BLUEPRINT SIMULATIONS - BLUEPRINT - KDEN DENVER INTERNATIONAL FS2004

BLUEPRINT - KDEN DENVER INTERNATIONAL FS2004

BLUEPRINT SIMULATIONS
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Denver International (DIA) is the last major airport built from the ground up in the United States, replacing the aging Stapleton airport on February 28, 1995. By surface area, DIA is one of the largest facilities of its kind in the world. It was designed to facilitate and expedite aircraft traffic flow on the ground and in the air thanks to a unique set of runways made possible by the sparse population in the plains just east of the city of Denver. KDEN’s six runways are arranged to enable no less than three simultaneous approaches during reduced visibility conditions regardless of prevailing winds and to practically eliminate runway crossings during taxiing to and from the terminal and other general aviation and cargo facilities. It also features the longest runway of any civilian airport in the US which, at 16,000 ft., enables fully-loaded, large aircraft to take off for long-haul flights from Denver’s 5400 ft. elevation. DIA’s most distinctive feature is the main terminal with its iconic white roof designed to mimic the snow-caped peaks of the Rocky Mountains to the west. Adopting the practical and efficient design typical of newer airports in the US such as KIAD and KATL, DIA’s terminal consists of three remote concourses connected to each other and to the main terminal via an underground tram. This configuration now used in almost every major airport in the world maximizes the number of gates that can be accommodated around each concourse while enabling unrestricted flow of aircraft between them. In addition, the concourses’ modular design will enable easy and affordable growth to accommodate the increasing traffic expected for this centrally-located airport that also serves one of the fastest growing metropolitan areas in the country.

BluePrint Simulations’ Denver International airport scenery depicts the airport as it exists in the fall of 2013 and features highly detailed, full-3D models (BluePrint’s True3D) of the main terminal and three concourses including the ATC tower. It also includes all cargo, general aviation and maintenance facilities within the airport boundaries, all aircraft maintenance and storage hangars being fully three-dimensional and usable. All 3D models feature custom-made, high-resolution (32 px/meter) textures including transparency and reflection effects. The scenery also includes every gate available at each of the three concourses. Each gate is accurately numbered and equipped with a static jetway configured and branded to match current gate usage by every airline serving DIA. Each aircraft parking position is located as accurately as possible based on current satellite imagery of the airport and features realistic ramp markings, illumination effects and a basic parking alignment aid. A set of optional static service vehicles is also included for every gate. An advanced mapping file (AFCAD) enables realistic AI traffic operations. BluePrint’s KDEN scenery also depicts the runway and taxiway complex superimposed on a set of high-resolution, custom-made terrain textures positioned as accurately as it is possible in the flight simulator environment to match official FAA charts and publications. The terrain textures depict seasonal changes and are painstakingly blended with the surrounding terrain to provide a realistic experience during flight in the vicinity of the airport. Runways and taxiways feature accurately placed signs and markings as well as hold-short signs and lighting at every relevant intersection.

  • Custom-made, optimized and fully three-dimensional Gmax models of the entire facility including:
    • One terminal and three concourses
    • The ATC tower
    • Accurately located aircraft parking positions around every concourse and individually customized static jetways at every gate. Static service vehicles (optional) and parking alignment aids at every gate
    • All parking structures adjacent to the terminal
    • A significant fraction of the general aviation, aircraft maintenance and cargo facilities within the field’s boundary
    • Approach lighting fixtures and navigation aid antennae for every runway
  • Custom-made, high-resolution (32 px/meter) textures for all Gmax generated models including transparency effects
  • Custom-made, high-resolution photo real ground textures depicting seasonal changes and carefully blended with the surrounding terrain
  • Accurate runway and taxiway layout, including detailed markings and signs
  • Realistic taxiway and ramp markings and ramp illumination effects
  • Two levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), and most buildings within the field’s boundaries including the terminals, the air traffic control tower and cargo and maintenance facilities
    • VERY DENSE complexity adds detailed instrument approach lighting system models, animated runway intersection lighting, gate parking position alignment aids and optional static ramp vehicles
  • Advanced, custom-made AI mapping file (AFCAD) including realistic gate and parking spot layout as well as airline gate assignments. A basic AI mapping file without gate assignments is also available as an option
  • BluePrint Simulations sceneries are not compatible with FSX default animated service vehicles
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最近的评论:
Rich
*验证产品用户*
12/26/2018
This is really great work by BluePrint as usual. Buildings casting shadows slows frames (as do some other BluePrints) but generally it's worth the $$$$$
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文件大小
33MB
使用需求
FS2004 and all versions of Windows XP, Vista, 7 or 8
Intel Core Quad CPU or better (Q9300 @ 2.50 GHz fully tested)
4 GB RAM (fully tested)
nVidia 9000 series video processor with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 9800 GT fully tested)

Note: No measurable frame-rate degradation was observed using the hardware specified above as “fully tested”.

* BluePrint Simulations sceneries are designed and tested using nVidia GPU’s exclusively. For Current generation video card specifications visit nVidia.com. For ATI video card specifications visit ati.com

Attempting to use Blueprint Simulations KDEN, Denver Intl Airport version 2 scenery with hardware that does not meet the specifications listed above is not recommended. We will offer limited technical support for frame-rate performance related issues if the minimum hardware specifications listed above are not met.

客户评价
LS STUDIO - 中国-南宁吴圩机场 ZGNN FSX P3D4-5
Tang
P3D V4.5在這scenery不能-
使用GSX L2自定義編輯,如使用自定義編-
輯會引致GSX error,還有希望能加入SO-
DE jetway,望能有更新,謝謝-
FSCGAA - 蒙古-乌兰巴托国际机场 ZMCK P3D4-5
Nice scenery! 关于GSX-
找不到AFCAD数据的问题在安-
装9.24补丁后已经被解决了,-
开发老哥牛批!
FSCGAA - 蒙古-乌兰巴托国际机场 ZMCK P3D4-5
Stuart
总的来说做的不错,我电脑配置不-
算高,全部设置调到最高的情况下-
运行也非常流畅,但存在一些小问-
题希望开发者能尽快解决: 1.gate1的廊桥存在接不上-
的情况,貌似是因为出生点靠后了-
一点,将飞机向前挪一点可以解决-
问题。 2.gate4的出生点向右歪了-
一点。 3.贴图分辨率必须要到2048-
以上,否则地面和航站楼的贴图都-
有点糊。 另外航站楼内是没有-
做内部的,不过贴图做的非常好,-
所以整体观感还不错,地面看着很-
舒服,尤其是机场整体的色调处理-
的非常棒。除了机场内部,场外的-
建筑基本也都建模了,开发者还提-
供了一个大面积的卫星地皮,但这-
需要用百度网盘下载,这对于没有-
会员的飞友(比如我)来说不太友-
好,不过它直接安装的文件本身貌-
似也带了一小片卫星地皮,所以那-
个卫星地皮装不装也没太大所谓(-
都是一片绿)。
REDWING SIM - L-1049 '超级星座' 客机 MSFS
尚真
同为四发螺旋桨客机,相比PDM-
G的DC6我觉着整体质量还是比-
较接近的。这款机模操控性较为不-
错;内舱质感略逊于DC6;复古-
的EFB比较方便;各类语音提示-
比较齐全;搭配涂装还做了两套内-
舱;导航可用750导航。 但是-
为啥只给三星呢?因为当你启动发-
动机后会有个尾气烟雾特效,优化-
非常不好,掉帧到个位数,直到飞-
起来后对显卡占用都会高于其他机-
模。
FLYSIMWARE LLC - 塞斯纳 414AW '校长' MSFS
尚真
如果你喜欢Milviz出品的3-
10R,那你也会喜欢这款机模,-
驾驶舱和内舱比较精良。但是75-
0导航插件需要另行购买。
WF SCENERY STUDIO - 中国-北京首都国际机场 ZBAA MSFS
Yuezhi
继香港国际与上海浦东以后又一个-
无与伦比的作品,也希望WF可以-
改进一下停机位的代码,三个作品-
的AI都刷不出来A380,以及-
期待WF的成都双流!
WF SCENERY STUDIO - 中国-北京首都国际机场 ZBAA MSFS
Long
期待已久的首都机场终于来了,建-
模水平和各类贴图素质均有了质的-
飞越,广告和招贴画令真实感飙升-
,如果后续能够加入VDGS则将-
更加完美!价超所值!感谢WF团-
队的付出!
TABURET - 中国道路 MSFS
这么好的插件,为什么不在游戏内-
商城卖呢,请投稿到游戏内商城吧-
,马上购买~~~~~~~~~~-
~~~~~~~~~~~
WF SCENERY STUDIO - 中国-上海虹桥国际机场 ZSSS P3D4
lei
不知道大神是否能考虑升级支持P-
3D5版本,这么好的机场插件,-
不支持V5版本,安装后无法识别-
,不能用太可惜了
SIM SKUNK WORKS - PA200 狂风战斗机 P3D V5
Chun
V5 不能用,机模贴图V5不能正常显-
示,望升级。V5 can't play!lalalalala-
lallala
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