PERU NORTH & LIMA 2004
PERU NORTH & LIMA 2004
EUR 30.94 incl. VAT
EUR 26.00 excl. VAT 
$
£
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  • PERU NORTH & LIMA 2004
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AVAILABLE SINCE: .
01/09/2004672
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If you previously purchased PERU NORTH & LIMA 2002 at simMarket, you are entitled to the special upgrade price of EUR 15.47 incl. VAT (13.00 excl. VAT) only. NOTE: The special upgrade price will be awarded automatically, therefore you must be logged into your same account used to purchase the previous version! If in doubt contact simMarket support first! NO REFUNDS GIVEN!
News:
Photo Terrain Scenery for FS2004:
Lima, Trujillo, Iquitos, Pucallpa and Chimbote
Peru North and Lima SRTM Mesh terrain with LOD9 (Real elevations)
Kuelap Ruins in Chachapoyas
Marriot Hotel in Lima
ATC in Towered airports
New Cajamarca Runway with 2500 x 45 Meters.

 

The Scenery Perú  for  Ms. Flight Simulator 2004 offers to virtual pilots the possibility of flying through "25 airports" and "55 aerodromes", exploring the tourist and geographic marvels of Peru.

The Scenery is virtual, in other words, is a copy of the Peruvian territory. The Scenery includes the cities and towns of Peru. To find the airports and Aerodromes visually, you can locate those following the course of the more important rivers and highways such as the "Pan Americana" among others.

The Scenery Peru North and Lima v2.63 is NOT compatible with previous Flight Simulator versions due to the scenery uses the new Fs2004 scenery codes and FS2004 programming techniques.

The scenery uses Exclude that are included in the BGL scenery file, that serve to delete the default FS2004 scenery under the Scenery Peru North & Lima area, to avoid the duplication of Runways, buildings and 3D objects.

The scenery incorporates more than 146 Flatten Swith into the scenery files BGL, making unnecessary the modification of the FS2004 SCENERY.CFG file, these Flatten Switches serve to flatten small areas under Airports, cities and towns.

All the 3D objects and buildings uses the FS2004 night lighting techniques, making the scenery more realistic.

The scenery is on top of the Peru North and Lima Mesh Terrain (Digital elevation Model DEM - SRTM), making more realistic the scenery.

The Airports and Aerodromes were designed with Peruvian Aeronautic Diagrams, that have the latest updates like runway extensions and  improvements in some Airports and Aerodromes.

I have respected the geographic coordinates and elevations of the Navaids and runways. The true coordinates, heading, lenghts and elevations of the runways are officials and the landing approaches are the same that are included on the JEPPESEN and AIP charts. Some FS2004 airports aren't placed on the true geographic coordinates nor the true runway headings.

The roads, rivers, lakes, cities and towns, are over the Mesh Terrain, in other words the roads climb and descend the mesh terrain contour, the rivers descend by the valleys, the lakes, lagoons, cities and towns are on top of mountains. The coast lines are more accurate and smooth than the FS2004 coastlines.

The airport terminals and the building use the FS2004 styles, the buildings have several kind of textures, windows, roof styles and various shapes.

The Collique aerodrome is located in the real position, the north zone of the Lima city now have the real height due to the Peru North & Lima Mesh Terrain files.

The scenery includes more than 100 buildings in the Lima area with the FS2004 styles.

The scenery roads have different designs according to the Peruvian geographic area, in the coast the roads have asphalt with center lines, in the andes and jungle the roads have concrete with center lines, and in some cases the roads have dirt.

The scenery roads show from 2 lanes to 10 lanes in the express ways, furthermore have the true width due to the FS2004 default roads have 30 meters of with. 

The rivers have the true width and colors, due to the FS2004 rivers have 10 meters of width and some have dirt colors.

All the default FS2004 airports and Aerodromes have been replaced by the Scenery Peru North & Lima v2.63 to assure the higher accuracy in the geographic coordinates, heading and elevation in the Airports and Aerodromes, which now have more illumination and are updated with the latest Aeronautical information.

The SRTM Mesh terrain corrects the elevations of the entire Peru North & Lima scenery from Lat: 2* 0' 0" S to Lat: 13* 0' 00" S by the south.

The scenery uses pictures  on BMP format with 16 bits to give more realism to the terrain and 3D objects.

The scenery includes:

  • The(35) Peru north and Lima NavAids like (VOR,NDB and ILS) with the true covering the start from 150 Nautical miles to 200 Nautical Miles, includes the new Jaen VOR.
  • The Peruvian topography, the coastlines with great detail, the Andes mountains, the jungle, deserts, lagoons, snow picks, tablelands, etc.
  • 3D objects like bridges, buildings, antennas, trees, static planes and more.
  • The scenery has more than 100 buildings in the Lima area with the FS2004 styles.
  • The new Jaen Airport with 2400x45 meters totally with asphalt.
  • Frequencies, positions and updated airport information, which are included in the electronic manual in WORD format and TXT format, for print it if you want.
  • Lima, Trujillo, Iquitos, Pucallpa and Chimbote PhotoTerrain scenery, designed from LANSAT Satellite pictures with a resolution of 4.8 meters x pixel.
  • Peru North and Lima SRTM Mesh Terrain with LOD9 (78 Meters)
  • Kuelap Ruins in Chachapoyas
  • Marriot Hotel in Lima
  • ATC in Towered airports
  • New Cajamarca Runway with 2500 x 45 Meters.

The scenery has 3 purposes:

  1. The Scenery is professional, can be used by professional pilots or by virtual pilots.
  2. Can be used for  recreation  to fly by Peru and know it of a  never possible way.
  3. Can be used to make virtual turism, you can fly by  Peru and know all its tourist attraction, from a never possible perspective, you can see volcanoes, deserts, rivers, harbors, peninsulas, cities and towns. 
     
THE MOST IMPORTANT AIRPORTS CORPAC
Jorge Chávez Intl. airport. * Tumbes airport. *
Talara airport. * Piura airport. *
Chiclayo airport * Trujillo airport.*
Arequipa airport Tacna airport.
Iquitos airport * Pucallpa airport.*
Cuzco airport Andahuaylas airport.
Ayacucho Airport Ilo airport
Juliaca Airport Pto. Maldonado airport
Pisco Airport Tarapoto airport. *

System requirements:
Pentium III 400 Mhz
256 Mb de RAM
3D Video Card with 32 MB of Memory.
600 MB of Hard Disk space

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DELIVERY METHOD
DIRECT DOWNLOAD
FILESIZE
1 x 173MB + 1x248MB
REGISTRATION KEY
This product does not have a registration key, you can simply execute the downloaded file to install
REQUIREMENTS
FS2004
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Customer Reviews
SIERRASIM SIMULATION - SEGU JOSE JOAQUIN DE OLMEDO INTERNATIONAL AIRPORT P3D
Zsolt
There is hardly a single airport I have not yet visited during the past few months and it was last week when I was thinking about conducting a series of cargo flights from Europe to South America. My plan was to fly from Amsterdam to Miami and then down to either Santiago or Buenos Aires. In the middle of the first leg, in order to kill some time over the Atlantic, I was watching a few video documentaries, including one on the wildlife of the Galápagos Islands. The researchers took off from Guayaquil and this gave me the inspiration. I said to myself, how great it would be if someone made the airport available. A few days later - guess what - it appeared in Simmarket! M-
y latest Sierrasim purchase - their top quality Stewart International Airport - grew on me instantly and I was sure I would fall in love with this one too. I was right! For the sake of testing, I took the KLM 747 freighter which I left in Miami earlier. Fir-
st of all, how cool is that Sierrasim took the time adding not only the airport but also the surroundings! I love when developers offer more than just an airport, it is always a plus, something I consider a nice gesture. All the major landmarks of Ecuador's second city are included, those familiar with the area will really feel home when approaching either runway, be it 03 or 21. As for me, I prefer 21 for the sake of sightseeing but both have something cool to offer. Approaching 03 you overfly the city while arriving onto 21 you cross the Daule and the Babahayo rivers. Add a bit of a sunrise or sunset to the equation, spice it up with a gathering thunderstorm, and you get the perfect philtre for catharsis: the whole approach becomes a euphoric experience of sheer amusement. Guayaquil must be a wonderful city in real life too, given its spectacular geographical location. The photo scenery is yet another lovely addition that is much appreciated, very nicely done with true-to-life colours, blending smoothly and seamlessly into the surrounding scenery. The product left me speechless, period. I could easily identify the buildings when compared against the video I was referring to earlier, the modelling is superb and so are the textures. All the buildings come with PBR of course as is the norm these days. I love the inclusion of 3D grass and I always emphasize how important it is. Not all developers understand it and many prefer not to bother adding them, therefore, I am grateful for those who do. I also love the oil patches on the apron which makes it very life-like. The textures throughout the airport are excellent, both ground and building wise, day and night. The same can be said about dynamic lighting too. The scenery certainly takes advantage of SODE, make sure you have it installed.   -
There has been a lot of effort put into this one and it truly shows. Just check out those city buildings, those seemingly "secondary" objects, how fine and precisely placed they are. I do care about attention to detail and I can easily spot the lack of it but I can happily report that this is not the case here, Sierrasim went great lengths to deliver a truly remarkable piece of scenery and you will immediately notice it. They once again upped their game, quite a bit. Not that their previous releases - La Nubia (SKMZ) and Stewart International (KSWF) - were anything short of incredible but Guayaquil is undoubtedly the new flagship and I can't help but raise my glass to the developer. Another South American masterpiece to please us and slowly but steadily this once empty corner of the flight simulation world comes alive with more and more superb destinations to visit. When it comes to stars and rating, it's another fiver from me guys, go and get it! This review is based on the P3DV4 version of the product. Bie-
nvenido a Guayaquil!  
PILOT EXPERIENCE SIM - PESIM BORDEAUX MERIGNAC LFBD P3D4 P3D5
Charles
Merci pour cette magnifique scène et heureusement que Aero3d a fait une vidéo car cela m'a donné envie de la prendre!
RFSCENERYBUILDING - LJLJ LJUBLJANA INTL P3D5
tedias
Finally a beautiful destination from Slovenia perfectly recreated! Thank you RFSB!
CARENADO - PA-34 200T SENECA II FS2004
Carlos
Excellent model. Very good craftsmanship, good performance. -
Only two tidbits is a lack of a 2D panel (hard to practice IFR without being able to drag the outside view down), and the props can be a bit annoying sounding when in outside view. No prop sync on the Seneca?
AVIATOR - AVIATOR FOR X-PLANE 11
frank arne
I find it to be very good, i use it with Rotate MD80, and Toliss A321, im going to use this on a second screen either beside my 43 inch or above.
FS2CREW - ULTIMATE GROUND CREW X - FSX P3D
Leif Helge
the best add-on program for FSX. no problems to use and it is completely stable. Finally, there are manufacturers of software products that provide the customer with the full package of good products. FSCREW Delivering the best program to fsx, they understand that the customer wants a user friendly and stable product,
MK-STUDIOS - DONEGAL P3D
Michael
I live locally in the area, very happy at how its portrayed in the sim
AVIATOR - AVIATOR FOR X-PLANE 11
Michel
You are better be an very good enable analystic programmer on computer to install this product.
DIGITAL DESIGN - LYON-SAINT EXUPERY P3D
Cédric
This scenery is really beautiful. There are a lot of details everywhere and most of the terminals have transparent windows. But I give 5/5 (I would say it's more a 4.5/5) for one thing: the satellite where low cost aircrafts arrive (parking J and L) is not modelled with transparent windows while the regional terminal (which is similar) is modelled completely. And that's too bad because you can see this location from an airplane while the insides of the TGV station, that has been modelled completely, is not visible from the airport.
ACO DESIGN STUDIO - TAIWAN SONGSHAN INTL AIRPORT P3DV4
CHIH HUNG
Simply Amazing! Best Scenery for P3Dv4 I ever seen! Very professional level of work from ACO Design Studio Team. Love it form the first start! I'm flying almost every week from Songshan Airport to Kaohsiung. This is a jewel in P3D world. Absolutly worth every cent. I hope the next airport from ACO Design Studio will be Fengnian Airport and Penghu Airport. Great job guys! Cheers!
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