上海浦东国际机场(Shanghai Pudong International Airport,IATA代码:PVG,ICAO代码:ZSPD),位于中国上海市浦东新区,距上海市中心约30公里,为4F级机场,是中国三大门户复合枢纽之一、长三角地区航空国际东货运枢纽群成员、华东机场成员、华域第一大枢纽机场、门户机场。
Details are amazing, however it occupied 7gb+ VRAM and totally a CPU killer witch means if you want it to be an interactive airport instead of just a fantastic scenery. You better got a graphic card with 10gb+ VRAM on all resolutions. Highly suggested WF studio making a version with lower details and textures and better FPS to make it able to running smooth on mid-end computer.
WF Scenery Studio is simply amazing regarding to profound professionalism!! Bringing in first class, uptodate, textures, originally made for P3D vers.4 - however, because of their intelligent and professional approach to ALL of their work, their first class textures, nevertheless, will fit right into P3D vers.5 as well - and that is without any necessary updates (fees!), whatsoever!! Framerates are kept to a minimum in both vers. 4 and 5, despite usually huge airports, including indeed complex geometry!
Mind you, that those qualities aren't only limited to the current Shanghai Pudong. The exact same success level is also present in for instance: Zhengzhou Xinzheng Intl Airport and Xi'an Xianyang International Airport, etc..
This developer has consistently produced the greatest airports I’ve seen within the Asian region. This developer is getting up there with the likes of the greats, Flytampa, flightbeam, Aerosoft etc.
The airport overall is very nicely modelled with lots of detail for such a huge area. No blurry areas, very nice terminal buildings, good night lighting, all very carefully done.
Too bad really that there are many parts in/around buildings and on ground (grass areas, terminal walls, terminal interiors etc.) where texture flickering can be seen from a bit of a distance. These seem to be modelling/texture layering conflicts which really should have been corrected before release. The flickering disappears when close-up on these positions so it does not ruin the entire experience, however the distance where it becomes visible is too close to overlook it.
Another issue is night lighting: The terminal buildings featuring 3D interior modelling do have very nice subtle night lighting inside with a nice glass effect also at night.
However all other buildings, literally every building on the airport apart from the terminals, features extremely bright window textures as night lighting and always all windows evenly lit with very bright lighting. This makes it look very artificial and not at all life-like. Also the ATC tower interior is fully lit up at night, something that simply wouldn't work in reality and looks very odd even from a distance.
That's a bit of a shame as it is a simple texture issue where the designers didn't put any effort into night textures of most buildings, and made it look very artificial instead of something life-like. It's perfect in the terminal buildings, but bad almost everywhere else.
Both issues could easily have been avoided by just taking a little bit of extra care before release, clean up the flickering and put some effort into the low-definition building's night textures. Everything else is really well done, it's therefore quite a shame that such issues reduce immersion during daytime as well as at night.