FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
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  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
  • FLIGHTSIM TOOLS - INSTANT OBJECT MAKER
上架日期: .
07/16/20093834
出版商
销售人

Instant Object Maker is an easy-to-use tool for making simple 3D objects for Flight Simulator.

Instant Object Maker allows creating realistic looking objects using photographs or any other images. Simply outline individual polygons composing the object on one or more photographs and put them together to form a 3D object. Instant Object Maker automatically generates scenery and texture files. The perspective correction function allows using photographs taken at an angle. You can also paint your own images and construct 3D objects that use them as textures.

It takes just a few minutes to make simple objects like cars, trees and simple houses. And flat billboards and signs take less than one minute. With Instant Object Maker, everyone can add houses, hangars, vehicles and other objects that look exactly like their real counterparts, instead of relying on generic library objects. You can finally add your house to the scenery that looks exactly like your house!

Instant Object Maker is very easy to learn and use. In more complicated 3D modeling tools, you first have to create an abstract-looking 3D model of your object, then make textures with an image editor and then apply the textures to the model to give it a realistic look. With Instant Object Maker, you cut individual parts of your object directly out of photographs, so that they are already textured. This makes it very easy to arrange individual parts to form the object. You don't have to use any image editors, because Instant Object Maker will automatically extract individual texture fragments out of your photographs, convert them according to your settings, calculate the optimum FS texture layout and produce the corresponding textures. And if you need to retouch anything, you can simply edit the original photograph and have the program rebuild the object.

Making flat objects like road signs and billboards is even easier. All you have to do is to draw the outline of the object on the photograph and tell Instant Object Maker it's real-world size and position. Do you need to paint a sign on a building or a hangar? Simply paint it with an image editor and use Instant Object Maker to place it into the scenery.

Instant Object Maker allows you to either place your object by entering coordinates, or to create a library for use with Flight1's Instant Scenery object placement program.

By default, objects produced are in the FS2004 format and will work both with FSX and with FS2004. If you are designing exclusively for FSX, you also have an option to generate textures in the DXT5 format for better FSX performance.

We sell Instant Object Maker using the Flight1's wrapper system. Like all products sold using the wrapper, it comes with a 30-day money back guarantee. For a limited time only, we are offering this product at a special introduction price of just $19.95 US.

Instant Object Maker uses the ImageTool program found in the Flight Simulator SDK. If you have FSX Deluxe edition, the SDK is already included and installed. If you are using FS2004 or FSX Standard edition, please download and install the FS2004 Terrain SDK which contains ImageTool.

Program features:

  • Imports one or more images in JPG, GIF, PNG or BMP format.
  • Allows making individual textured polygons by just outlining them on the photograph.
  • Perspective correction function for correcting perspective distortions found on photographs taken at an angle.
  • Offers 3D and wireframes views allowing you to combine and adjust individual textured polygons to form a 3D object.
  • Offers a full textured preview of the object inside the program.
  • Options to specify the resolutions of individual texture fragments.
  • Option to make individual polygons stay lit at night.
  • Automatically calculates the optimum texture layout and generates textures.
  • Creates BGL files placing the object at the user-defined location.
  • Alternatively creates libraries in BGL format for use with Flight1's Instant Scenery program.

System requirements:

  • An OpenGL-compatible graphics card and drivers.
  • FSX or FS2004.
  • FSX or FS2004 SDK installed. FS2004 SDK can be used with the FSX Standard Edition.
  • At least 512MB of RAM recommended.
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使用需求
  • An OpenGL-compatible graphics card and drivers.
  • FSX or FS2004.
  • FSX or FS2004 SDK installed. FS2004 SDK can be used with the FSX Standard Edition.
  • At least 512MB of RAM recommended.
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客户评价
AEROSOFT - ONAIR: 航空公司经理 - 季卡 3个月订阅授权
Jakub Ruta
I have been using OnAir since the first closed beta was announced (very quietly) on AVSIM in June of this year (2019) and it has been a wonderful journey watching it develop into what it is today...and the devs have many more plans to add new features as time goes on. Prior to OnAir, I used another similar program almost daily for almost a year and while I still consider it a good program, I prefer OnAir. It has a nicer interface, more challenging and realistic gameplay (especially if you play on survival mode) and the devs are brilliant, very friendly and responsive to the community - a real pleasure to deal with. Questions are answered quickly and there is a very nice Discord community also. Give it a try :-) Everyone gets a free 15 days so you have nothing to lose.
FSIMSTUDIOS - 巴拿马-托库门国际机场 MPTO FSX P3D
Alexandre Silva
English: Perfect Scenery, beautiful, very well done. Not too heavy, my frame rate at PMDG 737NGX is between 20/30 with low hardware (i7 3770K, 8GB DDR3 RAM, GTX 670 2GB). Scenario has connections to various airports US, Central and South American airports. Po-
rtuguês: Cenário perfeito, lindo, muito bem feito. Leve por sinal, minha taxa de frames/rate no PMDG 737NGX fica entre 20/30 com hardware low (i7 3770K, 8GB RAM DDR3, GTX 670 2GB). Cenário tem conexões com diversos aeroportos dos EUA, América Central e América do Sul.
AEROSOFT - 瑞士-日内瓦国际机场 LSGG 专业版 P3D4
kostis papageorgiou
Very good update of the old airport with modern stuff.It blends very good with the sourrounding area of the airport, but i find it just a little bit hard on performance.
KOLIBRI SIMULATIONS - 希腊-帕罗斯国家机场 LGPA - P3DV4
kostis papageorgiou
Excellent rendition of an untouchable airport so far. We wanted it and now we have it for our domestic Olympic airlines flights. Very good performance.
SPS STAVROS PALATSIDIS SCENERIES - 希腊-亚历山德鲁波利斯-德谟克利特国际机场 LGAL P3DV4
kostis papageorgiou
Excellent work from Stavros,nice performance and visuals and we needed a scenery like this, now we have it! I expect more sceneries from you Stavros!You are great!
JUSTSIM - 塞浦路斯-拉纳卡国际机场 V2 LCLK P3D V4.4+
kostis papageorgiou
I am a frequent buyer of JS products, but like all the others, they just do the stadard things on their sceneries. Nothing special and here, although it's better from the first version.
REX GAME STUDIOS - REX 5 - ENVIRONMENT FORCE 寰宇之力 P3D
kostis papageorgiou
What can u say for REX? Excellent product, perfect visuals, very good performance. In the end, many ways to customize your views.
AEROSOFT - 超级机场 布拉格 FSX P3D
kostis papageorgiou
Nice update to the old airport, but i think it lacks quality in standard sectors like at times, you feel it's an abandomed airport. The performance is adequate.
JUSTSIM – 希腊-罗德岛国际机场 LGRP P3D
kostis papageorgiou
The classic JS quality and performance. Nothing more, nothing less,quite a good rendition of Rhodes airport.
JUSTASIA - 巴林王国-巴林国际机场 & 城市 OBBI X-PLANE 11
shawn cheah
I must say. The best bahrain scenery out there. Comes with city and the custom Autogen that comes with the airport just brings everything to life. The airport is also wellmade and is worth every penny. Well done.
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