• JOHN DOWSON - FSUIPC7 FOR MSFS
  • JOHN DOWSON - FSUIPC7 FOR MSFS
  • JOHN DOWSON - FSUIPC7 FOR MSFS
  • JOHN DOWSON - FSUIPC7 FOR MSFS
  • JOHN DOWSON - FSUIPC7 FOR MSFS
  • JOHN DOWSON - FSUIPC7 FOR MSFS
  • JOHN DOWSON - FSUIPC7 FOR MSFS
  • JOHN DOWSON - FSUIPC7 FOR MSFS
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FSUIPC7: Flight Simulator Universal Inter-Process Communication (for MSFS only)

FSUIPC7 is a utility program for MSFS which provides an interface for other programs to read and write all sorts of pertinent data relating to the simulation, and in many ways even to control the actual process itself.

It is an essential ingredient in many add-on FS programs, and, in fact, may be installed on your system by any one or more of them already. For most such programs you do not need to actually purchase FSUIPC7.

But, in addition, FSUIPC7 contains a number of useful features for you, the Flight Simulator user, features that can assist you setting up the best simulation environment and making the best of what you have. It can do this because, by its very nature as an interface program, as a “puller of wires and pusher of switches” on behalf of external applications, it is also in the best position to help you do the same.

To use these additional features you need to register your copy of FSUIPC7 here and obtain an Access Key, which will unlock them.

Facilities provided to the Registered User of FSUIPC include:

Joystick control facilities:

  • Facilities for joystick calibration – specifically, more accurate setting of dead zones and centres.
  • Joystick mapping for multi-engined aircraft throttles
  • Facilities for reverse thrust adjustment on each throttle, or via a separate reverser,
  • Joystick button programming, for any Flight Sim control, including those not available in FS’s own assignment menu.
  • Joystick buttons can also be made to produce key-presses, for instance when this is the only way to control an add-on aircraft panel or other accessory.
  • Joystick button assignments for use by WideFS clients on Networked PCs.
  • All button assignments programmable separately for press and release
  • Facilities for analogue flap and spoiler setting, with detentes.
  • Facilities for analogue elevator, aileron and rudder trim settings.
  • PFC COM-port connected devices, operating through our PFCcom64.DLL driver, can also have their switches and buttons programmed using the same facilities.
  • Capabilities for all of these things to be specific to an aircraft, automatically changing when you change aircraft.

Direct axis assignments

  • Facilities for asignment of any Windows API (not DirectInput) joystick axis to any FS axis control, or sequences of other controls dependent upon axis range and direction of change.
  • Axes can be read as Windows Game controler calibrated values, or direct as ‘Raw’ values for setting specific values.
  • Capabilities for these things to be specific to an aircraft, automatically changing when you change aircraft.

Key press programming facilities:

  • Key-press programming, for any Flight Sim control, including those not available in FS’s own assignments dialogues.
  • FS controls can be sent with fixed parameter, for use in setting specific analogue values.
  • Key-press combinations including SHIFT, TAB and CTRLas extra shifts, for many more assignment possibilities.
  • Key-press assignments for use by WideFS7 clients on Networked PCs
  • All key-press operations programmable separately for press and release, and for specific aircraft or general.

Other features:

  • Lua programming interface/interpreter for advanced control
  • Advanced logging facilities

Please note that FSUIPC for MSFS lacks some of the features of previous versions as the MSFS SDK is still under development. Some of the main features still to be developed (pending facilities to be provided) include:
    - access to weather information (for read and write)
    - access to local guage variables (lvars)
    - mouse macro functionality
    - AI traffic management (traffic limiter and zapper)

It is recommended to download and read the documentation and try the unregistered version before purchase.

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Clé d'enregistrement après achat, regardez la page détails de commande dans votre compte client.
ESSAYEZ AVANT D'ACHETER
D'abord téléchargez, puis installez la version démo et vérifier les fonctionnalités !
La version démo est le produit d'installation, il n'y a pas d'autre téléchargement !
TÉLÉCHARGER DEMO
NECESSITE

A PC version of MSFS (XBox not supported)

Minimum Windows version: Windows 10 Nov 2019 update (1909)

The latest release version of FSUIPC7 is always available for download at www.fsuipc.com

LANGUE
English
DÉVELOPPEUR
John Dowson
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Yohan
Incontournable ! A acheter sans aucune hésitation et survoler sans aucune modération. Vivement la suite du programme. Merci AZURPOLY ;)
DEVINCI - GOBD - BLAISE DIAGNE INT'L - DIASS, SENEGAL MSFS
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Amazing work Sir, Its Rare to see this level of quality in an African Field but youve really done this scenery justice. Thank you so much for your good work and looking forward to seeing more from you
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Johannes
Great Addon, but when i pressed "master ARM" the game crashed
NEMETH DESIGNS - AEROLITE 103 MSFS
Michel
In fact don't forget to use modern flight mode with this plane that refuse to fly with classical fly setup but flying honestly like real ULM in modern fly mode plane nicely build very accurate détails thanks at Nemeth for support customer
WING42 - BLÉRIOT XI MSFS
George
This airplane is utterly brilliant. Don't be intimidated - even its "RIP edition" (one of the three variants, with the most difficult controls) is not as impossible to fly as it sounds, and the more practical Gnome-engined version is even somewhat pleasant to operate for cross-country hops! However flying it is still a whole different ball game from what you might be used to - and it truly feels nothing like any of the stock airplanes in MSFS, or indeed any of the add-ons so far. This plane is a handful, and has virtually no safety margins built into it - or instruments for that matter. It's just you and the unkind forces of nature... Visually it's pretty nice. There are some glitches I've noticed when using external camera (wing warping controls cause the wings to do something they shouldn't be able to!) which I'm sure will be quickly fixed up and doesn't detract from the experience. Flying it from the cockpit is extremely enjoyable - surprisingly, this actually actually offers a near-unobstruct-
ed view in most directions, since there's very little airplane to speak of between you and the sim world (just a sparse wooden frame and a pair of warping canvas wings). Doing anything in this airplane feels like an accomplishment unto itself, so even short flights are very rewarding. Yes, you will be fighting seemingly unstoppable oscillations during flight with near-inadequate controls - but that is exactly the correct behaviour. Flying a straight line for even a few seconds is a real feat for this one. In short - if you love early aviation, or just want something really different in your sim - I think this Bleriot is a must-have!
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nice but a small display bug in exterior view (we see a small green bar and the bottom of a text) Jolie mais on voit un petit bug d'affichage en vue exterieur (on voit une petite barre verte et le bas d'un texte)
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Frederic
scène fluide et bien modélisée, développeur réactif en cas de difficulté.
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quelques difficultés d intégration a ORBX, mais scène fluide
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très sympa comme destination, scène fluide et s intégrant bien a orbx
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