VIRTUALRAILROADS - VIRTUAL RAILROADS - DB BR103 TOURISTIK EXPRESS

VIRTUAL RAILROADS - DB BR103 TOURISTIK EXPRESS

VIRTUALRAILROADS
EUR 16.76
$
£
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The package contains the Touristik Express used by Deutsche Bahn in the year 1995.

The complete train is painted in five diferent colours which should show the elements water, earth and air.

The package contains the BR103 220-0, the passenger coaches Bvmkz and Bpmz and the dinning car Wrkmz.

The included locomotive has a lot of functions installed and it is not recommended to be used by novice Train Simulator players without any experience in the game. For other players it is very important to have look into the manual to understand how to operate the machine!!

Please use the ability to download the manual from this website to have a first look at the functions and requirements and spend a certain amount of time learning how to operate the locomotive.

The following functions are integrated in the BR103:

  • Prototypically driving behaviour
  • Tap-changer with follow-up control
  • Manually /automatically Make-Ready
  • Monitoring function for important values like Voltage, traction temperature, axle temperature
  • Manually selection of the pantograph
  • Delayed and smooth regulated E-Break
  • „Hohe Abbremsung“ for the breaks
  • Prototypically PZB 90 v1.6
  • LZB system
  • Zeit-Zeit-Sifa
  • Real sounds optimized for EFX
  • Switchable instrument lights
  • Reading lamp and cab light
  • Seperatly switchable wipers with speed control
  • Standard TS2014 Effects
  • TS2014 Camera positions
  • Automatically KI wipers with weather detection
  • Light bulp adjustment for player and KI
  • vR ZZA compatible
  • Configuration file

The following vehicle is included in this ExpertLine package:

  • DB BR103 220-0 Touristik Express
  • Bvmkz ( Compartment Car ) Touristik Express
  • Bpmz ( Saloon Car ) Touristik Express
  • Wrkmz ( Dining Car "Lounge" ) Touristik Express
read more
Customer Reviews
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Jianan
Good job!作为中国的首都,除了一-
个免费的ZBAD,ZBAA一直-
都没有一个好的精品机场,WF出-
品必属精品,希望后续还有更好的-
中国精品机场
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
MFSG - AOMORI RJSA FSX P3D3-5 MSFS FS2004
Okuzaki
The position of PAPI on the runway 06 side is the position before the extension of the old runway.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
鈴木
it Looks great. The terminal has characteristic detail and i see what's going on inside which is excellent scenery. I will buy it as soon as possible. I just have sent an email for the developer about the eglight taxiway issue and they will give an update soon
SOUTH OAK CO - TRAFFIC IN SIGHT - NORTHEAST USA MSFS
Steve
What a terrific addon, can't wait for the other regions!
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
JD
Great scenery, excellent FPS, beautifully modeled terminals. Could use extra ground clutter around the terminals and particularly the FedEx hub. The blue taxiway lights are WAAAAAY overdone, they are almost blinding on final approach in VR. Overall, I'm happy with the purchase.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
sergei
I won't buy the product until they fix some of these issues. It would be nice to see the tall light post and lighting by the FedEx cargo ramp, and I would like the gas station and subway store modeled since it's on the airport premises.
M. A. REALTURB - REALTURB CAT AREAS GLOBAL FOR MSFS
Nicola
Very good one! Works fine with FSRealistic Pro and it's a great combo!
RKAPPS - FSREALISTIC PRO MSFS
Nicola
Got it on xp11 now also the pro version on MFS2020... Thi-
s is a great add on! A Must have! Very well done rkApps! Thank you
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
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