FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
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  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
AVAILABLE SINCE: .
07/16/20093834
PUBLISHER
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Instant Object Maker is an easy-to-use tool for making simple 3D objects for Flight Simulator.

Instant Object Maker allows creating realistic looking objects using photographs or any other images. Simply outline individual polygons composing the object on one or more photographs and put them together to form a 3D object. Instant Object Maker automatically generates scenery and texture files. The perspective correction function allows using photographs taken at an angle. You can also paint your own images and construct 3D objects that use them as textures.

It takes just a few minutes to make simple objects like cars, trees and simple houses. And flat billboards and signs take less than one minute. With Instant Object Maker, everyone can add houses, hangars, vehicles and other objects that look exactly like their real counterparts, instead of relying on generic library objects. You can finally add your house to the scenery that looks exactly like your house!

Instant Object Maker is very easy to learn and use. In more complicated 3D modeling tools, you first have to create an abstract-looking 3D model of your object, then make textures with an image editor and then apply the textures to the model to give it a realistic look. With Instant Object Maker, you cut individual parts of your object directly out of photographs, so that they are already textured. This makes it very easy to arrange individual parts to form the object. You don't have to use any image editors, because Instant Object Maker will automatically extract individual texture fragments out of your photographs, convert them according to your settings, calculate the optimum FS texture layout and produce the corresponding textures. And if you need to retouch anything, you can simply edit the original photograph and have the program rebuild the object.

Making flat objects like road signs and billboards is even easier. All you have to do is to draw the outline of the object on the photograph and tell Instant Object Maker it's real-world size and position. Do you need to paint a sign on a building or a hangar? Simply paint it with an image editor and use Instant Object Maker to place it into the scenery.

Instant Object Maker allows you to either place your object by entering coordinates, or to create a library for use with Flight1's Instant Scenery object placement program.

By default, objects produced are in the FS2004 format and will work both with FSX and with FS2004. If you are designing exclusively for FSX, you also have an option to generate textures in the DXT5 format for better FSX performance.

We sell Instant Object Maker using the Flight1's wrapper system. Like all products sold using the wrapper, it comes with a 30-day money back guarantee. For a limited time only, we are offering this product at a special introduction price of just $19.95 US.

Instant Object Maker uses the ImageTool program found in the Flight Simulator SDK. If you have FSX Deluxe edition, the SDK is already included and installed. If you are using FS2004 or FSX Standard edition, please download and install the FS2004 Terrain SDK which contains ImageTool.

Program features:

  • Imports one or more images in JPG, GIF, PNG or BMP format.
  • Allows making individual textured polygons by just outlining them on the photograph.
  • Perspective correction function for correcting perspective distortions found on photographs taken at an angle.
  • Offers 3D and wireframes views allowing you to combine and adjust individual textured polygons to form a 3D object.
  • Offers a full textured preview of the object inside the program.
  • Options to specify the resolutions of individual texture fragments.
  • Option to make individual polygons stay lit at night.
  • Automatically calculates the optimum texture layout and generates textures.
  • Creates BGL files placing the object at the user-defined location.
  • Alternatively creates libraries in BGL format for use with Flight1's Instant Scenery program.

System requirements:

  • An OpenGL-compatible graphics card and drivers.
  • FSX or FS2004.
  • FSX or FS2004 SDK installed. FS2004 SDK can be used with the FSX Standard Edition.
  • At least 512MB of RAM recommended.
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DELIVERY METHOD
DIRECT DOWNLOAD
FILESIZE
5MB
REGISTRATION KEY
Registration key after purchase, see order details page in customer account
DEMO DOWNLOAD
REQUIREMENTS
  • An OpenGL-compatible graphics card and drivers.
  • FSX or FS2004.
  • FSX or FS2004 SDK installed. FS2004 SDK can be used with the FSX Standard Edition.
  • At least 512MB of RAM recommended.
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Customer Reviews
CLASSICS HANGAR - MESSERSCHMITT BF 108 B TAIFUN
William Sheridan
This is an excellent reproduction of this old aircraft. Its systems (some quite unique and quirky!) have been very well replicated and indeed, in terms of systems depth, it is up there with the best available for FSX. Great fun to fly and very immersive - highly recommended!
FSCENE - 4X TOTAL PACK FSX FS2004 P3D
MR ANSELM J MCILWRATH
This is a very fantastic scenery package love everything about it lots of detailed scenery and even more around the airport areas this is definitely a fantastic scenery package this is a must have scenery package definitely 5 star's from me very well done to the scenery team on this scenery ;):) looks fantastic round mountain areas as well definitely eye candy this scenery;):)
REALWORLD SCENERY - 3D PATK TALKEETNA ALASKA FSX P3D
Marco Gabbrielli
get lost in the Alaska wilderness, through this little hub, which offers two landing spots, with very good detail and photorealistic immersion (working well on p3dv4.5) wit-
h an AI traffic utility, the main airport has a lot of activity fin-
ally, get a bush plane and start to explore the Denali glaciers, as an air taxi pilot, what a fun good job, and thanks
RFSCENERYBUILDING - LIPZ VENICE MARCO POLO AIRPORT FSX P3D
Ken McVie
I agree with the earlier reviews about the lack of moving jetways. This spoils an otherwise great version of VCE and one which works beautifully in P3D v.4
PREALSOFT - CASABLANCA AIRPORT GMMN - P3DV4
Ken McVie
This is a beautifully modelled, and up to date, version of Casablanca GMMN. The airport detail (air & land side) is stunning and the gates are fuly operartional with SODE. No frame rate impact and the airport works beautifully on my P3Dv4. My only reason for not giving the full 5* is due to the complete lack of any Casablanca city detailing. The old FS2004 Aerosoft Casablanca airport product of long, long ago included detailed landmarks of the city such as the Hassan II Mosque and sea port. This product has no city detailing at all which is a real shame - especially when taking off from the westerly runways.
FLIGHTBEAM STUDIOS - KSFO - SAN FRANCISCO INTERNATIONAL AIRPORT FSX P3D
Anowanul Kabir
nothing needs to be said about flightbeam products. the airport is simply marvellous. i'll buy anything flightbeam makes
FSDG - BREMEN P3D4
Anowanul Kabir
it's beautifully done. love it. outstanding level of detail!
HIFI TECH - ACTIVE SKY 4 P3D4 + ACTIVE SKY 2016 P3D3
Anowanul Kabir
an absolutely must have addon for p3d. nobody should fly in the sim without it.
DIGITAL DESIGN - TIVAT P3D4
Anowanul Kabir
yet another masterpiece by Digital Design. nuff said.
VIRTUALCOL - DORNIER 328-110 FS2004
Михаил Копасов
I visited museum Dornier at Fridrichshafen.-
It has been awesome.Many have found out for me.I look forward uploading model Dornier-328.
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