• FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
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07/16/20093834
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Instant Object Maker is an easy-to-use tool for making simple 3D objects for Flight Simulator.

Instant Object Maker allows creating realistic looking objects using photographs or any other images. Simply outline individual polygons composing the object on one or more photographs and put them together to form a 3D object. Instant Object Maker automatically generates scenery and texture files. The perspective correction function allows using photographs taken at an angle. You can also paint your own images and construct 3D objects that use them as textures.

It takes just a few minutes to make simple objects like cars, trees and simple houses. And flat billboards and signs take less than one minute. With Instant Object Maker, everyone can add houses, hangars, vehicles and other objects that look exactly like their real counterparts, instead of relying on generic library objects. You can finally add your house to the scenery that looks exactly like your house!

Instant Object Maker is very easy to learn and use. In more complicated 3D modeling tools, you first have to create an abstract-looking 3D model of your object, then make textures with an image editor and then apply the textures to the model to give it a realistic look. With Instant Object Maker, you cut individual parts of your object directly out of photographs, so that they are already textured. This makes it very easy to arrange individual parts to form the object. You don't have to use any image editors, because Instant Object Maker will automatically extract individual texture fragments out of your photographs, convert them according to your settings, calculate the optimum FS texture layout and produce the corresponding textures. And if you need to retouch anything, you can simply edit the original photograph and have the program rebuild the object.

Making flat objects like road signs and billboards is even easier. All you have to do is to draw the outline of the object on the photograph and tell Instant Object Maker it's real-world size and position. Do you need to paint a sign on a building or a hangar? Simply paint it with an image editor and use Instant Object Maker to place it into the scenery.

Instant Object Maker allows you to either place your object by entering coordinates, or to create a library for use with Flight1's Instant Scenery object placement program.

By default, objects produced are in the FS2004 format and will work both with FSX and with FS2004. If you are designing exclusively for FSX, you also have an option to generate textures in the DXT5 format for better FSX performance.

We sell Instant Object Maker using the Flight1's wrapper system. Like all products sold using the wrapper, it comes with a 30-day money back guarantee. For a limited time only, we are offering this product at a special introduction price of just $19.95 US.

Instant Object Maker uses the ImageTool program found in the Flight Simulator SDK. If you have FSX Deluxe edition, the SDK is already included and installed. If you are using FS2004 or FSX Standard edition, please download and install the FS2004 Terrain SDK which contains ImageTool.

Program features:

  • Imports one or more images in JPG, GIF, PNG or BMP format.
  • Allows making individual textured polygons by just outlining them on the photograph.
  • Perspective correction function for correcting perspective distortions found on photographs taken at an angle.
  • Offers 3D and wireframes views allowing you to combine and adjust individual textured polygons to form a 3D object.
  • Offers a full textured preview of the object inside the program.
  • Options to specify the resolutions of individual texture fragments.
  • Option to make individual polygons stay lit at night.
  • Automatically calculates the optimum texture layout and generates textures.
  • Creates BGL files placing the object at the user-defined location.
  • Alternatively creates libraries in BGL format for use with Flight1's Instant Scenery program.

System requirements:

  • An OpenGL-compatible graphics card and drivers.
  • FSX or FS2004.
  • FSX or FS2004 SDK installed. FS2004 SDK can be used with the FSX Standard Edition.
  • At least 512MB of RAM recommended.
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POSSIBILITES DE LIVRAISON
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NECESSITE
  • An OpenGL-compatible graphics card and drivers.
  • FSX or FS2004.
  • FSX or FS2004 SDK installed. FS2004 SDK can be used with the FSX Standard Edition.
  • At least 512MB of RAM recommended.
Les clients qui ont acheté cet article ont également acheté
Commentaires client
SAMSCENE - SHANGHAI CITY TIMES FSX P3D
Andreas
Excellent scenery with lots of landmark buildings reproduced. Great performance under P3DV5. Higly competent and responsive support by developers. -
If I would wish one thing then possibly all the li-Long areas could be provided with 3D buildings rater than Photoscenery. -
But who knows, possibly developers are already working on that....
DIGITAL DESIGN - TENERIFE V2 P3D5
Daniel
A really beautiful scenery which makes flying in and out of Tenerife South a real joy. The colouring of the terrain is really nice and the autogen around the airport with many hand placed buildings is superb. The addition of the sloped runway and also slope of the taxiways really adds a new level of immersion to the sim and just brings the airport to life. I deduct one star just because the autogen around the airport is beautifully done, but the autogen for the rest of the island is non-existent and this is a real shame. Overa-
ll I recommend the scenery!
SAMSCENE - SHANGHAI CITY TIMES FSX P3D
yokie
I am amazed by the shanghai city center especially the bund and pudong area, also with acceptable frame rate, whether flying from or landing either the Hongqiao or Pudong airport, now with the shanghai city skyline gives a lot of immersion
WF SCENERY STUDIO - HONG KONG INTERNATIONAL AIRPORT VHHH P3D
Jiekeng
good job! I think this VHHH is better than T2G,nice fps,more detail,great!
FSXCENERY - KSYR SYRACUSE HANCOCK INTERNATIONAL AIRPORT FSX P3D
Andrew
First of all, I would like to thank the developer for the Syracuse Hancock Airport. I feel deeply connected to Syracuse and finger lakes area, so I'm glad I can make few flights to and from this airport. Howev-
er. Just like one of the pilots before me, I think, the price for the quality if too much. I know, the airport has been released some years back, but I had to spend another 5-6 hours working on afcad file (adjusting gates, adding missing airbridges, hazard lights and also apron lights, as these do not show in my sim for some reason). I visited Hancock airport in late Autumn of 2019 during snow blizzards so I was hoping, come winter, I will be able to do some nice winter flights only to discover, that the ground textures are for summer time only! So in order to do winter flights, I had to remove some of the original files and work on landclass from scratch. Not something I was expecting to do after paying for the airport. So, all in all, I took one star for afcad I had to adjust, one for land class I had to do myself and one for lack of winter textures.
PREALSOFT - HD CITIES VIENNA FSX P3D
Douglas
This is a follow up on Vienna and how the developer responded. Although a fix was attempted to make this airport right the developer ran into some issues that were beyond their control, so they did the best they could. The developer was very apologetic and made me the customer a generous gesture, they are not bad guys they just ran into an issue beyond their control. I have almost every one of their sceneries and I can tell you they are not bad. As far as Vienna goes what they offer is still much better than default, so give these guys support, they all work hard. The rating given is for the great response from Prealsoft
RICHER SIMULATIONS - CARIBSKY: TBPB 2020 FSX P3D
Bernhard
This is a very nice scenery and necessary for the Caribean to fly. Even if this is published as "P3Dv4" there is a possibility to get this into P3Dv5 with the help of the developer - update for the config-tool needed and a patch. This all is handled in less than 10 hours. Thumbs up !
HUEYTUNING - PAF890SAR FSX P3D
Simon
This is a very short review of the excellent PAF890SAR repaint. I tried the paint kit by myself, but I wasted 2 weeks of time and at least 60 hours searching for any parts and could not find them. Finally, I gave it up. Designing a white repaint is anyway the hardest task. This pay ware repaint is worlds better than all the default and freeware repaints ever made for the Milviz Huey Uh-1h. I’ve made the effort and was comparing it with MILVIZ default USAF Rescue repaint. Here are just a few details that shows the skills of the artist. 1. The yellow stripe with the registration 66890 and the two blue stripes are designed very exactly around the tail fin. On the default USAF Rescue repaint, the black stripe at the tail fin was only mirrored and looks very loveless. 2.Th-
e PAF890SAR repaint is the only repaint where the landing skids are colored in another separate black tone. 3. It is also very striking that the antenna on the roof is painted in white. 4. The yellow ribbon and every single letter from the vertical lettering has been perfectly adapted to the shape of the body, (that’s a masterpiece) 5-
. Additional maintenance levels have been incorporated with lovely details. 6.The Rescue Angel and the Huey 2 stickers are razor sharp even in highest zoom level. I’m definitely thrilled with the great implementation of this Philippine Air Force rescue helicopter. I will definitely buy the other two repaints. The price may seem a bit expensive at first glance, but hey, try the paint kit yourself and you will quickly realize this PAF890SAR repaint is a masterpiece No doubt, five stars!
PREALSOFT - HD CITIES VIENNA FSX P3D
Douglas
Buyer Beware this scenery has problems and the developer states there is "No Fix" on their end for this. The color of the land class is very washed out and the ground, (land class) loads as you fly directly in front of your plane; it is very annoying and looks and performs bad. How he is allowed to continue to sale this is beyond me!
RDS - RUSSIAN DIGITAL SIMULATIONS - UUEL KONAKOVO AIRFIELD IAHS P3D
David
Very nice airport and surroundings.I think it will need a little more lighting.
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