • New NORMAL textures for interior objects - to take advantage of X-Plane PBR rendering system
    • The altitude number on the altimeter is now shown in steps of 10' (e.g. 1100, 1110, 1120, etc.) instead of one-foot increments (1101, 1102, etc.)
    • New LEDs appear near the HSI on the PFD to show Course and Heading changes when CRS or HDG knobs are being adjusted
    • Landing lights are now much brighter

    Bug Fixes

    • Fixed a problem where the ADF and NAV audio volumes were flip/flopping
    • Now using the correct dataref for the analog gauge slip indicator
    • Now using the correct dataref for the turn rate indicators
    • Fixed a problem where the engine idle could go much too low and the engine would die
    • Fixed misaligned glideslope indicator on PFD
    • Improved the situation where the %Power needle on the MFD would jump wildly when mixture is reduced to near engine-quit state
    • Small improvements to FMOD sounds
    • Fixed some UV-map problems with some meshes on the interior
    • Autopilot now uses standard X-Plane commands instead of custom commands
    • Added missing HDR lights for interior dome lights

    Now updated to version 2.5, the SR20 is even better! Compatible with X-Plane 11, the new version has custom airfoils, propeller and flight modeling by Alan Shafto of AeroSimGaming. New FMOD sounds and PBR textures provide the best in X-Plane 11 realism! The electrical system is modeled per the Cirrus SR20 POH electrical schematic. Four new liveries are included in version 2.5!

    The SR20 model features a glass panel instrumentation modeled after the Perspective (tm) system found in the real Cirrus SR20 . The Perspective system is an adaptation of the Garmin G1000 display. This simulation has many working features, and was created by Mario Donick. Version 2.5 adds limited support for choosing procedures (SIDs, STARs and Approaches). The moving map display is now more readable with larger icons and text labels. The PFD display is improved with more accurate and realistic graphics.

    As usual for vFlyteAir, the super-sharp graphics and modeling are created by Igor Kirilove. You won't believe the details!

    Custom sounds, lighting and plugin-driven features make this one of the most realistic and accurate models for X-Plane available today.

    New version 2.5 release with lots of new features!

    • New engine & propeller custom modeling by Alan Shafto / AeroSimGaming
    • Improvements to overall flight dynamics and performance by Alan Shafto / AeroSimGaming
    • Improvements to the Cirrus Perspective G1000 glass panel system including easier flight plan editing, better readability on the moving map with larger icons and text, limited support for selecting SIDs, STARs and approaches (requires GNS430 nav data - see manual for instructions)
    • Improved PFD display with more accurate attitude indicator and more realistic airspeed, altitude and VVI tapes
    • Electrical system more accurately modeled - the PFD and MFD are now on separate electrical busses per the Cirrus POH
    • New on-screen, interactive menus for PreFlight options and a "smart" Weight & Balance menu for adding fuel and passengers
    • FMOD sounds
    • PBR textures
    • Four new custom liveries 

    Requis

    X-Plane 11,
    VR requires XP 11 Virtual Reality version (11.20vr)
    Microsoft Visual C++ Redistributable add-in for Windows,
    Gaming-class computer with capable graphics adapter

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