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MCDONNEL DOUGLAS AV8B II HARRIER FOR P3D V5.X

€ 0.00
MCDONNEL DOUGLAS AV8B II HARRIER FOR P3D V5.X

MCDONNEL DOUGLAS AV8B II HARRIER FOR P3D V5.X

SIM SKUNK WORKS

Details

  • Edité par

    SIM SKUNK WORKS

  • Vendu par

    SIM SKUNK WORKS

  • Taille
    162.99MB
  • Langue
    English
  • Disponible depuis
    2020-04-28
  • PID
    13297
  • Description

    VERSION 5.X RELEASE NOTES:

    1. Compatible with vACMI (required to have weapon working)
    2. Air to Air weapons: AIM9-L and gun
    3. Air To Ground weapons: MK82 SE, MK83, GBU 12
    4. Projected Moving Map Display, it uses real maps
    5. Internal model and externl model has been revisited making it much more eye-candy with new texture set.
    6. Sound set completely redone sampled from real.
    7. Several other minor enhancements.
    8. It can be used with vACMI into JoinFS multiplayer net
    9. NOTE: vACMI is required, which is free

    VISUAL MODEL CHARACTERISTICS

    Highly detailed external model, fully animated

    Highly detailed 3D internal model, fully animated

    Equipped with 3D lights system, both internal and external.

    High quality external/internal textures, bump, specular mapping and backing.

    Italian, Spanish an USA liveries provided

    Light weight, frame rate friend model

    Cames in two configurations: 'SOLO' and 'UBUNTU' optimized for multiplayer sessions.

     

    FLYING CHARACTERISTICS

    SSW Harrier is a not conventional model, it can be considered both a wing-borne and a jet-borne aircraft model since it can take-off and land using wing-lift or using engine nozzle vectored thrust.

    To implement such not conventional characteristics was a challenge but we believe to have obtained a  behaviour very close to real as witnessedby real pilots and real former Harrier pilots.

    Transition flight from jet-borne to wing borne and viceversa is surprisingly smooth, all typical vertical or short types of takeoff and landings can be performed with a very high degree of realism

    SSW Drag coefficient concept implementation:

    As known FSX has several limitations, one of these is that is not expected a model can change his shape during the flight (except for flaps surfaces et similar), then there is no possibility to dynamically change the drag coefficent. The static drag coefficient is stored either on .air or aircraft.cfg file thas is read once when the model itself is loaded into memory and cannot be changed easily, or at least in a documented way. SSW has developed a C/C++ .dll module that overrides above limitations, from now on our models will have a single .air and a single aircraft.cfg, changing configuration in flight (ie: dropping weapons, tanks) will affect not only the weight, which is already possible, but also the drag coefficient. Since the module behaviour can be easily customized it is also applicable at any type of model.Another step to achieve the max realism possible.

     

    WING-BORNE CHARACTERISTICS

    Flight characteristics have been accurately reproduced, almost all flight conditions: conventional takeoff, climb, cruise, combat, descent and landing are very close to flight tests and performances tables.

    The model has, like in the real plane, the SAAHS (Stability Augmentations And Holding System) that greatly enhances manouverability and departure resistance.

    Flaps are handled by a computer controlled schedule, no flap lever is provided, like in the real airplane user can choose from 3 flap operation modes: CRUISE, AUTO an STO.

    The RR 408 engine combat trust and JPT control have been reproduced.

     

    JET-BORNE CHARACTERISTICS

    All aspects of Harrier vectored thrust flight has been reproduced with an high grade of realism:

    Water injection control, wet/dry RR 408 engine

    Ground effect

    Wind effect

    LIDS (Lift Improuvment Device System)

    Sideslip acceleration with RPS (Rudder pedal shaker) a system to warn the pilot of a sideslip condition

    Computed and displayed hover weight based on air temp, altitude and gross weight, therefore computed fuel quantity permissible on board

    Computed and dispaleyd STO parameters, nozzle STO stop angle, STO nozzle rotation speed, ground roll, etc.

    To enhance the real feeling some random perturbations are injected on the three axes during the hover.

    All of above systems assure an high degree of realism and a great smoothness in the transiction from jet-borne to wing-borne flight and vice versa.

    Requis

    System Requirements:

    Minimum requirements:

        P3D v5.0.0 or newer
        CPU: Intel / AMD multi core 4-8
        8GB RAM (16GB recommended)
        GPU: nVidia with at least 2GB of RAM, DX10/11 compatible. Other GPUs such as AMD Radeon are known to work correctly but are not supported by SSW.
        Windows 10 (is known to work also on WIN 7, but unsupported)
     vACMI (virtual Air Combat Maneuver Installation) must be installed, free download from vACMI/skunkNET site:

    http://94.177.167.28/public/simskunkworks/skunkNET/index.php/vacmi-downloads-p3d-v-4-2-or-later/

    or  by links below:

    - vACMI CORE:  https://www.dropbox.com/s/5nq1n8lupwb663m/SSW-VACMI-Core.Installer-P3DV5-10.0.0.exe?dl=0

    - vACMI OBJECTS:  https://www.dropbox.com/s/x58id5h5h2984p6/SSW-VACMI-Objects.Installer-P3DV5-3.0.0.exe?dl=0

    we cannot guarantee that our models works perfectly on Mac models when run in Windows dual boot even if we have positive experiences on this. In any case will we do our best to support Mac users.

    Avis

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    John

    2022-09-12
    It's a fantastic aircraft to look at. Quite a lot in the cockpit works. It's possible to activate the nozzles so you can hover. BUT - due to some strange problem the aircraft goes into pause after 10 minutes. Then it's just to close the sequense. You can press the "P" key then you have further 5 second before pause again. Further more - it seems almost impossible to get any kind of help. If there were some kind of support so it was possible to fix the issue - I would have given it 5 stars.

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