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01.01.20152068
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PETE DOWSON - FSUIPC4
PETE DOWSON - WIDEFS7

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FSUIPC4: Flight Simulator Universal Inter-Process Communication (FSX and Prepar3D version)

FSUIPC4 is an add-in for Microsoft Flight Simulator X which provides an interface for other programs to read and write all sorts of pertinent data relating to the simulation, and in many ways even to control the actual process itself.

It is an essential ingredient in many add-on FS programs, and, in fact, may be installed on your system by any one or more of them already. For most such programs you do not need to actually purchase FSUIPC4. That deal, for their access, will often have been already done by the add-on program makers.

But, in addition, FSUIPC4 contains a number of useful features for you, the Flight Simulator user, features that can assist you setting up the best simulation environment and making the best of what you have. It can do this because, by its very nature as an interface program, as a “puller of wires and pusher of switches” on behalf of external applications, it is also in the best position to help you do the same.

To use these additional features you need to register your copy of FSUIPC4 here and obtain an Access Key, which will unlock them.

Facilities provided to the Registered User of FSUIPC include:

Joystick control facilities:

  • Facilities for joystick calibration – specifically, more accurate setting of dead zones and centres.
  • Joystick mapping for multi-engined aircraft throttles
  • Facilities for reverse thrust adjustment on each throttle, or via a separate reverser,
  • Joystick button programming, for any Flight Sim control, including those not available in FS’s own assignment menu.
  • Joystick buttons can also be made to produce key-presses, for instance when this is the only way to control an add-on aircraft panel or other accessory.
  • Joystick button assignments for Project Magenta controls, and for Roger Wilco’s PTT action.
  • Joystick button assignments for use by WideFS clients on Networked PCs.
  • All button assignments programmable separately for press and release
  • Facilities for analogue flap and spoiler setting, with detentes.
  • Facilities for analogue elevator, rudder and aileron trim setting.
  • PFC COM-port connected devices, operating through my PFCFSX DLL driver, can also have their switches and buttons programmed using the same facilities.
  • Capabilities for all of these things to be specific to an aircraft, automatically changing when you change aircraft.

Direct axis assignments

  • Facilities for asignment of any Windows API (not DirectInput) joystick axis to any FS axis control, or sequences of other controls dependent upon axis range and direction of change.
  • Axes can be read as Windows Game controler calibrated values, or direct as ‘Raw’ values for setting specific values.
  • Capabilities for these things to be specific to an aircraft, automatically changing when you change aircraft.

Key press programming facilities:

  • Key-press programming, for any Flight Sim control, including those not available in FS’s own assignments dialogues.
  • FS controls can be sent with fixed parameter, for use in setting specific analogue values.
  • Key-press combinations including TAB, MENU and WIN as extra shifts, for many more assignment possibilities.
  • Key-press assignments for Project Magenta controls, and for Roger Wilco’s PTT action.
  • Key-press assignments for use by WideFS7 clients on Networked PCs
  • All key-press operations programmable separately for press and release, and for specific aircraft or general.
  • A page of special Hot Key programmable functions for some special FSUIPC4 actions, such as clearing the weather, setting STD altimeter,
  • switching throttle sync on and off, and hiding/viewing the FS message window.
  • an intelligent AI Traffic Limiting option, so that the slider can be higher for more variety but without excessive traffic affecting performance

Assorted ‘fixes’ and improvements, including:

  • Extending the FS aircraft battery life, when the engines aren’t running to maintain them. This seems to be very useful still, as none of the default aircraft, at least, yet have true APU simulation nor external power connections.
  • Synchronising the FS clock seconds (and minutes, within reason) with the PC it is running in, so that it doesn’t lose or gain time when running at normal simulation speeds.
  • Optional addional FSX menu items for loading Flights and Plans from any folder.
  • Removing unwanted spikes from main aircraft controls (as generated, for instance, by some panels).

Many weather filtering options:

  • Too numerous to mention here, and not all fully useful yet due to FSX problems which will be resolved in due course. Please keep an eye on the Support Forum, where developments will be announced.
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REGISTRIERUNGSSCHLüSSEL
Den Registrierungsschlüssel erhalten Sie nach dem Kauf. Bitte schauen Sie in ihrem Kontobereich unter Bestellungen nach
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Bitte zuerst herunterladen und installieren um die Funktionalität zu überprüfen!
Die Demo-Version ist das zu installierende Produkt.
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ANFORDERUNGEN
FSX, Prepar3D 1.4, Prepar3d V2, Prepar3d V3.x
Kunden die dieses Produkt gekauft haben, haben auch diese Produkte gekauft
Kundenrezensionen
DRZEWIECKI DESIGN - MOSCOW LANDMARKS MSFS
Aleksandr
This is scenery very good. I advise everyone. there are also all the airports of the Sheremetyevo
TAXI2GATE - BRATISLAVA LZIB FSX
Nigel
Brilliant scenery with lots of detail; excellent performance in FSXA and Dx-10 even with detailed addon aircraft. Well done Taxi2gate!
NEMETH DESIGNS - AEROLITE 103 MSFS
Tom
I love this plane. It is good looking and well detailled. Ideal for "low and slow" sightseeing. It flies well. The package comes with many liveries and a small but clear manual. I certainly can recommend this plane.
TABURET - DENVER MSFS
Andres
I wasn't always 100% happy with the Taburet city addons in the past. Also because I'm quite picky. For the new MSFS I decided to give it another try and wow I don't regret it! The downtown landmark buildings & arenas are all present and the textures blend in perfectly. Former issues with non-aligned roads and buildings seem fully solved. Furthermore, I couldn't measure any serious impact on frames. Well done!
CARENADO - S330 FSX P3D
thomas
first of all, i have purchased the 360 before the 330. The 360 is very good in all aspects, but i prefer the tail configuration of the 330. I was concerned about FPS because of no LIGHT-Version as is was available for the 360, but no problem at all. Textures, Sound are top notch, the FDE reasonable, slightly better then the 360. The virtual cabin ist great. Overall a great package. It would not be Carenado, if a little blunder spoils the joy. The lower cuff of the yoke is somehow mis-alligned, so there is a hole in the cockpit floor where you can see the ground.
PROJECT MAX - WAMM SAM RATULANGI MANADO FSX P3D4-5
Lee
Wow!! What a nice little scenery!! My advice? Go and get it !!! This is perhaps one of the nicest little sceneries I have seen for some time. Ok, it's not FLYTAMPA or FLIGHTBEAM, but it is a well put together little scenery that has all the things you would expect to see in P3Dv4 and 5 - Dynamic Lighting, well positioned and created, good ground textures, lovely taxiway lighting and some nice little touches - Fire Engines in their station, Airport location written on the Control Tower, numerous cars, signs and other bits and pieces to enhance the product and it fits in quite well with the surrounding scenery too! And perhaps the best part? It's only 6 Euros!! It's worth twice that in my opinion. At a time when many of us complain about products for Flight Simulation that are often just a bit overpriced, this is a real STEAL! My first encounter with Project MAX, but if this is what they are capable of, then I cannot wait to see what they produce as their skills get better and they bring more stuff to the market. Well done guys! Can't praise this enough! Check out my video review on my YouTube channel this coming weekend (VirtualAirline-
Pilot channel - 29NOV'20) DISCLAIMER - I am not associated with Project MAX and my review is my own unbiased opinion. Rev-
iew System - Prepar3Dv4.5 running on an Intel i9-9900k Overclocked CPU; 32GB Ram; 1TB Samsung SSD; GeForce GTX 2080Ti 11GB Video; Windows 10 64-bit Home Edition. Lee James - West Sussex UK
DRZEWIECKI DESIGN - RJAA TOKYO NARITA P3D4.4-5
Devin-Scott
BRAVO! If you've been to Tokyo's Narita Intl in real life, you will not be disappointed. The AI works very well with some tweaks to airline gate assignments based on personal experiences during many visits to this airport. Very good detail with very little impact to performance. Even if it wasn't on sale, I'd gladly pay the normal price.
FSWIDGETS - GMAPHD FOR WINDOWS
Manfred
Macht genau was es soll , einfach zu bedienen . Ist das Geld wert , würde ich mal sagen
AZURPOLY - LFTH TOULON HYERES AIRPORT MSFS
Jose
Outstanding! Looks beautiful and performs well. This is certainly one of my favorite airports. It's right up there with Saint Martin.
PERFECT FLIGHT - FS APPROACHES – ITALY MSFS
Ugo
at the end are only the flight plans for IFR approaches in most of italy airports. But the jepsenn charts are bad copy of documents of 1992, 30 years ago!!! Many airports are different with different approaches, runaway length incorrect, new runaway...... I don't think it's price is correct for what you buy
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