FLIGHT REPLICAS - MESSERSCHMITT BF-109F 'FRIEDERICH'

MESSERSCHMITT BF-109F 'FRIEDERICH'

FLIGHT REPLICAS
EUR 9.95
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Work began on a new version of the Bf-109 at the start of 1940, to replace the Bf-109E. Pre-production models of the new F "Friedrich" version first appearing at the end of 1940, after the Battle of Britain. The fuselage aerodynamics were improved, most noticeably with a new engine cowling and spinner, and the squared wings of the Emil replaced by newly designed and improved units featuring most noticeably rounded wing tips and different flap configuration. The first production series F-1/F-2 received the 1,175 hp (875 kW) DB601N engine. The 1,350 hp (1,005 kW) DB601E was first used in the F-3 model together with a better propeller with improved performance. The most popular version, the F-4, appeared at the start of 1942. Pilots generally agreed that the F series were the best-handling of all the Bf 109 series.

The armament of the Bf 109F consisted of the two MG 17 above the engine plus a cannon firing through the propeller hub: The early F versions were equipped with the MG FF/M cannon, the F-2 got the 15 mm MG 151, and from F-4 on the 20 mm MG 151/20 was used. Several aces, particularly Oberst Adolf Galland, criticised the light armament as inadequate for the average pilot. Major Walter Oesau even refused to fly an F as long as 'Emil's were still available. Only after a lack of spare parts, did he accept an F. Later on, an attachment of underwing 20 mm cannons addressed the issue of fire-power, but at a price to performance. Werner Mölders on the other hand was very much pleased and saw the single centerline gun as an improvement. It is possible that the criticism of the Bf 109F's armament is based on the early F-2 version with the 15 mm MG 151/15 cannon, which was later replaced by the 20 mm version of the same weapon and was seen highly effective by aces like Günther Rall.

Hans Joachim Marseille, the Luftwaffe pilot who scored the highest number of kills against Western aircraft, a total of 158, achieved most of his victories in a Bf-109F-4/Trop, in North Africa. Having scored five kills in the Battle of Britain, he rapidly accumulated further victories over the desert due to his excellent marksmanship. Marseille died at age 22 on 30 September 1942, when his Bf-109G caught fire and he struck the tailplane while trying to bail out. He would be remembered as the "Star of Africa".

Approximately 2,200 Friedrichs were built.

Features:

  • Highly accurate VC, with many functioning parts;
  • ReviC12D gunsight, that can be turned on and off;
  • 7 different models to cover variations;
  • Each model features versions with and without pilot lifejacket, for over-water missions;
  • 7 different textures;
  • Accurate and challenging ground-handling characteristics;
  • Droppable Drop Tank, that removes weight and fuel from the aircraft.cfg for realistic performance;
  • Droppable bomb;
  • Working Flettner tabs on the rudder of appropriate models;
  • Accurate pilot flight suit, lifejacket and flight helmet;
  • 100% authentic Bf-109 startup sounds;
  • Propeller blades which alter their angle with prop setting;
  • Functioning automatic/manual coolant flaps, which also serve as landing flaps;
  • 3D gauges in the VC, for incredible realism;

The Manual and Paintkit are the F-4 aircraft folder, as is an optional aircraft.cfg instruction for FSX users.

Please note that the Bf-109F is a fairly demanding model, and is recommended for computers 3 Ghz and above, with dedicated graphics cards. However, those with less powerful computers (e.g.2.8 Ghz) have also run Flight Replicas aircraft without serious problem.

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FILESIZE
89MB
REQUIREMENTS

FS2004 FSX(without FSX Acceleration)

Customer Reviews
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Jianan
Good job!作为中国的首都,除了一-
个免费的ZBAD,ZBAA一直-
都没有一个好的精品机场,WF出-
品必属精品,希望后续还有更好的-
中国精品机场
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
MFSG - AOMORI RJSA FSX P3D3-5 MSFS FS2004
Okuzaki
The position of PAPI on the runway 06 side is the position before the extension of the old runway.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
鈴木
it Looks great. The terminal has characteristic detail and i see what's going on inside which is excellent scenery. I will buy it as soon as possible. I just have sent an email for the developer about the eglight taxiway issue and they will give an update soon
SOUTH OAK CO - TRAFFIC IN SIGHT - NORTHEAST USA MSFS
Steve
What a terrific addon, can't wait for the other regions!
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
JD
Great scenery, excellent FPS, beautifully modeled terminals. Could use extra ground clutter around the terminals and particularly the FedEx hub. The blue taxiway lights are WAAAAAY overdone, they are almost blinding on final approach in VR. Overall, I'm happy with the purchase.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
sergei
I won't buy the product until they fix some of these issues. It would be nice to see the tall light post and lighting by the FedEx cargo ramp, and I would like the gas station and subway store modeled since it's on the airport premises.
M. A. REALTURB - REALTURB CAT AREAS GLOBAL FOR MSFS
Nicola
Very good one! Works fine with FSRealistic Pro and it's a great combo!
RKAPPS - FSREALISTIC PRO MSFS
Nicola
Got it on xp11 now also the pro version on MFS2020... Thi-
s is a great add on! A Must have! Very well done rkApps! Thank you
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
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