• JOHN DOWSON - FSUIPC6 FOR P3DV4 & 5
  • JOHN DOWSON - FSUIPC6 FOR P3DV4 & 5
  • JOHN DOWSON - FSUIPC6 FOR P3DV4 & 5
  • JOHN DOWSON - FSUIPC6 FOR P3DV4 & 5
  • JOHN DOWSON - FSUIPC6 FOR P3DV4 & 5
  • JOHN DOWSON - FSUIPC6 FOR P3DV4 & 5
  • JOHN DOWSON - FSUIPC6 FOR P3DV4 & 5
  • JOHN DOWSON - FSUIPC6 FOR P3DV4 & 5
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04/15/202013240
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WIDEFS7 works with this product.
Existing 
WIDEFS7 registrations are valid with FSUIPC6! 

FSUIPC6: Flight Simulator Universal Inter-Process Communication (for Prepar3D V4 & V5 only)

FSUIPC6 is an add-in for Prepar3D Versions 4 & 5 which provides an interface for other programs to read and write all sorts of pertinent data relating to the simulation, and in many ways even to control the actual process itself.

It is an essential ingredient in many add-on FS programs, and, in fact, may be installed on your system by any one or more of them already. For most such programs you do not need to actually purchase FSUIPC6. That deal, for their access, will often have been already done by the add-on program makers.

But, in addition, FSUIPC6 contains a number of useful features for you, the Flight Simulator user, features that can assist you setting up the best simulation environment and making the best of what you have. It can do this because, by its very nature as an interface program, as a “puller of wires and pusher of switches” on behalf of external applications, it is also in the best position to help you do the same.

To use these additional features you need to register your copy of FSUIPC6 here and obtain an Access Key, which will unlock them.

Facilities provided to the Registered User of FSUIPC include:

Joystick control facilities:

  • Facilities for joystick calibration – specifically, more accurate setting of dead zones and centres.
  • Joystick mapping for multi-engined aircraft throttles
  • Facilities for reverse thrust adjustment on each throttle, or via a separate reverser,
  • Joystick button programming, for any Flight Sim control, including those not available in FS’s own assignment menu.
  • Joystick buttons can also be made to produce key-presses, for instance when this is the only way to control an add-on aircraft panel or other accessory.
  • Joystick button assignments for Project Magenta controls, and for Roger Wilco’s PTT action.
  • Joystick button assignments for use by WideFS clients on Networked PCs.
  • All button assignments programmable separately for press and release
  • Facilities for analogue flap and spoiler setting, with detentes.
  • Facilities for analogue elevator, rudder and aileron trim setting.
  • PFC COM-port connected devices, operating through my PFCcom64.dll driver, can also have their switches and buttons programmed using the same facilities.
  • Capabilities for all of these things to be specific to an aircraft, automatically changing when you change aircraft.

Direct axis assignments

  • Facilities for asignment of any Windows API (not DirectInput) joystick axis to any FS axis control, or sequences of other controls dependent upon axis range and direction of change.
  • Axes can be read as Windows Game controler calibrated values, or direct as ‘Raw’ values for setting specific values.
  • Capabilities for these things to be specific to an aircraft, automatically changing when you change aircraft.

Key press programming facilities:

  • Key-press programming, for any Flight Sim control, including those not available in FS’s own assignments dialogues.
  • FS controls can be sent with fixed parameter, for use in setting specific analogue values.
  • Key-press combinations including TAB, MENU and WIN as extra shifts, for many more assignment possibilities.
  • Key-press assignments for Project Magenta controls, and for Roger Wilco’s PTT action.
  • Key-press assignments for use by WideFS7 clients on Networked PCs
  • All key-press operations programmable separately for press and release, and for specific aircraft or general.

Other features:

  • A page of special Hot Key programmable functions for some special FSUIPC6 actions  such as setting STD altimeter,
  • switching throttle sync on and off, and hiding/viewing the FS message window.
  • an intelligent AI Traffic Limiting option, so that the slider can be higher for more variety but without excessive traffic affecting performance
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Clé d'enregistrement après achat, regardez la page détails de commande dans votre compte client.
ESSAYEZ AVANT D'ACHETER
D'abord téléchargez, puis installez la version démo et vérifier les fonctionnalités !
La version démo est le produit d'installation, il n'y a pas d'autre téléchargement !
TÉLÉCHARGER DEMO
NECESSITE

P3Dv4 (v4.3 and later) and/or P3Dv5 (all versions)

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Commentaires client
FSXCENERY - KPIE ST PETERSBURG-CLEARWATER INTL MSFS
Taylor
Better than the default scenery but I think some more can be done here. The taxiways could use some work. Plus the default push back wouldn't recognize the airline parking spots.
ROSIG2 - JAPAN TOUR, PART 1 + PART 2 - MSFS
Donato
I was allowed to take off as a test pilot - thank you for that ... because I was able to fly two handmade trips where the focus is on flying and not Wikipedia. You can feel the love and commitment with which they were designed every moment. The atmosphere in Tour I can only be described as WOW due to the timesetting, and in Tour II I was simply thrilled by the route guidance through pictures alone - something really new and a VFR according to new standards. The "trimmed to old" style of the pictures creates an exciting atmosphere. It was great fun to find the right route - another WOW! ... and finally fly over Fukushima without being contaminated ;-) I would especially like to mention the extensive possibilities for adjustments to the trips, all of which are excellently explained in the illustrated instructions provided, making this a useful "manual" for ALL bush trips. By the way, the links to suitable freeware add-ons for the Japan II Trip given in the instructions are a MUST in my opinion!
ASIAN AIRPORTS - SEOUL GIMPO RKSS P3DV5
Niels
Scenery itself is okay, not too detailed but it performs very well. Conclu-
ding, this scenery is for everyone who wants an airport that is rather bland and not anywhere near Flytampa niveau but way better than any other payware RKSS.
BREDOK3D - BOEING 737-MAX MSFS
Jan
Overall impression after purchase? 1. I didn't review the VC but I was very disappointed. The quality is absolutely shocking compared to the basic one for the A320 !!! I tried to replace it with a team for the A320, but I didn't succeed. So far, I haven't done a single flight with this aircraft, because it's a completely confusing cockpit and I've lost my taste. In the beautiful real world of MSFS, a graphically crafted cast with such a cockpit, graphically a few years back, is a great disgrace !!! Update pls :-( 2.The beautiful workmanship of the model itself, in terms of the view from the outside, has no flaws !! Good work! 3.I will get to the properties during the flight a little later, until it is possible to modify the VC in any way, because this is not really possible yet. Graphically about xy year back.
FABIO MERLO - FLIGHTCONTROLREPLAY PROFESSIONAL EDITION FSX P3D MSFS
fabrice
very good idea is software, but unfortunately causes the game to crash directly on opening so impossible to use. I advise to wait for the updates before buying it
JUSTSIM - EDDS - STUTTGART AIRPORT MSFS
Manuel
Stars, Sids, ILS, Vor approach are missing. This is really a pity. Hope an update will close this gap !
FSXCENERY - KSFB ORLANDO SANFORD INTERNATIONAL AIRPORT MSFS
Taylor
Not bad but the ramp is sloppy. The markings around the jetways need a lot of work.
AEROSOFT - BRATISLAVA M. R. STEFANIK AIRPORT P3D4-5
Juraj
This is the third Aerosoft scenery P3DV4.5+ scenery from a talented developer Pavel Moroz and I must say is one of the best provided with the complexity and details. I also own LZKZ Kosice and LZTT Poprad Tatry which are very good quality too. Stefanik LZIB airport is modeled with all the details and corresponding to reality. A big surprise was for me how is the city of Bratislava modeled with many of detailed buildings and it reflects the big development boom, so this very big plus. Some big texture will need optimization in some complex buildings but I am sure the author will do that in the next update. I am pretty sure that we will see this complex scenery in MSFS2020 too and expecting new airports in the surrounding area.
AEROSOFT - BRATISLAVA M. R. STEFANIK AIRPORT P3D4-5
Duarte
gret scenery worth every penny and you get the city as well we need somethin in ukraine now
AVIAJAM PRODUCTION - NIZHNY NOVGOROD LANDMARKS MSFS
Alexei
Very cool Kremlin! By the way, I found Russian cars on the territory of the Kremlin and a tank!
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