• BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FS2004
В ПРОДАЖЕ С: .
06/10/20115540
ИЗДАТЕЛЬ
РАЗРАБОТЧИК
МЕТКИ
USA DTW 

The scenery is offered in two versions sold separately, one for FS2004 and another for FSX.

BluePrint Simulations version of Detroit Metropolitan Airport is current, detailed and accurate. It depicts the passenger terminal complex at an unprecedented level of detail and includes the new North terminal as well as the most recent additions to the McNamara terminal: the concourse B extension and the new concourse C. The terminals and other components of the scenery feature three-dimensional and light/shadow effects created by means of actual three-dimensional details in each model as opposed to the use of complex and frame-rate intensive textures. Aircraft parking positions and boarding gate configurations accurately represent the real terminals. Optional sets of static vehicles individually positioned and branded to represent the airline using each gate enhance the terminal environment during taxi operations. All concourses combined, our scenery includes one hundred and forty two individually configured, jetway-equipped gates.

Our scenery also includes the great majority of structures located within the airport boundaries. All structures including hangars are three-dimensional and available for customization and use. The most relevant general aviation facilities include two fire stations, the FedEx and UPS package handling facilities, the Delta Airlines maintenance complex, the Asig and Metro Flight services general aviation terminals and aircraft storage hangars, four deicing pads and numerous general aviation and maintenance facilities. The FAA air traffic control tower attached to the McNamara terminal is also included.

Runways and taxiways are laid out according to current official airport diagrams and charts. Especial attention is paid to the location of navigation facilities including VORs, localizers, glide slopes and precision approach path indicators. The scenery also includes detailed and accurately positioned 3-D models for most navigation aid fixtures including approach lighting as well as localizer, glide slope, and VOR antennae. Taxiway signs and markings are carefully placed at each intersection to facilitate taxing. A few extra marking and signs are added to facilitate ground movement in the simulator environment and enhance the pilot’s experience. Those include runway hold-short flashing lights at every intersection and three-dimensional, oversized parking position alignment aids.

Design Considerations:

  • Our scenery does not include models for the old “Smith” and “Berry” terminals because they are no longer in use and were in fact being dismantled when the scenery was released.
  • Runway 4L/22R has two sets of localizers; one provides an approach path aligned with the runway while the other provides a path that deviates 2.5 degrees toward the northwest. The second set is used when additional aircraft separation is needed as simultaneous approaches to the neighboring runway (4R/22L) are being conducted under extreme weather conditions. Because the simulator does not allow more than one localizer for each runway, we simulated the second set using those available from runway 3L/21R. Consequently, both sets of instrument approach procedures officially labeled ILS Y and ILS Z are available. Please note that the localizers must be tuned manually when the straight-in approaches (ILS Z 4L or ILS Z 22R) are being performed with most FMC equipped addon aircraft. This is because the navigation databases only associate one localizer frequency to each runway and the ILS Y frequencies are used by default.
  • FS9 and FSX simulate the terrain in the immediate vicinity of the airport as a densely populated area. This is clearly not the case in real life. Unfortunately, we found it impossible to blend the photo-real replacement textures to the surrounding default terrain seamlessly. It is for this reason that photo-real terrain replacement textures included with this scenery are optional. You may chose to use the optional terrain replacement textures if you wish to have increased realism at low altitude near the airport, during approach, landing and taxing operations for example. In this case, however, the area covered by the photo-real replacement textures will appear as a clearly distinguishable rectangle around the airport when seen from high altitude. On the other hand, you may chose to use the default terrain textures that provide a better visual effect from higher altitudes but show no terrain detail within and in the immediate vicinity of the airport.
  • The inability to manipulate the terrain elevation at the required level of detail prevented us from accurately depicting all access road underpasses.

Features:

  • Custom-made, optimized and fully three-dimensional Gmax models of the entire facility including:
    • two terminals and four concourses
    • uniquely configured and positioned static jetways, service vehicles (optional) and parking alignment aids at every gate
    • the parking structures and elevated access roads adjacent to the terminals
    • the air traffic control tower, two fire stations and four deicing pads
    • a significant fraction of the general aviation, aircraft maintenance and cargo facilities within the field’s boundary
    • approach lighting fixtures and navigation aid antennae for every runway
  • Custom-made, high-resolution textures for all Gmax generated models including transparency and reflection (FSX only) effects
  • Custom-made, high-resolution photo real ground textures depicting seasonal changes and carefully blended with the surrounding terrain (optional)
  • Accurate runway and taxiway layout, including detailed markings and signs
  • Realistic taxiway and ramp markings and ramp illumination effects
  • Two levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), and most buildings within the field’s boundaries including the terminals, the air traffic control tower and cargo and maintenance facilities
    • VERY DENSE complexity adds detailed instrument approach lighting system models, animated runway intersection lighting, gate parking position alignment aids and static ramp vehicles (optional)
  • Advanced, custom-made AI mapping file (AFCAD) including realistic gate and parking spot layout as well as airline gate assignments. A basic AI mapping file without gate assignments is also available as an option

Software Compatibility:

FS2004 and Windows XP, Windows Vista or Windows 7 (All versions)

Hardware Requirements:

BluePrint sceneries are designed to work properly in the average computer at the time of each release. For optimum performance while taking advantage of most scenery features we suggest the following hardware configuration:

  • Intel Core Quad CPU or better (Q9300 @ 4 x 2.50 GHz fully tested)
  • 4 GB RAM (fully tested)
  • nVidia 8000 series video processor with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 8800 GT fully tested). nVidia 9000 series video processor and 1 GB dedicated memory may be required for best performance when using the EXTREMELY_DENSE scenery complexity setting (nVidia GeForce 9800 GT fully tested)
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26MB
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ТРЕБОВАНИЯ
FS2004
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Отзывы клиентов
CARENADO - DO228 100 HD SERIES FSX P3D
thomas holzinger
The model and textures are simply great, as well the immersion in the VC and in the virtual cabin. The engine sound is ok, even the start-up sequence seems too short. The flight dynamics seems reasonable. The model has the Carenado usual animations which looks great. Unfortunately there is a major bug in regard to the stab trim indication which is reversed when the instrument lights are switched on.
JUSTSIM - STUTTGART AIRPORT - P3D V4.4+
Keino Furbert-Jacobs
Nothing less than Amazing!!!!!!!!-
! Need to say nothing more.
TROPICALSIM - TIRANA LATI 2020 FSX P3D
mike georgiou
Amazing Scenery, with great performance !! A must for All simmers. Very Well done ! I Only wish an Update to Match FTX Global Color's !!
ANTS AIRPLANES - TIGER MOTH PRO FSX P3D
Mathias Postema
The best tiger Moth on the market. I love it! Matthias
VIRTUALCOL - EMBRAER E190-195 REGIONAL PACK FSX P3D
Alec Main
Very impressed with this product! VirtualCol continues to amaze me with their progress of each product they release! This is by far, significantly better than their previous versions of their E-Jets v1 and v2. Textures look great inside and out, implementing their features of separated landing lights and windshield wiper animations as in previous products released in the past years. I've been keeping track of this product for over half a year now, and been checking up on it daily to see it's progress. Happy to say, I am not disappointed at the release. $21 USD for this aircraft or $12 if you've previously purchased the old version of this series, not a bad price at all. The only thing I found odd, was while the product was in development, it mentioned an Embraer Lineage 1000 to be released as well, but it wasn't included in the final product; shame that the corporate/busin-
ess version of this plane never made it and was scrapped at the last minute. Still a very enjoyable plane however and like with every VirtualCol product, it's easy on the frames! Flying into busy areas such as Chicago, New York, Los Angeles, etc is much smoother with VirtualCol planes, and that has always been a staple to their products. Al-
so wanted to point out that this is the first VirtualCol plane that has wingflex! Very neat feature added and the first for VirtualCol products! Looking forward to the future releases of their products as always; and can't wait for the new innovations and features they'll add next to their upcoming products!
PILOT'S FSG - LEAL - ALICANTE AIRPORT P3D4
Lieuwe Bleeker
this scenery is excellent, to have a look inside the terminal and you see walking people! The sound at the apron, and more details a great job!
FSPS - P3DV4 BOOSTER LIVE 2018
Christoff du Plessis
I can say that it does work. Just not much as a "boost" as some people expecting, but it helps to allocate resources correctly under heavy load conditions. For example at a detailed airport or city set the slider to 100% and your frames will be higher than without the tool. When you're cruising over the countryside or when you're out sightseeing, set it to 60 percent or so and you wont experience blurred terrain texture tiles.
SIM SKUNK WORKS - MCDONNEL DOUGLAS AV8B II HARRIER FOR P3D V4.X
Boris Guerrero Reyes
The aircraft is great. Love the graphics work and and the VTOL module works perfect in P3D V4.5 but it looks like the the Tacpack functions do not work. Did several bombing campaigns using FSX@war but when the bombs impact their targets it does not destroy them. I also noticed that when the AIM-9 AA missile hits an aircraft it causes damage but it does not shoot it down like other Tacpack aircraft do! I reported several glitches to the SSW team and they responded back but they gave me the incorrect fix advice. Other than that I am completely satisfied with the product. The aircraft flies great and navigation is good. TACAN also does not work even if you follow the instruction in the PDF manual.
JETSTREAM DESIGNS - MILANO LINATE FSX P3D
David Watson
What a smashing airport. Make sure your AV etc is turned off prior to installation. Do a walk-round with the Trike, in slew mode, or with BOB to get a good look. Get the update and download it from JetStreams' website, revised AFCAD etc, and then you are good to go. This is one addon airport that I highly recommend, plus it works just as well in FSX Steam Edition without any glitches.
MFSG - HAKODATE AIRPORT RJCH 2019 FSX P3D FS2004
Cavin Ng
Another good Japanese airport for the price by MFSG. As I have Samscene Japan WOW vol 1, which also happen to cover Hakodate city (with autogen and photoreal) making this airport all the more important and completing the city + airport. hope to see other airport from MFSG like Osaka Itami ( with samscene Osaka city already out) and perhaps larger regional airport like fukuoka.
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