BLUEPRINT SIMULATIONS - BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004

BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004

BLUEPRINT SIMULATIONS
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Once again we are very proud to offer the most detailed and accurate renditions ever created for the Microsoft Flight Simulator of two of South America’s major airports. Special attention was paid not only to the existing passenger facilities including most recent changes and improvements but also the major changes still underway today. No effort was spared in our attempt to accurately portray the two airports in a way that helps the simulator pilot experience not only the exotic nature of the facilities but also the atmosphere of modernization and transformation that makes them exciting and unique.

SPIM Lima Jorge Charvez

Lima’s airport is challenging in its own right. Thanks to its location on the Pacific Ocean coast, fog and low clouds are the norm making it an ideal place to practice instrument approaches and procedures. Once again, high resolution satellite imagery was used to provide the most accurate backdrop possible. The field was rebuilt including the 11000ft runway and recently refurbished taxiways. The newly completed terminal was rendered as accurately as possible to reflect its unique features with unprecedented level of detail. Special attention was paid to the glass structure, and in the FSX version we offer some of our best reflection effects to date. The brand new freight complex was also included, as were most of the numerous general aviation and military installations in the field.

Scenery Features

  • Custom-made optimized Gmax models of the passenger terminal including the air traffic control tower, the new freight handling facility and most relevant maintenance, military and general aviation within the field boundaries
  • Custom-made, high-resolution textures for all Gmax generated models
  • Custom-made high-resolution ground textures fitted to the runway at its correct location
  • Accurate taxiway and ramp layout including detailed markings and signs
  • Realistic ramp illumination effects, approach equipment and animated radar facility
  • Advanced, custom-made AI mapping file including realistic gate and parking spot layout and airline gate assignments. (A basic AI mapping file without gate assignments is also available.)
  • Two levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including all terminals, the air traffic control towers and general aviation, cargo and maintenance facilities.
    • VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional).

SKBO Bogota El Dorado

Bogota’s El Dorado is without a doubt the most challenging major airport in the world regarding altitude and aircraft performance. Located at 8300ft and completely surrounded by mountains, SKBO will challenge any pilot’s ability to push the aircraft to the very edge of its performance, especially during departure in long-haul operations. In order to accurately portray this airport in FS2004 we had to start by completely re-building the terrain surrounding the city of Bogota using the latest satellite elevation data available to the public and compatible with the simulators. As usual, we used high-resolution satellite imagery painstakingly blended with the surrounding terrain to provide a realistic backdrop. We then re-built the field including its two 12,500 ft runways. Finally, we spared no effort in capturing every detail of the two passenger terminals and the new freight complex which, as usual, we rendered in its finished configuration based on existing structures and artist renditions of the project.

Scenery Features

  • Custom-made, optimized Gmax models of the two terminals, the brand new cargo complex and most other relevant maintenance, military and general aviation facilities within the airport boundaries
  • Custom-made high-resolution textures for all Gmax generated models
  • High-resolution terrain elevation mesh for the Bogota area
  • Custom-made, high-resolution ground textures adjusted to fit accurately the runways on their real-life locations
  • Accurate taxiway and ramp layout including detailed markings and signs
  • Advanced, custom-made AI mapping file including realistic gate and parking spot layout and airline gate assignments. (A basic AI mapping file without gate assignments is also available.)
  • Realistic ramp illumination effects, approach equipment and animated radar facilities.
  • Two levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including all terminals, the air traffic control towers and general aviation, cargo and maintenance facilities.
    • VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional).

Requirements

  • Windows XP or Vista

BluePrint Sceneries are advanced Microsoft Flight Simulator add-ons designed to work properly in today’s average computer. For optimum performance while taking advantage of most scenery features (VERY DENSE scenery complexity setting or above) in FS2004 we suggest the following hardware configuration:

  • Intel Core 2 or Core Duo CPU or better (6400 @ 2 x 2.13 GHz fully tested)
  • 4 GB RAM (fully tested)
  • nVidia 7000 series video processor with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT fully tested). An Intel Core2 Quad and nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (Intel Core2 Quad Q9300 @ 2.50 GHz and nVidia GeForce 8800 GT fully tested).

Please note that default service vehicle models have been used in both versions of the scenery. Nonetheless, due to the large number of them needed to achieve the desired effect, addition of vehicles has by far the most significant effect on frame rates and overall performance of all scenery components. The same, although to a lesser extent, applies to additional (non autogen) trees. A NORMAL scenery complexity setting is required for any BluePrint scenery to be displayed in the simulator. At this level only 50% of the available vehicles will be displayed. (Please note that other nonessential features will not be displayed at this level as described in the scenery features section above). Alternatively the vehicles and/or trees may be removed completely by leaving them out during scenery installation. This is by far the most effective way to improve frame rates and overall performance of this scenery.

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Customer Reviews
SOUTH OAK CO - FS BIRDS - WEST USA MSFS
Jamie
On my first flight out of San Francisco today after loading FS Birds West USA, I noticed a flock of seagulls circling off to the right of the runway next to the water. It made my departure feel so much more realistic and was instantly thankful that I purchased this add-on. I have since purchased the other four FS Birds USA packs and can’t wait to see what little surprises I’ll find flying in the skies of the other regions!
SIMMAN - UBON RATCHATHANI AIRPORT VTUU MSFS
michel
congrats for this amazing scenery !! can't wait for see your next product
SIMMAN - NAKHON PHANOM AIRPORT VTUW MSFS
michel
Amazing scenery! i hope vtct will come soon from you!
COWAN SIMULATION - COWANSIM 500E MSFS
ryan
Fantastic little bird. I have enjoyed its incredible capabilities so far. Good sound and model as well. Nothing I dont like
AEROSOFT - AEROSOFT AIRFIELD PORTA WESTFALICA MSFS
Markus
The feature list says "authentic replica". Unfortunately the runway markings are default, not those of the real airfield. I wouldn't call that authentic. Add-
ed to that the landing T on the signal square is static only, so it will happily indicate the wrong landing direction when windsock point in the opposite direction. And unfortunately the developer hasn't made any effort to place grass runway markings that can be seen from a bit further out such as would be the case in reality. You only get the blurred ones part of the base aerial imagery. Gra-
nted, there is some decent modelling to be found and the price is low. But the items mentioned above still make this a low effort job I cannot recommend. I wish Stairport would finally start to up their game and produce sceneries that are more accurate and feature rich.
THE SECRET STUDIO - KLIA INTERNATIONAL AIRPORT WMKK MSFS
Jung
Only wmkk paid scenery. Defo worth it when there is sale. lighting seems great, buildings are realistic
INIBUILDS - INIBUILDS BF 108 TAIFUN MSFS
Matthew
Absolutely superb aircraft. It blew me away with the level of detail and accuracy for the price!
VUELOSIMPLE - NTTB BORA BORA MOTU MUTE AIRPORT MSFS
Ian
The best version of Motu Mute (Bora Bora) Airport currently available (far better than the much more expensive one on the MSFS Marketplace). I especially like the flags that hang naturally and just the general feeling of the airport. Well done! Note - since Sim Update 12, one of the parking places is overgrown with trees and bushes, and aircraft parked there get stuck, so it's necessary to exit the sim and restart at a different parking place.
MLD SCENERY - LRIA - IASI INTERNATIONAL AIRPORT MSFS
Alex
foarte fain realizat. Asteptam si alte aeroporturi romanesti pentru MFS2020
AREZONE-AVIATION SOUNDSTUDIOS - CESSNA 337 SKYMASTER HQ SOUNDSET MSFS
Johnny
Love it sounds great, installed exactly per instructions
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