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15.04.2020 13240
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WIDEFS7 works with this product.
Existing 
WIDEFS7 registrations are valid with FSUIPC6! 

FSUIPC6: Flight Simulator Universal Inter-Process Communication (for Prepar3D V4 & V5 only)

FSUIPC6 is an add-in for Prepar3D Versions 4 & 5 which provides an interface for other programs to read and write all sorts of pertinent data relating to the simulation, and in many ways even to control the actual process itself.

It is an essential ingredient in many add-on FS programs, and, in fact, may be installed on your system by any one or more of them already. For most such programs you do not need to actually purchase FSUIPC6. That deal, for their access, will often have been already done by the add-on program makers.

But, in addition, FSUIPC6 contains a number of useful features for you, the Flight Simulator user, features that can assist you setting up the best simulation environment and making the best of what you have. It can do this because, by its very nature as an interface program, as a “puller of wires and pusher of switches” on behalf of external applications, it is also in the best position to help you do the same.

To use these additional features you need to register your copy of FSUIPC6 here and obtain an Access Key, which will unlock them.

Facilities provided to the Registered User of FSUIPC include:

Joystick control facilities:

  • Facilities for joystick calibration – specifically, more accurate setting of dead zones and centres.
  • Joystick mapping for multi-engined aircraft throttles
  • Facilities for reverse thrust adjustment on each throttle, or via a separate reverser,
  • Joystick button programming, for any Flight Sim control, including those not available in FS’s own assignment menu.
  • Joystick buttons can also be made to produce key-presses, for instance when this is the only way to control an add-on aircraft panel or other accessory.
  • Joystick button assignments for Project Magenta controls, and for Roger Wilco’s PTT action.
  • Joystick button assignments for use by WideFS clients on Networked PCs.
  • All button assignments programmable separately for press and release
  • Facilities for analogue flap and spoiler setting, with detentes.
  • Facilities for analogue elevator, rudder and aileron trim setting.
  • PFC COM-port connected devices, operating through my PFCcom64.dll driver, can also have their switches and buttons programmed using the same facilities.
  • Capabilities for all of these things to be specific to an aircraft, automatically changing when you change aircraft.

Direct axis assignments

  • Facilities for asignment of any Windows API (not DirectInput) joystick axis to any FS axis control, or sequences of other controls dependent upon axis range and direction of change.
  • Axes can be read as Windows Game controler calibrated values, or direct as ‘Raw’ values for setting specific values.
  • Capabilities for these things to be specific to an aircraft, automatically changing when you change aircraft.

Key press programming facilities:

  • Key-press programming, for any Flight Sim control, including those not available in FS’s own assignments dialogues.
  • FS controls can be sent with fixed parameter, for use in setting specific analogue values.
  • Key-press combinations including TAB, MENU and WIN as extra shifts, for many more assignment possibilities.
  • Key-press assignments for Project Magenta controls, and for Roger Wilco’s PTT action.
  • Key-press assignments for use by WideFS7 clients on Networked PCs
  • All key-press operations programmable separately for press and release, and for specific aircraft or general.

Other features:

  • A page of special Hot Key programmable functions for some special FSUIPC6 actions  such as setting STD altimeter,
  • switching throttle sync on and off, and hiding/viewing the FS message window.
  • an intelligent AI Traffic Limiting option, so that the slider can be higher for more variety but without excessive traffic affecting performance
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P3Dv4 (v4.3 and later) and/or P3Dv5 (all versions)

Kundenrezensionen
SIERRASIM SIMULATION - LA TONTOUTA INTL AIRPORT NWWW MSFS
Jonja
Amazing scenery for the price. The models look great. One small criticism is that there is no interior in the terminal.
FSDREAMTEAM - CHICAGO O'HARE V2 MSFS
Amir
Super nice, updated regularly! night and day difference from the MSFS's "handmade" Premium Edition KORD! Just needs VDGS! :D
ALPINE SIMULATIONS - ABU DHABI CITYSCAPE P3D3-5
Adil
Amazing scenery ! Extremely detailed. should definitely consider buying it !
SIMBITWORLD - A PILOT'S LIFE - CHAPTER 2
Demetrio
It’s the 1st time I review a Sim product. I’m a real life commercial pilot, using the Sim to practice my IFR procedures since training over 10 years. I was hooked with the FSPassenger and since I moved to the P3D4, I only used the Sim to practice some FSLabs A320 procedures, mostly abnormal proc before the real life Sim checks every 6 months :) But with APLV2… I’m back to having this feeling I had in the early days with FSPassengers in FSX. It’s so well thought… I find myself on my days OFF sitting on the computer for hours, practicing new procedures I’m normally don’t in my real job, at random destinations around I might never go to in real life and getting rewarded for it… the feeling of being on the top 50 worldwide -so far-, only makes me want to get to the top 10 ;) and get hired by a 5* I feel with this, the simming days for just practice or for fun without progress in the sim are long gone. Big 5* for me. I hope they continue improving the product adding new features, attracting more simmers to join, that will contribute in making it more challenging and of course, more enjoyable.
DOMINICDESIGNTEAM - VVPQ PHU QUOC INTL AIRPORT MSFS
Viet
One of the most conscientious developer ever. Great job, great scenery!!!
PROJECT MAX - OJAM AMMAN CIVIL AIRPORT JORDAN MSFS
Amr
Never expected to see OJAM for MSFS so picked this up as soon as it came out. Really cool little scenery for a great price, and dev is super responsive. Highly recommend.
PORTALFRAME - EL SALVADOR INTERNATIONAL MSLP MSSS MSFS
Eduard
The development of these two main airports in El Salvador is incredible. The level of realism that Monseñor Romero airport has reached in this scenario is so valuable. On the other hand, Ilopango airport with its military operations, training and private operations very well recreated, since FS9 (if I'm not wrong) no one had dared to develop something so valuable for virtual aviation in El Salvador and the world. Excellent job colleagues. I recommend this product 100%.
RDPRESETS - EHRD ROTTERDAM V2 AIRPORT MSFS
Igor
Excellent product, one of the best for MSFS! Very professional and complex with 0 impact to FPS! Ok, I have to admit that I bought the scenery for error; but when I saw it in MSFS it was a huge surprise! Worth every penny, every cent.
RDPRESETS - EHRD ROTTERDAM V2 AIRPORT XP11
Marek
excellent airport for XP11, great accurate and nice colors!
ROLAND LABORIE - VOUGHT CRUSADER F8-E MSFS
Kent
External model is beautiful...my major beef is that this airplane is ridiculously overpowered. So here is my list of things to make this airplane get a 5 out of 5 stars: - Get engine/flight model parameters correct...not even close currently - Add visual AB effect - Make the default be NO external stores - Add a paint kit - Add a an RF-8A or G variant ...a-
nd BOOM! It's a 5/5.
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