BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
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  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
  • BLUEPRINT - SKBO & SPIM - BOGOTA & LIMA FS2004
上架日期: .
09/30/20094008

Once again we are very proud to offer the most detailed and accurate renditions ever created for the Microsoft Flight Simulator of two of South America’s major airports. Special attention was paid not only to the existing passenger facilities including most recent changes and improvements but also the major changes still underway today. No effort was spared in our attempt to accurately portray the two airports in a way that helps the simulator pilot experience not only the exotic nature of the facilities but also the atmosphere of modernization and transformation that makes them exciting and unique.

SPIM Lima Jorge Charvez

Lima’s airport is challenging in its own right. Thanks to its location on the Pacific Ocean coast, fog and low clouds are the norm making it an ideal place to practice instrument approaches and procedures. Once again, high resolution satellite imagery was used to provide the most accurate backdrop possible. The field was rebuilt including the 11000ft runway and recently refurbished taxiways. The newly completed terminal was rendered as accurately as possible to reflect its unique features with unprecedented level of detail. Special attention was paid to the glass structure, and in the FSX version we offer some of our best reflection effects to date. The brand new freight complex was also included, as were most of the numerous general aviation and military installations in the field.

Scenery Features

  • Custom-made optimized Gmax models of the passenger terminal including the air traffic control tower, the new freight handling facility and most relevant maintenance, military and general aviation within the field boundaries
  • Custom-made, high-resolution textures for all Gmax generated models
  • Custom-made high-resolution ground textures fitted to the runway at its correct location
  • Accurate taxiway and ramp layout including detailed markings and signs
  • Realistic ramp illumination effects, approach equipment and animated radar facility
  • Advanced, custom-made AI mapping file including realistic gate and parking spot layout and airline gate assignments. (A basic AI mapping file without gate assignments is also available.)
  • Two levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including all terminals, the air traffic control towers and general aviation, cargo and maintenance facilities.
    • VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional).

SKBO Bogota El Dorado

Bogota’s El Dorado is without a doubt the most challenging major airport in the world regarding altitude and aircraft performance. Located at 8300ft and completely surrounded by mountains, SKBO will challenge any pilot’s ability to push the aircraft to the very edge of its performance, especially during departure in long-haul operations. In order to accurately portray this airport in FS2004 we had to start by completely re-building the terrain surrounding the city of Bogota using the latest satellite elevation data available to the public and compatible with the simulators. As usual, we used high-resolution satellite imagery painstakingly blended with the surrounding terrain to provide a realistic backdrop. We then re-built the field including its two 12,500 ft runways. Finally, we spared no effort in capturing every detail of the two passenger terminals and the new freight complex which, as usual, we rendered in its finished configuration based on existing structures and artist renditions of the project.

Scenery Features

  • Custom-made, optimized Gmax models of the two terminals, the brand new cargo complex and most other relevant maintenance, military and general aviation facilities within the airport boundaries
  • Custom-made high-resolution textures for all Gmax generated models
  • High-resolution terrain elevation mesh for the Bogota area
  • Custom-made, high-resolution ground textures adjusted to fit accurately the runways on their real-life locations
  • Accurate taxiway and ramp layout including detailed markings and signs
  • Advanced, custom-made AI mapping file including realistic gate and parking spot layout and airline gate assignments. (A basic AI mapping file without gate assignments is also available.)
  • Realistic ramp illumination effects, approach equipment and animated radar facilities.
  • Two levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including all terminals, the air traffic control towers and general aviation, cargo and maintenance facilities.
    • VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional).

Requirements

  • Windows XP or Vista

BluePrint Sceneries are advanced Microsoft Flight Simulator add-ons designed to work properly in today’s average computer. For optimum performance while taking advantage of most scenery features (VERY DENSE scenery complexity setting or above) in FS2004 we suggest the following hardware configuration:

  • Intel Core 2 or Core Duo CPU or better (6400 @ 2 x 2.13 GHz fully tested)
  • 4 GB RAM (fully tested)
  • nVidia 7000 series video processor with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT fully tested). An Intel Core2 Quad and nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (Intel Core2 Quad Q9300 @ 2.50 GHz and nVidia GeForce 8800 GT fully tested).

Please note that default service vehicle models have been used in both versions of the scenery. Nonetheless, due to the large number of them needed to achieve the desired effect, addition of vehicles has by far the most significant effect on frame rates and overall performance of all scenery components. The same, although to a lesser extent, applies to additional (non autogen) trees. A NORMAL scenery complexity setting is required for any BluePrint scenery to be displayed in the simulator. At this level only 50% of the available vehicles will be displayed. (Please note that other nonessential features will not be displayed at this level as described in the scenery features section above). Alternatively the vehicles and/or trees may be removed completely by leaving them out during scenery installation. This is by far the most effective way to improve frame rates and overall performance of this scenery.

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使用需求
FS2004
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客户评价
LATINVFR - 西班牙-马德里国际机场 LEMD P3DV4
Anton Pollabauer
This scenery is EXCELLENT. LatinVFR have also done a phenominal job with the surrounding areas. I can recommend this scenery to one and all. GOOD JOB !!!!
RICHER SIMULATIONS - 加勒比天空: 巴巴多斯-格兰特利·亚当斯国际机场 TBPB 2020 FSX P3D
Roland Knöpfel
Very nice and detailed airport/surroun-
ding area which was missing for P3D4 since a long time. The scenery is FPS freindly (even with HD resolution) and it is possible to adjust a few parameters with the easy to understand config tool. Well done.
INDIAFOXTECHO VISUAL SIMULATIONS - TA-4 SKYHAWK "天鹰"攻击机 FSX版本
bruno ferrari
Reccomended for simmers loving agile-fast jets - beautiful/detai-
led visual model and paints - Tacpacked - I give it 4 stars because 5 stars are only for more in-depth simulated systems Aircraft.
FLYTAMPA - 加拿大-蒙特利尔-特鲁多国际机场 CYUL V2 P3D4
Peter Gordon
An excellent airport all round. I especially like it in winter with the snow on the taxiways. It adds that extra touch that makes Flytampa one of the very best.
MK-STUDIOS - 爱尔兰-都柏林国际机场 EIDW P3D4
Peter Gordon
I fly to Dublin often and had been using the old Aerosoft EIDW (patched by iniBuilds) in P3D V4 until MK-Studios Dublin was released. It has been worth it. The modelling is really great. I reserve 5 stars for Flightbeam, etc and its not at that level yet, but MK-Studios are improving with each release.
BGD - BGD - 真实喀什 中国-喀什机场 ZWSH V2 P3DV4
ma zhendong
This airport is exquisitely made. First of all, as a Kashgar, I have a strong hometown plot for this airport, so thank bgd for making it. I hope it can be updated better and better in the future!
BGD - 中国-喀什机场 ZWSH 2011
ma zhendong
This airport is exquisitely made. First of all, as a Kashgar, I have a strong hometown plot for this airport, so thank BGD for making it. I hope it can be updated better and better in the future!
BRIDGE - 中国-北京大兴国际机场 ZBAD P3D
Eric Jeppesen
好! 海星! 大海星! -
大兴大海星! 感谢桥-
哥及其团队对完善中国飞行模拟地-
景插件付出的努力——容乃大,合-
则兴;祖国强大,民族复兴!
BRIDGE - 中国-北京大兴国际机场 ZBAD P3D
wu wenzong
桥哥又一高质量机场,之前的ZU-
UU让我非常满意,这次的ZBA-
D也不例外,希望以后出更多的精-
品插件机场。
BRIDGE - 中国-北京大兴国际机场 ZBAD P3D
chen yu
插件质量一如既往的好,帧数也是-
优化的很好,支持BRIDGE的-
作品!!!!!!!!你好!大兴-
! 你好!未来!
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