BLUEPRINT SIMULATIONS - BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004

BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004

BLUEPRINT SIMULATIONS
EUR 10.99
$
£
¥

Once again we are very proud to offer the most detailed and accurate renditions ever created for the Microsoft Flight Simulator of two of South America’s major airports. Special attention was paid not only to the existing passenger facilities including most recent changes and improvements but also the major changes still underway today. No effort was spared in our attempt to accurately portray the two airports in a way that helps the simulator pilot experience not only the exotic nature of the facilities but also the atmosphere of modernization and transformation that makes them exciting and unique.

SPIM Lima Jorge Charvez

Lima’s airport is challenging in its own right. Thanks to its location on the Pacific Ocean coast, fog and low clouds are the norm making it an ideal place to practice instrument approaches and procedures. Once again, high resolution satellite imagery was used to provide the most accurate backdrop possible. The field was rebuilt including the 11000ft runway and recently refurbished taxiways. The newly completed terminal was rendered as accurately as possible to reflect its unique features with unprecedented level of detail. Special attention was paid to the glass structure, and in the FSX version we offer some of our best reflection effects to date. The brand new freight complex was also included, as were most of the numerous general aviation and military installations in the field.

Scenery Features

  • Custom-made optimized Gmax models of the passenger terminal including the air traffic control tower, the new freight handling facility and most relevant maintenance, military and general aviation within the field boundaries
  • Custom-made, high-resolution textures for all Gmax generated models
  • Custom-made high-resolution ground textures fitted to the runway at its correct location
  • Accurate taxiway and ramp layout including detailed markings and signs
  • Realistic ramp illumination effects, approach equipment and animated radar facility
  • Advanced, custom-made AI mapping file including realistic gate and parking spot layout and airline gate assignments. (A basic AI mapping file without gate assignments is also available.)
  • Two levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including all terminals, the air traffic control towers and general aviation, cargo and maintenance facilities.
    • VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional).

SKBO Bogota El Dorado

Bogota’s El Dorado is without a doubt the most challenging major airport in the world regarding altitude and aircraft performance. Located at 8300ft and completely surrounded by mountains, SKBO will challenge any pilot’s ability to push the aircraft to the very edge of its performance, especially during departure in long-haul operations. In order to accurately portray this airport in FS2004 we had to start by completely re-building the terrain surrounding the city of Bogota using the latest satellite elevation data available to the public and compatible with the simulators. As usual, we used high-resolution satellite imagery painstakingly blended with the surrounding terrain to provide a realistic backdrop. We then re-built the field including its two 12,500 ft runways. Finally, we spared no effort in capturing every detail of the two passenger terminals and the new freight complex which, as usual, we rendered in its finished configuration based on existing structures and artist renditions of the project.

Scenery Features

  • Custom-made, optimized Gmax models of the two terminals, the brand new cargo complex and most other relevant maintenance, military and general aviation facilities within the airport boundaries
  • Custom-made high-resolution textures for all Gmax generated models
  • High-resolution terrain elevation mesh for the Bogota area
  • Custom-made, high-resolution ground textures adjusted to fit accurately the runways on their real-life locations
  • Accurate taxiway and ramp layout including detailed markings and signs
  • Advanced, custom-made AI mapping file including realistic gate and parking spot layout and airline gate assignments. (A basic AI mapping file without gate assignments is also available.)
  • Realistic ramp illumination effects, approach equipment and animated radar facilities.
  • Two levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including all terminals, the air traffic control towers and general aviation, cargo and maintenance facilities.
    • VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional).

Requirements

  • Windows XP or Vista

BluePrint Sceneries are advanced Microsoft Flight Simulator add-ons designed to work properly in today’s average computer. For optimum performance while taking advantage of most scenery features (VERY DENSE scenery complexity setting or above) in FS2004 we suggest the following hardware configuration:

  • Intel Core 2 or Core Duo CPU or better (6400 @ 2 x 2.13 GHz fully tested)
  • 4 GB RAM (fully tested)
  • nVidia 7000 series video processor with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT fully tested). An Intel Core2 Quad and nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (Intel Core2 Quad Q9300 @ 2.50 GHz and nVidia GeForce 8800 GT fully tested).

Please note that default service vehicle models have been used in both versions of the scenery. Nonetheless, due to the large number of them needed to achieve the desired effect, addition of vehicles has by far the most significant effect on frame rates and overall performance of all scenery components. The same, although to a lesser extent, applies to additional (non autogen) trees. A NORMAL scenery complexity setting is required for any BluePrint scenery to be displayed in the simulator. At this level only 50% of the available vehicles will be displayed. (Please note that other nonessential features will not be displayed at this level as described in the scenery features section above). Alternatively the vehicles and/or trees may be removed completely by leaving them out during scenery installation. This is by far the most effective way to improve frame rates and overall performance of this scenery.

read more
Customer Reviews
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Jianan
Good job!作为中国的首都,除了一-
个免费的ZBAD,ZBAA一直-
都没有一个好的精品机场,WF出-
品必属精品,希望后续还有更好的-
中国精品机场
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
MFSG - AOMORI RJSA FSX P3D3-5 MSFS FS2004
Okuzaki
The position of PAPI on the runway 06 side is the position before the extension of the old runway.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
鈴木
it Looks great. The terminal has characteristic detail and i see what's going on inside which is excellent scenery. I will buy it as soon as possible. I just have sent an email for the developer about the eglight taxiway issue and they will give an update soon
SOUTH OAK CO - TRAFFIC IN SIGHT - NORTHEAST USA MSFS
Steve
What a terrific addon, can't wait for the other regions!
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
JD
Great scenery, excellent FPS, beautifully modeled terminals. Could use extra ground clutter around the terminals and particularly the FedEx hub. The blue taxiway lights are WAAAAAY overdone, they are almost blinding on final approach in VR. Overall, I'm happy with the purchase.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
sergei
I won't buy the product until they fix some of these issues. It would be nice to see the tall light post and lighting by the FedEx cargo ramp, and I would like the gas station and subway store modeled since it's on the airport premises.
M. A. REALTURB - REALTURB CAT AREAS GLOBAL FOR MSFS
Nicola
Very good one! Works fine with FSRealistic Pro and it's a great combo!
RKAPPS - FSREALISTIC PRO MSFS
Nicola
Got it on xp11 now also the pro version on MFS2020... Thi-
s is a great add on! A Must have! Very well done rkApps! Thank you
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
your country/region of residence
Newsletter - Stay always up to date!

The New SIMMARKET App

Explore an endless world !

Download App