AEROSOFT - US CITIES X - LAS VEGAS FSX P3D

US CITIES X - LAS VEGAS FSX P3D

AEROSOFT
EUR 12.56
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AVAILABLE SINCE
12/23/2010 5024
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Las Vegas has to be one of the strangest cities in the USA. Located in the middle of a desert it is one huge sea of low houses with a wild collection of strange high rise in one strip of land in the center. That’s where the money is made in Las Vegas, that’s where the hotels and casinos are.

US Cities - Las Vegas is more than just this city. Some of the famous areas around the city are included, such as the Grand Canyon and Area 51 where the US government parked its collection of alien space craft. There is a lot to explore in this superb VFR scenery that has perhaps the best value for money for any FSX add-on. Check out the screenshots and you will see.

US Cities X is a series of city scenery for FSX that covers US cities created by LimeSim. Based on an extensive aerial image it will have all the major buildings and landmarks plus all the airports and heliports that are inside the covered areas. It is clearly intended to fill the gap between the default scenery and very high dense city scenery such as Manhattan X, London VFR or Venice X.

Features:

  • Aerial image coverage (see Google Earth file below)
  • More than 3,930 major buildings included
  • Billboards and customized palm trees along "The Strip"
  • Semi detailed scenery of "Area 51"
  • High resolution mesh terrain that also includes the Grand Canyon (you don`t know what you missed!)
  • Major airports in and around the city are covered with new high res ground images with customized mesh terrain (no new building structures added)
    • McCarran International
    • North Las Vegas (including new east apron)
    • Henderson Executive
    • Boulder City Municipal (including new apron layout)
    • Nellis AFB
    • Indian Springs AF Aux
    • Desert Rock
    • Yucca Runway (rather new secret runway not reported in official notams)
    • Yucca Airstrip near the runway on a salt lake
    • Echo Bay
    • Perkins
  • Enhanced terrain of Yucca valley and all the surrounding salt lakes based on Landsat imagery
  • Las Vegas Speedway Heliport
  • Sound effects like downtown- and highway traffic
  • Traffic on most major roads
  • Low price, very good value for money
  • Includes a separate Scenery Density tool
  • Night textures now included!

View aerial coverage >> Download KMZ-file <<

Google Earth is required for viewing this file. Download it for free here: http://earth.google.com/

Additional downloads:

English .pdf Manual : >> Click here <<

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CUSTOMER REVIEWS
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Most recent reviews:
torsten
*Verified Product User*
06/03/2013
Vorab muss ich sagen, dass ich ein VegasFan bin und auch bereits mehrere Male im echten Leben dort war.
Nicht zuletzt deshalb sehe ich vielleicht etwas mehr Schatten, als für die meisten Simmer offensichtlich ist.

Insgesamt bietet der FSX im Grundzustand eine Momentaufnahme des Strips, die schon damals beim Erscheinen eher veraltet war, und dazu noch recht unvollständig ist. Da facto wurde seit dem FS9 (von 2004) kaum etwas hinzugefügt, auch wenn das Vorbild das Gegenteil vorlebte und sich veränderte. In diese Bresche springt nun USCX-LV, übrigens die einzige City, bei dem an sich zu einer Nachtbeleuchtung herabgelassen hat.

Als "Pro"-Wertung muss man sagen, daß insbesondere der LV Strip, aber auch Nebenareale, einen deutlichen Zuwachs insbesondere an identifizierbar nachgebildeten Hotel-Resorts erfahren haben, die man als "Ortskundiger" sehr vermisst hat. Auch die meisten umliegenden kleineren Flughäfen bzw Airbases wurden verschönert. Man findet kaum schlecht platziertes Autogen, wenn auch die unterliegende "Fototapete" hätte größer sein können und nahezu nahtlos aber zu schnell in Einheitsautogenbrei übergeht. Technisch gesehen pro: Läßt sich gut mit FSDT'S KLAS Airport kombinieren, ohne daß die Framerates zu sehr in den Keller gehen. Man sollte nur ggf eine BGL entfernen, da die Basishöhen nicht ganz übereinstimmen (Stufenbildung).

Als "Contra" hingegen kann ich nur eine Inkonsequenz im Nachbildungswillen bescheinigen. Sicherlich sind für die meisten Simmer die Flugplätze mit am Interessantesten, jedoch wird es in diesem Fall wohl auch (wie bei den ganzen USCities-Käufern) viele geben, die "ihre" Stadt wiedererkennen wollen, und nicht nur die 20 wichtigsten Landmarks. Und hier gibt es echte Aussetzer, denn der LV Strip verläuft unmittelbar neben dem McCarran Airport. bzw kreuzt Einflugschneisen, und ist fast immer im Anflug im zentralen Blickfeld. Und man möge das gerne als Korinthenkackerei bezeichnen, aber die Entwickler konnten/wollten sich wohl nicht auf einen definierten Zeitpunkt der Szeneriedatierung festlegen. So finden sich noch bereits 2007 abgerissene Hotels neben solchen (fertigen), die erst nach deren Abriss begonnen wurden (Stichworte "City Center" vs. "Stardust"). Andere dafür, die dann auch fast bezugsbereit waren, fehlen hingegen ganz oder teilweise (Fontainebleau, Palazzo, ein Turm des Ceasar's Palace)... Des weiteren fehlt "Downtown" komplett, was aus der Luft hingegen bei Tag und insbesondere bei Nacht weithin sichtbar ist. Auch gibt es einige alleinstehende Resorts nicht nur im Süden der Stadt, die insbesondere beim Anflug auf die 01 gut sichtbar wären... nur nicht in USCX-LV.
Technisches KO: Sämtliches Gebäudetexturen. Sind die Tagtexturen schon matschig und offensichtlich von irgendwelchen zu schlecht aufgelösten Fotos gezogen, sind die Nachttexturen dann nur noch lieblos. Im Vorbild spiegelnde Fassaden sind matt und bilden irgendetwas ab, was sich angeblich darin spiegeln soll). Alles hat einen grau-gelblichen Schleier. Andere sehen aus wie aus 15 km Entfernung fotografiert. Was soll das? Die Texturen sind da, man hätte sie auch schön machen können, aber dazu wäre wohl nicht einkalkulierte Arbeit notwendig gewesen. Wie das auch ganz anders geht, zeigen namhafte Szenerieproduzenten. Zudem haben die USCX-Developer verkündet, sie denken nicht an Updates... also ist auch keine Besserung jemals zu erwarten. Aerosoft als "Verlag" hält sich da natürlich fein raus und streichen nur ihre Provision ein.

Fazit... empfehlen kann man es nur denjenigen, die unbedingt einen dichter bebauten Strip haben wollen ohne zu großen Anspruch an Realismus zu haben bzw. die Las Vegas nicht gut kennen. Die Farbenpracht des Vorbild wird auf keinen Fall auch nur im Geringsten erreicht, und der zeitliche Stand der Dinge ist unbestimmbar weil Mischmasch. Wer sich's trotzdem kauft, dem sei dazu noch zusätzliche Freeware empfohlen: "Las Vegas Downtown" sowie diverse DSDS-Design-Gebäude, die zwar eigentlich für den FS9 erstellt werden (Noch zum großen Teil im Entstehen begriffen), aber individuell platzierbar sind.

Insgesamt auf einer Liga mit AntalyaX: Überlebt, weil sich kein Anderer rangetraut hat. Zwei Sterne dafür, weil KLAS ohne noch trauriger aussähe.
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FILESIZE
1.84GB
REQUIREMENTS

Microsoft Flight Simulator X (SP2, Acceleration Pack or Gold Edition), FSX SE, P3DV3/4
Windows XP, Windows VISTA, Windows 7, 8, 10 (fully updated)
Intel Core 2 Duo E6850 CPU (Core 2 Quad advised)
2 GB RAM
Direct X 9 compatible Graphics Card with minimal 512 MB
Adobe Acrobat Reader 8 minimal to read and print the manual

Customer Reviews
MFSG - YANGON VYYY FS2004 FSX P3D3-5
Nico
Finally thank you for taking the time and effort for making a highly detailed scenery for Myanmar. If you could also do Mandalay that would be a great plus too thank you!
TURBINE SOUND STUDIOS - PIPER CUB CONTINENTAL 65 SOUNDPACK FSX
Allan
This is a well-crafted array of the sounds that the (very) old Continental 65hp engine - mounted in any number of very old airplanes from the era before or during World War II. That includes the old Piper J-3 Cub, of course, but also many Taylorcraft planes of the era, especially including the L-4 Grasshopper, which was manufactured more by Taylorcraft than by Piper, and the BC-12D, the side-by-side 2 passenger aircraft of the same period. For anybody who learned to fly on these very economical airplanes in the sixties or even seventies, the MSFS simulations of these old aircraft are far more evocative of the actual feel of these planes with the authentic sounds, than without. To feel that the Cessna 152 engine is close enough is to miss the whole experience - of Ceconite-covere-
d wings, tenuous, unreliable engines with nowhere-nearly--
enough power (that's why we called them "gutless wonders". In the simulations of the J3 and the L4, they have the wire-stuck-in-a-
-cork-float fuel gauge, extending up through the hole drilled through the gas cap (about 6 inches in front of the canopy glass). Once you hear the sounds, you will understand what an iffy proposition is was to fly these old aircraft, and why all of us who did are very fortunate if we are alive still today. Thank-
s, SimMarket, for putting these sounds together for us. It must have been fun!
LUSHODEV - SCAR - CHACALLUTA INT. AIRPORT V2 MSFS
Markus
I do not mind airport interior modelling, in fact I like it quite a bit IF it can be seen when being out at parked aircraft. This scenery however has put way too much emphasis on the interior while neglecting the rest of the airport. The main terminal building is superb, no question about it. However, detail elsewhere is rather scarce and sterile looking in places, and there are plenty of flat objects visible on the aerial imagery all around the airport. Modelling capacity should have been used there instead of areas inside the terminal building invisible from parked aircraft. Also I wish developers would stop doing these low-quality red markings on aprons which are extremely oversaturated to a point where they look sterile and artificial. -
3 solid stars for the good modelling effort on the terminal! Though I want to point out that the rest of the airport is important too.
TURBINE SOUND STUDIOS - PIPER CUB CONTINENTAL 65 SOUNDPACK FSX
Allan
This is a well-crafted array of the sounds that the (very) old Continental 65hp engine - mounted in any number of very old airplanes from the era before or during World War II. That includes the old Piper J-3 Cub, of course, but also many Taylorcraft planes of the era, especially including the L-4 Grasshopper, which was manufactured more by Taylorcraft than by Piper, and the BC-12D, the side-by-side 2 passenger aircraft of the same period. For anybody who learned to fly on these very economical airplanes in the sixties or even seventies, the MSFS simulations of these old aircraft are far more evocative of the actual feel of these planes with the authentic sounds, than without. To feel that the Cessna 152 engine is close enough is to miss the whole experience - of Ceconite-covere-
d wings, tenuous, unreliable engines with nowhere-nearly--
enough power (that's why we called them "gutless wonders". In the simulations of the J3 and the L4, they have the wire-stuck-in-a-
-cork-float fuel gauge, extending up through the hole drilled through the gas cap (about 6 inches in front of the canopy glass). Once you hear the sounds, you will understand what an iffy proposition is was to fly these old aircraft, and why all of us who did are very fortunate if we are alive still today. Thank-
s, SimMarket, for putting these sounds together for us. It must have been fun!
INIBUILDS - INIBUILDS P-40F WARHAWK MSFS
Shoaib
Great sounds and flight model, and the detailing is phenomenal. The Merlin engine looks amazing when you remove the cover and the EFB is a nice touch as well.
INIBUILDS - INIBUILDS P-40F WARHAWK MSFS
Dragos
Excellent aircraft, especially love the liveries they all look fantastic. Highly recommend this addon if you are into the old warbirds, cool features like removing the cowling and gun bay covers shows a lot of time was put into this plane. Great job iniBuilds!
MXI DESIGN - OTHH DOHA HAMAD INT AIRPORT MSFS
flynavy
I have been waiting for a long time and finally! Excellent quality and scenery is very realistic. also pbr painting very well. Perfect timing with the World Cup. just a few little buildings are missing... g-
enerally very nice job with the airport. I recommend it
MXI DESIGN - OTHH DOHA HAMAD INT AIRPORT MSFS
Giorgio
The airport itself, the textures and even the brand new expansion area are all stunning! AI traffic is working fine, except a few ground vehicles going into the runways. For now, 1 missing star for the following reasons: - Various objects here and there are missing (fences in various parts of the airport, rocks around coasts, little bushes implementation, ILS antennas, Glidescopes, radars, guard lights,...); i also did notice a few buildings type were missing too; - The tire marking does need a little fixing too in some areas, especially at the beginning of the runways; - Overall performances are good around the entire airport, but things are not well optimized only when going closer to the main terminal (the issue could be caused by the animated train inside, or some of the jetways); - Jetways for the Emiri terminal are missing; - A Doha skyline implementation would be appreciated as well! I will change my stars rating to 5/5 if any of this is going to be fixed/improved. Btw, i will say it again. Congratulations-
, nice work! Looking forward for an update! :)
INIBUILDS - INIBUILDS P-40F WARHAWK MSFS
Tom
Plane looks and sounds good. Behaves well during taxiing, take off, flight and landing. I did find this plane a joy to fly and recommend it.
FLY 2 HIGH - EPWA - WARSAW CHOPIN AIRPORT MSFS
Piotr
Poor quality of ground textures and have serious impact on fps.
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