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美国-纽约-蒙托克机场 KMTP MSFS

€ 7.99
美国-纽约-蒙托克机场 KMTP MSFS

美国-纽约-蒙托克机场 KMTP MSFS

VREF SIMULATIONS

Details

  • 出版商

    VREF SIMULATIONS

  • 销售人

    VREF SIMULATIONS

  • 文件大小
    127.13MB
  • 上架日期
    2021-06-21
  • PID
    15279
  • 产品描述

    KMTP Mountauk Airport is a detailed recreation from the airport made for Microsoft Flight Simulator

    Montauk Airport (IATA: MTP, ICAO: KMTP) is a privately owned, public use airport located three nautical miles (6 km) northeast of the central business district of Montauk, in Suffolk County, New York, United States. It is included in the National Plan of Integrated Airport Systems for 2011–2015, which categorized it as a reliever airport.

    The airport is located on East Lake Drive between Lake Montauk and Block Island Sound. It is the easternmost airport in New York State.

    - High resolution textures
    - PBR textures
    - Terraforming
    - Accurate modelling
    - Custom built
    - FPS friendly
    - MSFS native (Natively built for MSFS, using the most of its technologies)

    使用需求

    模拟平台:微软模拟飞行 2020
    操作系统:Windows 10 (2019年11月更新 - 1909)
    CPU:Intel i5-4460 或 Ryzen 3 1200
    GPU:NVIDIA GTX 770 或 Radeon RX 570
    显存:2 GB
    内存:8 GB
    硬盘:150 GB 可用空间
    网络带宽:5 Mbps

    评价

    总评论

    1

    平均评分

    4

    5 星星
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    1 星星
    0

    Markus

    2021-11-13
    Well modelled and textured overall, a lot of care has been given to model the small harbour area immediately adjacent to the airfield, which make the approach that much more interesting. Though I feel a similar level of care should have been given to the harbour area on the other side of the bay but still very much located on short final close to the airfield. The problem is that default scenery has the harbour textures fade into the water, which is not the fault of VREF. However, they could have added some low-poly modelling on top of that texture to hide it from view. It IS very well visible due to its location directly underneath the short final where one overflies at very low altitude. So this kind of spoils the immersion and could have been avoided by just doing a tiny bit more modelling, or even simply placing parts of the same assets from the opposite side of the bay.

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