FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
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  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
AVAILABLE SINCE: .
07/16/20093834
PUBLISHER
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Instant Object Maker is an easy-to-use tool for making simple 3D objects for Flight Simulator.

Instant Object Maker allows creating realistic looking objects using photographs or any other images. Simply outline individual polygons composing the object on one or more photographs and put them together to form a 3D object. Instant Object Maker automatically generates scenery and texture files. The perspective correction function allows using photographs taken at an angle. You can also paint your own images and construct 3D objects that use them as textures.

It takes just a few minutes to make simple objects like cars, trees and simple houses. And flat billboards and signs take less than one minute. With Instant Object Maker, everyone can add houses, hangars, vehicles and other objects that look exactly like their real counterparts, instead of relying on generic library objects. You can finally add your house to the scenery that looks exactly like your house!

Instant Object Maker is very easy to learn and use. In more complicated 3D modeling tools, you first have to create an abstract-looking 3D model of your object, then make textures with an image editor and then apply the textures to the model to give it a realistic look. With Instant Object Maker, you cut individual parts of your object directly out of photographs, so that they are already textured. This makes it very easy to arrange individual parts to form the object. You don't have to use any image editors, because Instant Object Maker will automatically extract individual texture fragments out of your photographs, convert them according to your settings, calculate the optimum FS texture layout and produce the corresponding textures. And if you need to retouch anything, you can simply edit the original photograph and have the program rebuild the object.

Making flat objects like road signs and billboards is even easier. All you have to do is to draw the outline of the object on the photograph and tell Instant Object Maker it's real-world size and position. Do you need to paint a sign on a building or a hangar? Simply paint it with an image editor and use Instant Object Maker to place it into the scenery.

Instant Object Maker allows you to either place your object by entering coordinates, or to create a library for use with Flight1's Instant Scenery object placement program.

By default, objects produced are in the FS2004 format and will work both with FSX and with FS2004. If you are designing exclusively for FSX, you also have an option to generate textures in the DXT5 format for better FSX performance.

We sell Instant Object Maker using the Flight1's wrapper system. Like all products sold using the wrapper, it comes with a 30-day money back guarantee. For a limited time only, we are offering this product at a special introduction price of just $19.95 US.

Instant Object Maker uses the ImageTool program found in the Flight Simulator SDK. If you have FSX Deluxe edition, the SDK is already included and installed. If you are using FS2004 or FSX Standard edition, please download and install the FS2004 Terrain SDK which contains ImageTool.

Program features:

  • Imports one or more images in JPG, GIF, PNG or BMP format.
  • Allows making individual textured polygons by just outlining them on the photograph.
  • Perspective correction function for correcting perspective distortions found on photographs taken at an angle.
  • Offers 3D and wireframes views allowing you to combine and adjust individual textured polygons to form a 3D object.
  • Offers a full textured preview of the object inside the program.
  • Options to specify the resolutions of individual texture fragments.
  • Option to make individual polygons stay lit at night.
  • Automatically calculates the optimum texture layout and generates textures.
  • Creates BGL files placing the object at the user-defined location.
  • Alternatively creates libraries in BGL format for use with Flight1's Instant Scenery program.

System requirements:

  • An OpenGL-compatible graphics card and drivers.
  • FSX or FS2004.
  • FSX or FS2004 SDK installed. FS2004 SDK can be used with the FSX Standard Edition.
  • At least 512MB of RAM recommended.
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DELIVERY METHOD
DIRECT DOWNLOAD
FILESIZE
5MB
REGISTRATION KEY
Registration key after purchase, see order details page in customer account
DEMO DOWNLOAD
REQUIREMENTS
  • An OpenGL-compatible graphics card and drivers.
  • FSX or FS2004.
  • FSX or FS2004 SDK installed. FS2004 SDK can be used with the FSX Standard Edition.
  • At least 512MB of RAM recommended.
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Customer Reviews
MP DESIGN STUDIO - ROBINSON R44 FSX P3D
James Henson
Very nice version of the R44, I was really hoping for more US & Canada registrations as well as maybe bear paws on rear of some skids & emergency pop up floats/Pontoons or something. Maybe even a news camera and you can't remove the left half of the joystick when flying solo like the JustFlight version - any chance for an update? I would even pay for an addon pack. I would also love to see it behave more realistic while flying around British Columbia Glaciers(I know there are sim limits- I use Steam & P3DV4.5) All in all, very good package I would recommend it, lots of fun James Henson
AEROSOFT - CHANIA - IOANNIS DASKALOGIANNIS AIRPORT P3D4
kostis papageorgiou
Excellent combined work, terrific performance and nice graphics in and out of the airport. 5 stars for Manwlo and his team.
MK-STUDIOS - DUBLIN P3D4
kostis papageorgiou
Long awaited scenery, excellent performance, excellent graphics, once again, MK done the job superbly. 5 stars
MK-STUDIOS - DUBLIN P3D4
Keino Furbert-Jacobs
Stunning, Complete, and undeniable. Long awaited gap in p3dv4 and it will not disappoint. The avid trans-Atlantic Simmer does not want to be without this on any occasion. Another Magical wonder brought to us by MK-Studios. Excellent works.
VERTICAL SIMULATIONS - KGEG - SPOKANE INTERNATIONAL AIRPORT X-PLANE 11
Leneld Hammond
Wow, this looks absolutely amazing!! I sure wish this was offered for P3Dv4...
INDIAFOXTECHO VISUAL SIMULATIONS - TA-4 SKYHAWK PBR EDITION - FOR PREPAR3D V4.4+
richard collens
Once again Dino comes up with a great product! As one very familiar with the real aircraft I can confirm that the visual model and the animations are spot on. The PBR finish in particular adds real authenticity. -
The VC has a real 'lived in' feel much like the actual aircraft. Fl-
y the TA-4J in VT-7 configuration around the carrier and it will give you a real experience of what US Navy advanced jet students went through to get their Wings of Gold! With the addition of the OA-4M version this package is great value for money. Richa-
rd Collens
MK-STUDIOS - DUBLIN P3D4
Angus Rowlands
What can I say only thank you MK Studios for this much needed scenery. FPS is awesome, this is very well done. I highly recommend this scenery.
MK-STUDIOS - DUBLIN P3D4
Adam Ferguson
Great scenery. Very light on FPS even when flying a performance heavy aircraft. PBR looks great.
MK-STUDIOS - DUBLIN P3D4
Ekkehard Giesecke
MK ist einfach MK. Was für eine schöne und detaillierte Auflage von Dublin. Lange erwartet; Jahrelang! EIDW von AS war ja auch nun wirklich veraltet und im P3D v4 nur mit Patch überhaupt ansatzweise nutzbar. MK kennen wir Payer ja bereits zur Genüge von Lanzerote oder anderen fantastisch gelungenen Destinationen aus dem Hause MK. Dublin bildet hier auch keine Ausnahme!
RICHER SIMULATIONS - CARIBSKY: ST. VINCENT 2019 FSX P3D
youl lee
Awesome scenery! FPS Friendly scenery. I highly recommend this scenery
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