FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
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  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
AVAILABLE SINCE: .
07/16/20093834
PUBLISHER
SOLD BY

Instant Object Maker is an easy-to-use tool for making simple 3D objects for Flight Simulator.

Instant Object Maker allows creating realistic looking objects using photographs or any other images. Simply outline individual polygons composing the object on one or more photographs and put them together to form a 3D object. Instant Object Maker automatically generates scenery and texture files. The perspective correction function allows using photographs taken at an angle. You can also paint your own images and construct 3D objects that use them as textures.

It takes just a few minutes to make simple objects like cars, trees and simple houses. And flat billboards and signs take less than one minute. With Instant Object Maker, everyone can add houses, hangars, vehicles and other objects that look exactly like their real counterparts, instead of relying on generic library objects. You can finally add your house to the scenery that looks exactly like your house!

Instant Object Maker is very easy to learn and use. In more complicated 3D modeling tools, you first have to create an abstract-looking 3D model of your object, then make textures with an image editor and then apply the textures to the model to give it a realistic look. With Instant Object Maker, you cut individual parts of your object directly out of photographs, so that they are already textured. This makes it very easy to arrange individual parts to form the object. You don't have to use any image editors, because Instant Object Maker will automatically extract individual texture fragments out of your photographs, convert them according to your settings, calculate the optimum FS texture layout and produce the corresponding textures. And if you need to retouch anything, you can simply edit the original photograph and have the program rebuild the object.

Making flat objects like road signs and billboards is even easier. All you have to do is to draw the outline of the object on the photograph and tell Instant Object Maker it's real-world size and position. Do you need to paint a sign on a building or a hangar? Simply paint it with an image editor and use Instant Object Maker to place it into the scenery.

Instant Object Maker allows you to either place your object by entering coordinates, or to create a library for use with Flight1's Instant Scenery object placement program.

By default, objects produced are in the FS2004 format and will work both with FSX and with FS2004. If you are designing exclusively for FSX, you also have an option to generate textures in the DXT5 format for better FSX performance.

We sell Instant Object Maker using the Flight1's wrapper system. Like all products sold using the wrapper, it comes with a 30-day money back guarantee. For a limited time only, we are offering this product at a special introduction price of just $19.95 US.

Instant Object Maker uses the ImageTool program found in the Flight Simulator SDK. If you have FSX Deluxe edition, the SDK is already included and installed. If you are using FS2004 or FSX Standard edition, please download and install the FS2004 Terrain SDK which contains ImageTool.

Program features:

  • Imports one or more images in JPG, GIF, PNG or BMP format.
  • Allows making individual textured polygons by just outlining them on the photograph.
  • Perspective correction function for correcting perspective distortions found on photographs taken at an angle.
  • Offers 3D and wireframes views allowing you to combine and adjust individual textured polygons to form a 3D object.
  • Offers a full textured preview of the object inside the program.
  • Options to specify the resolutions of individual texture fragments.
  • Option to make individual polygons stay lit at night.
  • Automatically calculates the optimum texture layout and generates textures.
  • Creates BGL files placing the object at the user-defined location.
  • Alternatively creates libraries in BGL format for use with Flight1's Instant Scenery program.

System requirements:

  • An OpenGL-compatible graphics card and drivers.
  • FSX or FS2004.
  • FSX or FS2004 SDK installed. FS2004 SDK can be used with the FSX Standard Edition.
  • At least 512MB of RAM recommended.
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DELIVERY METHOD
DIRECT DOWNLOAD
FILESIZE
5MB
REGISTRATION KEY
Registration key after purchase, see order details page in customer account
DEMO DOWNLOAD
REQUIREMENTS
  • An OpenGL-compatible graphics card and drivers.
  • FSX or FS2004.
  • FSX or FS2004 SDK installed. FS2004 SDK can be used with the FSX Standard Edition.
  • At least 512MB of RAM recommended.
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Customer Reviews
DOUBLE T - EL DORADO INTERNATIONAL AIRPORT MSFS
Andres
Nice to see this airport finally getting some love in MSFS, but it lacks detail (especially outside the main terminal). Maintanance, General Aviation and military complex are seriously lacking. Textures can also improve, and a better quality and up to date ground mesh wouldnt hurt. that said, this is way better than the stock airport if you fly here often. After all, this is priced at Orbx range and does not come even close to the same quality level... I will be happy to give a better rating if the developer gets incremental improvements rolled out, as this scenery has potential to really get up there quality-wise.
PILOT EXPERIENCE SIM - PROPRIANO LFKO MSFS
Yoan
Propriano is a very nice little flying club to take off and have a tour of Corsica. The buildings are well modeled and it is pleasant to walk around.
SWISSMILSIM - MORANE D-3801 MSFS
Matthew
While I really want to love this, because I love warbirds, and especially unique ones, this is currently leaving me very disappointed. I've tried to fly it twice, both times result in unrecoverable engine failure shortly after take-off. I go to the manual to see what I'm doing wrong, and the manual is ONLY in French. Next main issue, is for the asking price, 2D gauges are a no-go. Shoul-
d this receive some much needed further development, I'll happily give this another try, but until then, it's going to sit in the hangar and collect dust.
BRSIMDESIGNS - BONANZA H35 V-TAIL - MSFS
Marc
Looks like a nice aircraft inside & out. Documentation is easy to understand. -
I would have given it 4 to 5 stars, except there is no paint kit or plain white textures so that I can paint the aircraft in our VA livery. For this reason, I am only giving it a 2 star rating.
DOUBLE T - EL DORADO INTERNATIONAL AIRPORT MSFS
Jiancarlos
Is a great scenery but textures are very repetitive.
SALT LAKE SIMULATIONS - KSLC - SALT LAKE CITY INTERNATIONAL AIRPORT MSFS
Dan
I dont know what else to say except I am completely "GODSMACKED". Unbelievably good job. Completely impressed. Great job! I cant wait for your next scenery projects, I will certainly purchase again and again. Sincerely, Dan
SIMWORKS STUDIOS - NIMITZ CLASS VOL.2 P3D4 P3D5
JEAN PIERRE
Finally an affordable price for this Nimitz series carriers simulation. Fully P3Dv5.3 compatible. No, the P3D simulator is not dead and the MSFS game is unable to provide such a simulation (not even the ship's wake).
M'M SIMULATIONS - EDQD BAYREUTH AIRPORT - MSFS
Christian
Would be an instant buy, if the displayed MIG29 would be a MIG21 as in real life.
DOUBLE T - EL DORADO INTERNATIONAL AIRPORT MSFS
Andres Felipe
Aeropuerto increible, muy bien detallado muchas gracias
PAULO RICARDO - SANTOS DUMONT AIRPORT (SDU) RIO DE JANEIRO CITY LANDMARKS (INCLUDE) MSFS
hiroki
very bright! very beautiful! The Most beautiful scenery of Rio de Janeiro!
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