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    UPDATED Version 2.5.9 - 2021-04-06

    The Beech 99 is an evolution of the successful Queen Air and King Air series, and shares the King Air's basic powerplant and layout, but otherwise is a new design, with a significantly lengthened cabin with greater seating capacity. Design of the 99 began in the late 1960s, in part to find a replacement for the venerable Beech 18. In December 1965 a stretched fuselage Queen Air was flown for the first time, while the Pratt & Whitney Canada PT6 powered prototype model 99 made its first flight in July 1966. The first customer aircraft was delivered in May 1968, the series then known as the Commuter 99. At the time the 99 was Beech's largest aircraft yet and Beech was optimistically forecasting a production rate of 100 per year. Subsequent models were the A99, A99A and B99, with differing powerplants, sub models and weights. The B99 was available in two variants, the B99 Airliner and the B99 Executive, a corporate transport version with seating for between eight and 17 passengers. Production of early models was halted in 1975, and it was not until 1979 that the improved C99 Commuter (plus the larger 1900, described separately) was announced as part of Beech's return to the commuter airliner market. A converted B99 fitted with P&WC PT6A34 engines served as the C99 prototype and flew in this form for the first time on June 20 1980. Production aircraft featured PT6A36 engines, and deliveries recommenced following certification, both in July 1981. Shortly afterwards it became known as the C99 Airliner. C99 production ceased in 1986.

    Virtualcol is thrilled to bring you a recreation of the Beechcraft 99 Airliner for Microsoft® Flight Simulator®, including an analogue cockpit with GPS530 operative and a glass cockpit with GS1000 operative as PFD and MFD. This pack includes 3 models: two for passengers and a freighter version and 20 liveries.

    NOTE: Please note that this is NOT a professional training aircraft, do not use the information provided or the definitions for real flights use.


    Minimum requirements similar to those needed to use MSFS. If your simulator works well, our product works well because it is developed for low resource consumption.


    Total Reviews


    Average Rating


    5 Stars
    4 Stars
    3 Stars
    2 Stars
    1 Star


    Agréable à piloter mais disfonctionnement par moment du pilote auto et extinction surprise de la radio et tous les système, monsieur le développeur pouvez-vous améliorer cet appareil revoir l'intérieur, mettre de meilleure texture.


    J'aime bien voler avec cet avion, il mériterais une amélioration esthétique ce serais sympa, sinon pour moi tout le reste ok.


    I'm really enjoying this aircraft, which was historically important during the initial growth of regional airlines in the US. The flight model has been improved, and it's great to have a steam-gauge version of the Beech. Only flaw, that I hope gets some attention, is the sound-set, which needs a WWise upgrade so it's not a high-pitched and whiny. Well worth the price.


    Simple but good flying aircraft (after the update). Compared to other MSFS aircraft the panel is nearly fully working.


    This aircraft has a very unique and quite good-looking appearance. But the interior and instruments and still need quite a few updates, and the flight model also needs to be adjusted under (even idle speed is also powered more). I think it still has potential, and I hope the author will actively update it. At the moment I think it is 3 stars.


    Overall I think this aircraft is pretty good, but it has the potential to be a lot better. She's a joy to fly, however the power delivery seems a bit off. unless you're giving it less than ~20% throttle, it won't slow down. You can very quickly overspeed this plane if you're not careful. When taxiing the plane can speed up by itself very quickly even if the engines are at idle, it's quite annoying to have to ride the brakes all that time. Flaps don't seem to do terribly much either, I would think they'd slow you down a lot more than they actually do. I had to rely almost entirely on reverse thrust to get to stay at approach speed. The exterior model is very nice. I think they could give the props better textures when they're spinning, but other than that it is well done. The cockpit however needs work, the model is not that great, all of the textures are very low-res and the sounds from the interior are just not good. A lot of switches don't have sound at all(i.e. the landing gear lever). You can't tell a difference in power just by listening because the engine sounds the exact same at 50% N1 as it does at 100% N1. I know VirtualCol has had a good reputation for updating their aircraft in the past so I hope these issues get adressed with further updates.


    Purchased this Beechcraft 99 tonight, took it out for a spin, and had a very good time. As mentioned in an earlier review below, there is no more catastrophic stall with full flaps. I flew her in with full flaps on final for a mile or so, and she held 80 to 85 knots at about 10% power, and I had full control of her for a nice soft landing. She retains a lot of energy like a Mooney Bravo, so bring her in slow. Still needs brighter instruments and cockpit lights at night (it is very hard to see the RPM levers and instrument knobs). Still has reverse logic mouse wheel on cockpit instruments - up means down, and down means up. Has a good collection of nice liveries, but the cockpit glass looks like it's been through WWII. They need to clean the glass up quite a bit to match the newness of the liveries. The outside world looks darker from inside the cockpit than when in outside view. Maybe this means tinted glass, and if that is the case, this is ok. But if a Beech 99 doesn't have tinted glass, they need to brighten up the view of the world from inside the cockpit to match the outside view brightness. Due to the fact that Virtualcol has a good reputation, and they are already on v1.8.2 in just two weeks, I think this Beech 99 is going to turn into a very good aircraft sim. Not sorry I bought it, and looking forward to future updates! Overall, she flew just fine.


    Not sure what everyone is so upset about for a sim aircraft that costs under $20. It's not the worst plane I've ever flown. It feels like an early-release in terms of sound and instrument functionality, but it's also not a study-level aircraft. My only complaint are the sounds. Still, it flies well and is enjoyable enough.


    Like most of the other reviews right now I would very much consider this a work in progress, has the basis to be OK and fill an interesting gap in what is offered within MSFS but needs quite a lot of work to even get upto the default level


    This was rushed out. It has potential, but there are glaring issues that make it not at all fun or worth it (because it's not even on par with default aircraft)... I understand the focus for Virtualcol is to provide simple simulation and no system complexity. I am not asking for a study-level aircraft at this price point. But the level of quality in this initial release leaves a lot to be desired. Here is a list of issues: 1) Cockpit textures/meshes are low quality. Those vents above you aren't even close to round. Metal surfaces, such as the yolk rod look bad. 2) Overhead dials. There are about 10 or so of them, NONE of them are labeled, and ALL of them are inop. Inop is fine, but unlabeled and poorly textured is not excusable. That whole overhead panel looks awful. 3) All dials have reverse logic - mousewheel up brings values down and vice versa. This is literally opposite to all other aircraft in the sim. (Except for the VS dials, those are congruent. 4) External Power switch is INOP. Why? 5) When there is no power (cold and dark), COM1 and MRK buttons are lit on the radios. Why? They should only be yellow when powered up/enabled, like your autopilot buttons. 6) Autopilot loses climb authority periodically. Only climbing at 1500 vs 2000 the book states. It eventually gets there, but it needs tweaking 7) What's the purpose of a non-functional 530 avionics module? You can't zoom map, you can't enter waypoints, activate approaches, etc. Why not use the default one then? 8) Takes a LONG runway to reach Vr... Aircraft seems underpowered. 9) Flaps 3 produce a catastrophic loss of airspeed, you will stall pitched down with max throttle, so it can only be engaged JUST above threshold to slow down. 10) Night illumination in the cockpit is terrible - gauges are impossible to see as they are too dim. The panel light only illuminates about 1/3 of the panel. There are no other lights. 11) External lights are almost impossible to see and don't illuminate much. Either give me simple simulation with eye candy, OR for more money, give me system complexity too. But this is cheap, though NOT fun to fly, and is pretty terrible to look at (in the cockpit - the exterior is fine)... This is a rushed release. I bought it simply because I have ALL the released aircraft so far, but this needs a lot of work before I can recommend it. The potential is there, though.


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