FLIGHT 1 - EZDOK CAMERA PROFESSION VERSION 3 FSX P3D
FLIGHT 1 - EZDOK CAMERA PROFESSION VERSION 3 FSX P3D
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  • FLIGHT 1 - EZDOK CAMERA PROFESSION VERSION 3 FSX P3D
  • FLIGHT 1 - EZDOK CAMERA PROFESSION VERSION 3 FSX P3D
  • FLIGHT 1 - EZDOK CAMERA PROFESSION VERSION 3 FSX P3D
  • FLIGHT 1 - EZDOK CAMERA PROFESSION VERSION 3 FSX P3D
  • FLIGHT 1 - EZDOK CAMERA PROFESSION VERSION 3 FSX P3D
  • FLIGHT 1 - EZDOK CAMERA PROFESSION VERSION 3 FSX P3D
  • FLIGHT 1 - EZDOK CAMERA PROFESSION VERSION 3 FSX P3D
  • FLIGHT 1 - EZDOK CAMERA PROFESSION VERSION 3 FSX P3D
  • FLIGHT 1 - EZDOK CAMERA PROFESSION VERSION 3 FSX P3D
DISPONIBLE DEPUIS: .
12/02/201912922
VENDUS PAR

EZdok Camera (EZCA) is a camera and effects system and manager that enhances the pilot experience in FSX/Prepar3D. It offers view control in Flight Simulator for easy navigation throughout the virtual cockpit and cabin, around the aircraft, and around the Flight Simulator world.

There are a whole slew of new features in version 3, which have taken 1000's of hours to develop. Check out the official EZCA Professional Version 3 video in the photo gallery, which highlights many of the new features.

Many more videos can be found at http://ezdok-camera.com.

New in Version 3!

  • The interface has been completely redesigned and expanded. At the same time, we have preserved some of the base concepts of EZCA in order to allow users of previous versions to easily familiarize themselves with the new interface.
  • A new category of cameras called INSIDE (Interior) has been added.
  • A CRITICAL ERRORS DETECTION system has been added. The system detects important errors in the simulator's configuration files which could prevent EZCA operation or cause it to become unstable. Now you will always know the location of errors and can eliminate the error by simply pressing the FIX key.
  • The mechanism to create new cameras has been improved.
  • Camera categories have been redefined. Now the camera functionality in the selected category is more obvious based on its category.
  • A new module called MAP OF ASSIGNMENTS has been added, which allows HotKey or Joystick connection to cameras installed into the simulator, as well as with other EZCA cameras. For example, if a HotKey is assigned to the SPOT camera, you will be able to switch to the camera directly with a single event without having to cycle through keys.
  • An option of switching to EZCA cameras along with those already installed into the simulator via the simulator's menu has been added.
  • An option that allows you to hide simulator cameras that are not being used.
  • DHM (Dynamic Head Movements) has been completely designed. It reflects the skeletal animation of a seated human body in conjunction with the motion vectors of the aircraft fuselage. We have reviewed a great deal of video and used data from acceleration sensors attached to the human head in order to make DHM-effect as real as possible.
  • EXtended turbulence module (XTmTM). In the air, this module shakes the aircraft fuselage according to the level of turbulence. The extended turbulence module affects the position of the fuselage during flight. Regardless of severity, all aircraft systems will operate normally including no emergency autopilot disconnects. The EXtended Turbulence Module effect, together with the new DHM-effect, provides you with amazing effects during your flight.
  • METAR-line decoding in wind layers has been added making cloud and wind layer turbulence accurate.
  • The coefficients for effects adjustment are transferred to sliders, which enables visual and intuitive adjustment of the effects.
  • Effects activity indication next to the sliders has been added.
  • An option to exit the plane while making adjustments has been added. This allows you to observe the effect's functioning - has been added.
  • The effect studio functions in two separate modes - Simple and Advanced. Simple mode provides only level adjustment for the effects, whereas Advanced mode allows effect creation from the scratch. Note: Advanced mode is now temporally deactivated. The mode is to be accessible upon publication of the effect studio user's manual.
  • The code has been optimized and improved. Despite the functions and modules added into the effect processor, CPU load is as low as it is for EZCA V2 version. This is due to elaborate algorithms and code optimization Assembly Code Inserts. This makes our product significantly distinguishable in the market for this type of product.
  • A new panning devices section has been added. This section includes a universal interface that allows developers to quickly configure new panning devices (in future versions).
  • SimHat support has been added.
  • A Camera Position Panel can be placed over the simulator window.
  • Observer mode algorithms have been improved. Observer mode operates correctly and faultlessly.

An important distinction of EZCA V3 compared to the previous EZCA V2 is a new, revised concept of the entire effects' system:

  • Our new research and development allows for realistic turbulence modelling in simulators. This is what we call our Extended Turbulence Module XTm™
  • This allowed us to move beyond the concept of artificial vibrations which was utilized in the previous EZCA V2 version. It would imitate different levels of turbulence. The vibration effects in EZCA Pro v3 is significantly more advanced and natural. There is nothing this realistic on the market!
  • In EZCA V3 version, Dynamic Head Movements (DHM) is now provided with the data provided by the Extended Turbulence Module (XTm). This data swings and shifts the plane's fuselage according to the weather conditions affecting the plane, which eliminates any "artificialness" of the effects.
  • In most cases plane models do not require the application of specially developed camera-sets with adjusted effects. The effect works naturally.
  • You still have the ability to utilize the previous "artificial vibrations" system in order to provide a number of additional effects, such as the shaking caused by lift devices (extendable devices), shaking on the ground, and shaking caused by the engine. These effects can be easily adjusted with sliders and saved in the camera-set in order to create a unique profile for each model in simulator.
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NECESSITE

Microsoft Flight Simulator X w/SP1,SP2 or Acceleration Pack
FSX Steam
Prepar3D Version 4.x
Windows 7 or Higher
Hardware capable to maintain over 20 FPS in FSX
Mouse w/scroll wheel and middle button
30 MB hard disk space.

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Commentaires client
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Ian
Very good stick for a reasonable price. The only negative I can give is that it sometimes slides around my desk when I’m using it. The rubber feet could be better. But again, I cannot fault it’s operation. My landings have actually got better since using it.
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Per Emil
Love this aircraft! Th-
is is a high fidelity simulation of the Dassault Falcon 50 of which I am really in love with. Flies great, handles great, truly a joy to fly. This is by far the best business jet for P3D. Really reccommend it!
DIGITAL DESIGN - LYON-SAINT EXUPERY P3D
Peter
Just a beautiful airport. Digital Design's best to date imo. The modelling, detail, textures, and use of PBR are very good. Now one of my favourite airports to fly to in Europe.
JUSTSIM - BRUSSELS AIRPORT V2.1 P3D5
Bernd
Very nice work. Whilst Andrei is already on a very high level, he is getting even better from update to update. The overall impression of this scenery is very realistic. Especially the ground texturing of the taxiways and the aprons are outstanding and have a crisp and natural look. Also the reflections of the markings on the concrete look very natural. Andrei is using PBR where it makes sence and give this additional portion of realism. The night ilumination is also very realistic. I´am really looking forward to the V5 updates of LFMN and his other artworks, because the visual quality he delivers combined with the grade of high details and the performance is his trademark and worth every single penny.
DRZEWIECKI DESIGN - POLISH AIRPORTS VOL1 X (V5) FSX P3D
tedias
I love the fact that for so many years this package is being kept up-to-date. There are not many countries with all airports having commercial high-quality sceneries and Poland is definitely on of them. Overland did a similar thing with Japanese airports back in FS2004 times and Aerosoft has German Airports (not sure if those packages are available for P3Dv5 though). Kudos to DD for keeping this series alive. I will be glad to support it in the future and I really enjoy the newest changes at the airports. Trains rulez! :)
DRZEWIECKI DESIGN - NY AIRPORTS V2 X : KJFK, KLGA, KTEB FSX P3D
tedias
Using this so often... One of my favorite airport packages to date. Works very well under P3Dv5, I love the new lighting. I hope this package will live long and be updated!
JUSTSIM - BRUSSELS AIRPORT V2.1 P3D5
David
Beautifull scenery but a lot of VRAM used in my graphic card. Hope a fix will resolve this concern. Tha-
nks Justsim team.
AEROSOFT - IBIZA XP X-PLANE 11
cedric
Très belle scène. Les deux iles sont très bien réalisées. Avec un autogen bien calibré c'est un plaisir de voler dessus, celle-ci est magnifique. Assez peu d'impact en Fps (je vole sur le Jar a320 avec un ryzen 1300x). Je recommande cette scène !
BDOAVIATION - LAMEZIA TERME LICA FSX P3D
Caltabiano
I corrected with ADE the problem that Jose mentioned and that is: traffic A.I. superimposed on the Canadair, it's a beautiful scenario, for me it was a good expense: I liked it.
SIERRASIM SIMULATION - SKMZ LA NUBIA AIRPORT – MANIZALES V1.2 FSX
Caltabiano
I corrected with ADE the problem that Jorge mentioned and that is: traffic A.I. superimposed on the Canadair, it's a beautiful scenario, for me it was a good expense: I liked it.
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