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KMTP MOUNTAUK AIRPORT MSFS

€ 7.99
KMTP MOUNTAUK AIRPORT MSFS

KMTP MOUNTAUK AIRPORT MSFS

VREF SIMULATIONS

Details

  • Edité par

    VREF SIMULATIONS

  • Vendu par

    VREF SIMULATIONS

  • Taille
    127.13MB
  • Disponible depuis
    2021-06-21
  • PID
    15279
  • Description

    KMTP Mountauk Airport is a detailed recreation from the airport made for Microsoft Flight Simulator

    Montauk Airport (IATA: MTP, ICAO: KMTP) is a privately owned, public use airport located three nautical miles (6 km) northeast of the central business district of Montauk, in Suffolk County, New York, United States. It is included in the National Plan of Integrated Airport Systems for 2011–2015, which categorized it as a reliever airport.

    The airport is located on East Lake Drive between Lake Montauk and Block Island Sound. It is the easternmost airport in New York State.

    - High resolution textures
    - PBR textures
    - Terraforming
    - Accurate modelling
    - Custom built
    - FPS friendly
    - MSFS native (Natively built for MSFS, using the most of its technologies)

    Requis

    Minimum:
    Microsoft Flight Simulator
    CPU: Ryzen 3 1200/Intel i5-4460
    GPU: Radeon RX 570/NVIDIA GTX 770
    VRAM: 2GB
    RAM: 8GB
    HDD: 150 GB
    OS: Windows 10 November 2019 update
    Bandwidth: 5 Mbps

    Avis

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    Note Moyenne

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    Markus

    2021-11-13
    Well modelled and textured overall, a lot of care has been given to model the small harbour area immediately adjacent to the airfield, which make the approach that much more interesting. Though I feel a similar level of care should have been given to the harbour area on the other side of the bay but still very much located on short final close to the airfield. The problem is that default scenery has the harbour textures fade into the water, which is not the fault of VREF. However, they could have added some low-poly modelling on top of that texture to hide it from view. It IS very well visible due to its location directly underneath the short final where one overflies at very low altitude. So this kind of spoils the immersion and could have been avoided by just doing a tiny bit more modelling, or even simply placing parts of the same assets from the opposite side of the bay.

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